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  |type1 = Action
 
  |type1 = Action
 
  |type2 = Fort
 
  |type2 = Fort
  |illustrator = Garret DeChellis
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  |illustrator =  
 
  |text = This pile starts the game with 4 copies each of Tent, Garrison, Hill Fort, and Stronghold, in that order. Only the top card can be gained or bought.
 
  |text = This pile starts the game with 4 copies each of Tent, Garrison, Hill Fort, and Stronghold, in that order. Only the top card can be gained or bought.
 
  |nocats = Yes
 
  |nocats = Yes
 
}}
 
}}
  
'''Fort''' is a [[type]] of [[Kingdom card]] from the [[Allies]] expansion. There are 4 copies each of 4 differently-named Forts with a single [[randomizer]] card, forming a [[split pile]]: when Forts are selected as a [[Kingdom]] card for a game, they are put into a single [[Supply]] pile in order by increasing [[cost]], of which only the top card can be gained at any given time. The cheapest of the four allows you to "[[rotate]]" the pile—move all copies of the current top card to the bottom of the pile, revealing the next card in the sequence.
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'''Fort''' is a [[type]] of [[Kingdom card]] from the [[Allies]] expansion. There are 4 copies each of 4 differently-named Forts with a single [[randomizer]] card, forming a [[split pile]]: when Forts are selected as a [[Kingdom]] card for a game, they are put into a single [[supply]] pile in order by increasing [[cost]], of which only the top card can be gained at any given time. The cheapest of the four allows you to "[[rotate]]" the pile—move all copies of the current top card to the bottom of the pile, revealing the next card in the sequence.
  
 
== List of Forts ==
 
== List of Forts ==
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{{CardImage|Tent}}{{CardImage|Garrison}}{{CardImage|Hill Fort}}{{CardImage|Stronghold}}
 
{{CardImage|Tent}}{{CardImage|Garrison}}{{CardImage|Hill Fort}}{{CardImage|Stronghold}}
  
== Additional rules ==
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== FAQ ==
General rules for playing with Dominion: [[Allies|Allies']] six split piles are described in the rulebook.
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== Other rules clarifications ==
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=== Official FAQ ===
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=== Other Rules clarifications ===
 
== Strategy ==
 
== Strategy ==
  
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! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{CardLangVersionImage|n=Forts}} || {{CardLangVersionImage|n=Forts|d=1}} || This pile starts the game with 4 copies each of Tent, Garrison, Hill Fort, and Stronghold, in that order. Only the top card can be gained or bought. || Allies || 2022
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| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || This pile starts the game with 4 copies each of Tent, Garrison, Hill Fort, and Stronghold, in that order. Only the top card can be gained or bought. || Allies || 2022
 
|}
 
|}
  
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
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<!--|-
! Dutch
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| German || Irrfahrten || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || Dieser Stapel besteht zu Beginn aus je 4&nbsp;Karten Alte Landkarte, Seereise, Versunkener Schatz und Ferne Küste (von oben nach unten). Nur die oberste Karte darf genommen oder gekauft werden. ||  
| Forten  || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || Deze stapel start het spel met<br>4 exemplaren van Tent, Garnizoen,<br> Heuvelfort, en Ridderkasteel, in die<br>volgorde. Alleen de bovenste kaart<br>kan gepakt of gekocht worden. || (2022)
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-->
|-
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! German
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| Bastionen || {{CardLangVersionImage|German|n=Forts}} || {{CardLangVersionImage|German|d=1|n=Forts}} || style="padding:15px 0px;"| Dieser Stapel besteht zu Beginn aus je 4&nbsp;Karten Zelt, Garnison, Hügelfort und Burg (von oben nach unten). Nur die oberste Karte darf genommen oder gekauft werden. ||  
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|}
 
|}
  
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=== Secret History ===
 
=== Secret History ===
{{Quote
 
|Text=Tent started as its own pile. Actually it goes back to {{Set|Hinterlands}}, where it seemed strong. With the wisdom of my years I felt like probably it wasn't really. Then it went into a split pile because well you sure don't need ten of these. Before Garrison, versions of {{Card|Royal Galley}} were here, plus a reaction you could play when an Action gave you +{{Cost|2}} or more. Garrison started out as its own pile, making +{{Cost|2}} and +1 Buy this turn (for {{cost|5}}). Then it made +{{Cost|}} next turn instead of +Cards, and after a while left due to having too many +Buy cards. It tried again as a [[treasure]] and then here it is. It removes the tokens so that it doesn't multiply if you have two of them. The third slot tried a few {{Card|Remodel}}s before getting to Hill Fort. The first version of Hill Fort gave +3 Cards at end of turn when trashed; a fine ability for something, but not too relevant here. And there was a {{Card|Moat}}, because, aren't Forts things that keep attacks out? But the pile didn't have an attack. Stronghold started out dividing tokens between this turn and next, with them giving +{{cost|}} this turn and +Cards next turn. You did not tend to finagle this so much, and it was way simpler to just offer up +{{cost|4}} this turn or +4 Cards next turn. I mean +{{cost|3}} this turn or +3 Cards next turn. This one also tried giving +Cards at end of turn when gained/trashed, before just getting 2{{VP}}. It's nice to have {{VP}} on some of the bottom cards for the split piles, since sometimes you don't see them for a while.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies]
 
}}
 
  
 
{{Navbox Allies}}
 
{{Navbox Allies}}

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