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− | '''Gaining''' a card adds it to the ones you own, usually by moving it to your [[discard]] pile. | + | To '''gain''' a card is to add it to your deck (that is, all cards you own, rather than just your draw deck). Without specification, gained cards go into your [[discard]] pile. The most common way to gain cards is through buying them, though there are other ways, mostly through [[gainer]] cards. It is also possible to add cards to your deck without gaining them, namely through {{Card|Masquerade}}. Some cards have an effect when they are gained, and a few cards have an effect when another card is gained, or would be gained. |
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| == Official Rules == | | == Official Rules == |
− | : "Gain a card" - Take a card from the Supply and put it into your discard pile.
| + | * When a player gains a card, he takes the gained card (usually from the Supply) and puts it onto his Discard pile (unless the card says to put it elsewhere). |
− | * Sometimes a card will let you gain a card from a place other than the Supply, but by default gained cards come from the Supply. | + | * The player does not get to use the card when he gains it. |
− | * Sometimes a card will let you gain a card to a location other than your discard pile, but by default all gained cards are put into your discard pile.
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− | * You do not play a card when you gain it; it just goes to your discard pile.
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− | ===Other rules clarifications===
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− | * If a card lets you gain a card to a location other than your discard pile, the gained card is put into that location no matter where it would normally go when gained. For example, {{Card|Artisan}} lets you gain a {{Card|Nomad Camp}} to your hand, even though Nomad Camp is usually gained onto your deck.
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− | == Description ==
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− | Gaining a card is a specific keyword in Dominion. By default, gained cards go onto your discard pile and come from the [[Supply]]. The most common way to gain cards is by [[Buy#Buy_phase|buying]] them; they are gained after being bought. Other ways mainly include through [[gainer]] cards. Some cards have abilities that trigger when the card is gained (e.g. {{Card|Border Village}}) or when another card is gained (e.g. {{Card|Duplicate}}).
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− | === Ownership ===
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− | Gaining is not the only way to make a card yours. Any effect that moves a card to a location that is yours makes the card yours as well. You can take ownership of cards without gaining by:
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− | * Being [[Pass|passed]] them (via {{Card|Masquerade}})
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− | * [[Exchange|Exchanging]] something for them (e.g. {{Card|Changeling}}, {{Card|Vampire}}, {{Card|Peasant}})
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− | * [[Exile|Exiling]] a card you don't own (e.g. {{Card|Camel Train}})
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− | * [[Set aside|Setting aside]] a card you don't own (e.g. {{Event|Inheritance}})
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− | Abilities that trigger when a card is gained (or would be) won't trigger in these cases.
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− | Buying a card also causes it to become yours at the moment it is bought (even before it is gained). This matters for older versions of {{Event|Inheritance}}, which will trigger "when you buy this" abilities from the card being "inherited". You lose ownership if another ability prevents the card from being gained (such as with {{Card|Possession}} or older versions of {{Card|Trader}}).
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− | === Gain location ===
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− | By default, a card is gained into your discard pile. Certain cards specify other gain locations, either for themselves or other cards. For example, {{card|Develop}} and {{card|Bureaucrat}} both cause you to gain cards and put them on top of your deck, rather than in your discard pile; {{card|Nomad Camp}} contains an instruction that when you gain Nomad Camp itself, it goes to your deck.
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− | If a card is gained directly into your hand, it may be used like any other card in your hand. For example:
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− | * Any Treasure card gained by {{Card|Mine}} or {{Card|Treasurer}} | + | |
− | * Any [[Action]] card gained by {{card|Swap}}
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− | * {{Card|Copper}} gained by {{Card|Ill-Gotten Gains}} or {{Card|Beggar}}
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− | * {{Card|Silver}} gained by {{Card|Trading Post}} or {{Card|Rocks}}
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− | * {{Card|Gold}} or Silver gained by {{Card|Explorer}}
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− | * Any card gained by {{Card|Artisan}}, {{Card|Cobbler}}, {{Card|Transmogrify}}, {{Card|Wish}} or {{Card|Sculptor}}
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− | Some cards gain themselves to your hand:
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− | * {{Card|Den of Sin}}, {{Card|Ghost Town}}, {{Card|Guardian}}, {{Card|Night Watchman}}
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− | * {{Card|Villa}} technically moves itself to you hand from its gain location, rather than being gained directly to your hand.
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− | === Gaining from ===
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− | By default gained cards come from the Supply. You can't gain a card from somewhere else, such as the [[trash]] or a [[Supply#Non-Supply|non-Supply]] pile, unless explicitly instructed either to gain from that location, or to gain a non-Supply card by name. In the absence of an instruction to gain a ''specific, named'' non-Supply card, or a card from a specific location, all gains come from the Supply; being instructed to gain “a copy of” a card not named specifically does not count as an exception.
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− | Examples include:
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− | ==== Gain from trash ====
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− | There are 6 cards able to gain from the trash.
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− | * {{Set|Intrigue}}: {{Card|Lurker}}
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− | * {{Set|Dark Ages}}: {{Card|Graverobber}}, {{Card|Rogue}}
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− | * {{Set|Renaissance}}: {{Card|Treasurer}}
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− | * {{Set|Allies}}: {{Card|Lich}}
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− | * {{Set|Plunder}}: {{Card|Shaman}}
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− | ==== Gain from non-Supply pile ====
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− | * {{Card|Tournament}}
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− | * {{Card|Urchin}}
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− | * {{Card|Leprechaun}}
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− | * Cards gaining {{Card|Horse}}
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− | * Cards gaining [[Loot]]
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− | === Who gains ===
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− | Some cards cause others to gain a card instead of the person playing or otherwise activating the card:
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− | * All the [[Curser|Cursers]]
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− | * Those that [[Trashing_attack|trash with replacement]]: the cards ''{{Card|Saboteur}}'', {{Card|Swindler}}, and the [[Hex]] {{Hex|Locusts}} when other players receive it.
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− | * {{Card|Noble Brigand}}
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− | * {{Card|Embassy}}
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− | * {{Card|Marauder}}
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− | * {{Card|Cultist}}
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− | * {{Card|Messenger}}
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| + | {{stub}} |
| {{Navbox Mechanics}} | | {{Navbox Mechanics}} |
− | [[Category:Other mechanics]]
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