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=== Keep It Simple ===
 
=== Keep It Simple ===
Simplicity is a good thing. You don't want your cards to be any more complicated than they have to be. If you have an idea for a card, try to boil it down as simply as possible without losing the essence of the idea. Note, by the way, that by "simplicity," I'm talking about the concepts you use, not necessarily how complex and careful the card text has to be to convey those concepts. {{Card|Native Village}} for example, has a wall of text on it, but that's okay since the concept itself is a simple one. Once players learn what it does, they don't have to reread the card text every time just to make sure each use conforms to every nuance.
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Simplicity is a good thing. You don't want your cards to be any more complicated than they have to be. If you have an idea for a card, try to boil it down as simply as possible without losing the essence of the idea. Note, by the way, that by "simplicity," I'm talking about the concepts you use, not necessarily how complex and careful the the card text has to be to convey those concepts. {{Card|Native Village}} for example, has a wall of text on it, but that's okay since the concept itself is a simple one. Once players learn what it does, they don't have to reread the card text every time just to make sure each use conforms to every nuance.
  
 
=== Swing is a Miss ===
 
=== Swing is a Miss ===
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How quickly can your idea make a deck that gets to a win condition? Too fast and it's imbalanced. Take the same combo cards you had for the feel test, take your method of counting turns, and flip the deck over to avoid shuffle randomness if you can. Think which game end method is best for your combo's strategy, and simulate an opponent if player interaction is needed. Run the game with the best possible card drawing, adding 1 to the count after every round of turns is finished.  
 
How quickly can your idea make a deck that gets to a win condition? Too fast and it's imbalanced. Take the same combo cards you had for the feel test, take your method of counting turns, and flip the deck over to avoid shuffle randomness if you can. Think which game end method is best for your combo's strategy, and simulate an opponent if player interaction is needed. Run the game with the best possible card drawing, adding 1 to the count after every round of turns is finished.  
  
If you're going for Provinces, the turn threshold that indicates balance will vary depending on how many different cards are in the combo, not including the base cards. If you have 2 kingdom cards, getting 4 Provinces after turn 12 is safe; if 3, 4 provinces after turn 10. You might justify quicker rates as balanced if the cards in the combo are very niche and weak overall (an example is {{card|Beggar}} with {{Project|Guildhall}}), since it will rarely come up and very few different cards could replicate it. If you can find a combo that gets them faster using 4 or more cards, that's fine; it shows the potential your idea has, and the chances of all those cards appearing in the same game is slim. If you start the game with a $5/$2 split of money on the first 2 turns, that has about 11% chance normally; you might justify a stronger combo because of this, or disqualify it if you want to avoid that narrow chance deciding games.  
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If you're going for Provinces, the turn threshold that indicates balance will vary depending on how many different cards are in the combo, not including the base cards. If you have 2 kingdom cards, getting 4 Provinces after turn 12 is safe; if 3, 4 provinces after turn 10. You might justify quicker rates as balanced if the cards in the combo are very niche and weak overall (an example is Beggar with Guildhall), since it will rarely come up and very few different cards could replicate it. If you can find a combo that gets them faster using 4 or more cards, that's fine; it shows the potential your idea has, and the chances of all those cards appearing in the same game is slim. If you start the game with a $5/$2 split of money on the first 2 turns, that has about 11% chance normally; you might justify a stronger combo because of this, or disqualify it if you want to avoid that narrow chance deciding games.  
  
 
If, though, your idea aims to get VP in its own way to win, make a kingdom that helps make it strong enough, and run it against a deck gaining just Provinces. Can it win? In how many different kingdoms could it win? You need it to win only some of the time, and you're aiming to figure out how often and get to a satisfactory rate.  
 
If, though, your idea aims to get VP in its own way to win, make a kingdom that helps make it strong enough, and run it against a deck gaining just Provinces. Can it win? In how many different kingdoms could it win? You need it to win only some of the time, and you're aiming to figure out how often and get to a satisfactory rate.  
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Remember that even these card templates constitute proprietary artwork and are protected by copyright. Before using these images for any purpose, you may wish to research what constitutes fair use. Similarly, fair use issues may arise out of any additional artwork you add to these card templates.
 
Remember that even these card templates constitute proprietary artwork and are protected by copyright. Before using these images for any purpose, you may wish to research what constitutes fair use. Similarly, fair use issues may arise out of any additional artwork you add to these card templates.
  
==== Card Stock ====
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==== Blank Cards ====
Need more cards to use put into sleeve protectors with your newly printed cards? You can buy individual sets of blank cards (10 + 1 blue-back randomizer). Searching Google Shopping will probably turn up a few different places to buy them. Buying at [https://boardgamegeekstore.com/products/dominion-blank-cards the board game geek store] is about ~$0.27/card. Getting a base set of 250 cards for ~$15 is ~$0.06/card.
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Need more blank cards? You can buy individual sets of blank cards. Searching Google Shopping will probably turn up a few different places to buy them. I buy mine at [https://boardgamegeekstore.com/products/dominion-blank-cards the board game geek store].
  
 
=== Printing ===
 
=== Printing ===

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