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'''Gaining''' a card adds it to the ones you own, usually by moving it to your [[discard]] pile.
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To '''gain''' a card is to add it to your deck (that is, all cards you own, rather than just your draw deck).  Without specification, gained cards go into your [[discard]] pile.  The most common way to gain cards is through buying them, though there are other ways, mostly through [[gainer]] cards.  It is also possible to add cards to your deck without gaining them, via {{Card|Masquerade}} or via [[exchange|exchanging]] a [[Traveller]].  Some cards have an effect when they are gained, and a few cards have an effect when another card is gained, or would be gained.
  
== Official Rules ==
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Gaining a card does not normally let you use the card immediately. However, in some cases a gained card may be put into your hand, where it may be used like any other card in your hand. For example:
: "Gain a card" - Take a card from the Supply and put it into your discard pile.
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* Sometimes a card will let you gain a card from a place other than the Supply, but by default gained cards come from the Supply.
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* Sometimes a card will let you gain a card to a location other than your discard pile, but by default all gained cards are put into your discard pile.
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* You do not play a card when you gain it; it just goes to your discard pile.
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===Other rules clarifications===
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* Any Treasure card gained by {{Card|Mine}}
* If a card lets you gain a card to a location other than your discard pile, the gained card is put into that location no matter where it would normally go when gained. For example, {{Card|Artisan}} lets you gain a {{Card|Nomad Camp}} to your hand, even though Nomad Camp is usually gained onto your deck.
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* {{Card|Silver}} gained by {{Card|Trading Post}}
 
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== Description ==
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Gaining a card is a specific keyword in Dominion. By default, gained cards go onto your discard pile and come from the [[Supply]]. The most common way to gain cards is by [[Buy#Buy_phase|buying]] them; they are gained after being bought. Other ways mainly include through [[gainer]] cards. Some cards have abilities that trigger when the card is gained (e.g. {{Card|Border Village}}) or when another card is gained (e.g. {{Card|Duplicate}}).
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=== Ownership ===
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Gaining is not the only way to make a card yours. Any effect that moves a card to a location that is yours makes the card yours as well. You can take ownership of cards without gaining by:
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* Being [[Pass|passed]] them (via {{Card|Masquerade}})
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* [[Exchange|Exchanging]] something for them (e.g. {{Card|Changeling}}, {{Card|Vampire}}, {{Card|Peasant}})
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* [[Exile|Exiling]] a card you don't own (e.g. {{Card|Camel Train}})
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* [[Set aside|Setting aside]] a card you don't own (e.g. {{Event|Inheritance}})
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Abilities that trigger when a card is gained (or would be) won't trigger in these cases.
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Buying a card also causes it to become yours at the moment it is bought (even before it is gained). This matters for older versions of {{Event|Inheritance}}, which will trigger "when you buy this" abilities from the card being "inherited". You lose ownership if another ability prevents the card from being gained (such as with {{Card|Possession}} or older versions of {{Card|Trader}}).
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=== Gain location ===
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By default, a card is gained into your discard pile. Certain cards specify other gain locations, either for themselves or other cards. For example, {{card|Develop}} and {{card|Bureaucrat}} both cause you to gain cards and put them on top of your deck, rather than in your discard pile; {{card|Nomad Camp}} contains an instruction that when you gain Nomad Camp itself, it goes to your deck.
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If a card is gained directly into your hand, it may be used like any other card in your hand. For example:
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* Any Treasure card gained by {{Card|Mine}} or {{Card|Treasurer}}
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* Any [[Action]] card gained by {{card|Swap}}
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* {{Card|Copper}} gained by {{Card|Ill-Gotten Gains}} or {{Card|Beggar}}
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* {{Card|Silver}} gained by {{Card|Trading Post}} or {{Card|Rocks}}
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* {{Card|Gold}} or Silver gained by {{Card|Explorer}}
 
* {{Card|Gold}} or Silver gained by {{Card|Explorer}}
* Any card gained by {{Card|Artisan}}, {{Card|Cobbler}}, {{Card|Transmogrify}}, {{Card|Wish}} or {{Card|Sculptor}}
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* Cards gained by calling {{Card|Transmogrify}}
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* {{Card|Silver}} gained by {{Card|Rocks}}
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* Any card gained by {{Card|Artisan}}
  
 
Some cards gain themselves to your hand:
 
Some cards gain themselves to your hand:
  
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* {{Card|Villa}}
 
* {{Card|Den of Sin}}, {{Card|Ghost Town}}, {{Card|Guardian}}, {{Card|Night Watchman}}
 
* {{Card|Den of Sin}}, {{Card|Ghost Town}}, {{Card|Guardian}}, {{Card|Night Watchman}}
* {{Card|Villa}} technically moves itself to you hand from its gain location, rather than being gained directly to your hand.
 
 
=== Gaining from ===
 
By default gained cards come from the Supply. You can't gain a card from somewhere else, such as the [[trash]] or a [[Supply#Non-Supply|non-Supply]] pile, unless explicitly instructed either to gain from that location, or to gain a non-Supply card by name. In the absence of an instruction to gain a ''specific, named'' non-Supply card, or a card from a specific location, all gains come from the Supply; being instructed to gain “a copy of” a card not named specifically does not count as an exception.
 
 
Examples include:
 
 
==== Gain from trash ====
 
There are 6 cards able to gain from the trash.
 
* {{Set|Intrigue}}: {{Card|Lurker}}
 
* {{Set|Dark Ages}}: {{Card|Graverobber}}, {{Card|Rogue}}
 
* {{Set|Renaissance}}: {{Card|Treasurer}}
 
* {{Set|Allies}}: {{Card|Lich}}
 
* {{Set|Plunder}}: {{Card|Shaman}}
 
 
==== Gain from non-Supply pile ====
 
* {{Card|Tournament}}
 
* {{Card|Urchin}}
 
* {{Card|Leprechaun}}
 
* Cards gaining {{Card|Horse}}
 
* Cards gaining [[Loot]]
 
 
=== Who gains ===
 
 
Some cards cause others to gain a card instead of the person playing or otherwise activating the card:
 
 
* All the [[Curser|Cursers]]
 
* Those that [[Trashing_attack|trash with replacement]]: the cards ''{{Card|Saboteur}}'', {{Card|Swindler}}, and the [[Hex]] {{Hex|Locusts}} when other players receive it.
 
* {{Card|Noble Brigand}}
 
* {{Card|Embassy}}
 
* {{Card|Marauder}}
 
* {{Card|Cultist}}
 
* {{Card|Messenger}}
 
 
 
  
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== Official Rules ==
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* When a player gains a card, he takes the gained card (usually from the Supply) and puts it onto his Discard pile (unless the card says to put it elsewhere).
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* The player does not get to use the card when he gains it.
  
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{{stub}}
 
{{Navbox Mechanics}}
 
{{Navbox Mechanics}}
 
[[Category:Other mechanics]]
 
[[Category:Other mechanics]]

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