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The game ends when either 3 Supply piles are empty, or when the {{Card|Province}} pile or the {{Card|Colony}} pile empties.  The player with the most victory points wins.
 
The game ends when either 3 Supply piles are empty, or when the {{Card|Province}} pile or the {{Card|Colony}} pile empties.  The player with the most victory points wins.
  
Many effects can allow the player to play more than one Action card or buy more than one card per turn. There are exceptions to almost everything else just listed above as well, as discussed in detail below.
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There are exceptions to almost everything just listed above, which is covered in detail below.
  
 
== Setup ==
 
== Setup ==

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