Editing Friendly

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 16: Line 16:
  
 
== Strategy ==
 
== Strategy ==
The Friendly trait is rather complex and requires thought and skill to play optimally around, because it presents you with a trade-off between using a card now, vs. gaining a copy of it. When a Friendly card is part of a strong engine strategy, the Friendly trait can make the engine easier to build, allowing quick construction in the absence of early [[gainers]] or +Buy. However, the presence of a desireable Friendly card makes it likely that the Friendly pile will run out quickly, which can increase the likelihood that the game ends on piles, thus making it less likely that an engine strategy is viable, and instead rewarding rush strategies.
+
The friendly trait is rather complex and requires thought and skill to play optimally around, because it presents you with a trade-off between using a card now, vs. gaining a copy of it. When a friendly card is part of a strong engine strategy, the friendly trait can make the engine easier to build, allowing quick construction in the absence of early [[gainers]] or +Buy. However, the presence of a desireable friendly card makes it likely that the friendly pile will run out quickly, which can increase the likelihood that the game ends on piles, thus making it less likely that an engine strategy is viable, and instead rewarding rush strategies.
  
The degree to which the Friendly trait alters the game depends a lot on the card's cost, with it tending to have a bigger effect when it is attached to stronger, pricier cards. The effect can be quite strong with cards costing {{Cost|5}}, and increases from there.
+
The degree to which the friendly trait alters the game depends a lot on the card's cost, with it tending to have a bigger effect when it is attached to stronger, pricier cards. The effect can be quite strong with cards costing {{Cost|5}}, and increases from there.
  
When there is a card where you are racing other players for the split, the Friendly trait can make it especially important to either obtain the card first, or to obtain multiple copies of it quickly. Because the effect can only be utilized once, cards that allow deck manipulation such as sifting or top-decking can be beneficial in these cases.
+
When there is a card where you are racing other players for the split, the friendly trait can make it especially important to either obtain the card first, or to obtain multiple copies of it quickly. Because the effect can only be utilized once, cards that allow deck manipulation such as sifting or top-decking can be beneficial in these cases.
  
In many cases, the Friendly trait has little to no effect on the game and can be ignored, such as when it is attached to a card that is undesireable, or when it is attached to a card that you only want one copy of in your deck. It also is not always beneficial even when the card it is attached to is desireable and when you want multiple copies of it. In some cases it is more beneficial to simply play the card ASAP and then buy more of it on another turn. This is often the case with a [[junking attack]], but it may also be the case with a number of other actions, depending on the situation.
+
In many cases, the friendly trait has little to no effect on the game and can be ignored, such as when it is attached to a card that is undesireable, or when it is attached to a card that you only want one copy of in your deck. It also is not always beneficial even when the card it is attached to is desireable and when you want multiple copies of it. In some cases it is more beneficial to simply play the card ASAP and then buy more of it on another turn. This is often the case with a [[junking attack]], but it may also be the case with a number of other actions, depending on the situation.
 
===English versions===
 
===English versions===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox