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== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
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* While under this [[attack]], whenever you gain an [[Action]] or [[Treasure]] that you do not have a copy of on your [[Exile mat]], you Exile the gained card.
 
* While under this [[attack]], whenever you gain an [[Action]] or [[Treasure]] that you do not have a copy of on your [[Exile mat]], you Exile the gained card.
 
* Gaining a card that you do have a copy of on your Exile mat is unaffected, and lets you discard copies from your Exile mat if you want to as usual.
 
* Gaining a card that you do have a copy of on your Exile mat is unaffected, and lets you discard copies from your Exile mat if you want to as usual.
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* Gatekeeper only Exiles Actions and Treasures, it does not Exile, for example, {{Card|Province}}.
 
* Gatekeeper only Exiles Actions and Treasures, it does not Exile, for example, {{Card|Province}}.
 
* It only cares about cards in Exile, it does not care how they got there.
 
* It only cares about cards in Exile, it does not care how they got there.
=== Official rules clarifications ===
 
* While most cards that move gained cards can "beat" Gatekeeper (like {{Card|Sleigh}}), there are also cards that move gained cards after they have been gained (such as {{Card|Replace}} and {{Event|Summon}}). In these cases, Gatekeeper will be able to exile the card before you can move the card elsewhere.
 
* If a card is gained directly to somewhere (such as how {{Card|Supplies}} gains a {{Card|Horse}} onto your deck), Gatekeeper can still exile it.
 
* This does not lose track of a card if it never moves. So if you gain a {{Card|Nomad Camp}} onto your deck, then revealing {{Card|Watchtower}} to topdeck the {{Card|Nomad Camp}} will not block Gatekeeper.
 
* This can exile cards if another player gains a card during the turn you play it. For example, if you {{Event|Bargain}} and give them a {{Card|Horse}}, their {{Card|Horse}} will get exiled.
 
* The exiling effect ends instantaneously when your next turn starts; you can't choose to execute other start-of-turn abilities while your Gatekeeper's exiling ability is still in effect.
 
  
 
== Strategy ==
 
== Strategy ==
  
Gatekeeper is viewed as one of the weakest cards from Menagerie. Actions costing {{Cost|5}} can be very powerful, and Gatekeeper's effect is often too slow and not effective enough to be worth the opportunity cost of buying a different {{Cost|5}} Action. It is strongest against cards that gain cards of different names, such as {{Card|Black Market}}, [[Prize|Prizes]] from {{Card|Tournament}}, or [[Loot]] [[Gainer|Gainers]].
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Gatekeeper is viewed as one of the weakest cards from Menagerie. $5 cost actions can be very powerful, and Gatekeeper's effect is often too slow and not effective enough to be worth the opportunity cost of buying a different $5 Action. It is strongest against cards that gain Actions of different names, such as {{Card|Black Market}}, or Prizes from {{Card|Tournament}}.
  
 
== Versions ==
 
== Versions ==
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
 
! Dutch
 
| Poortwachter || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || Aan het begin van je volgende<br>beurt, +{{Coin|3}}. Tot dan:<br>Als een andere speler een<br>actie- of geldkaart pakt waar-<br>van hij geen exemplaar op<br>zijn verbanningstableau heeft,<br>verbant hij deze. || (2020)
 
 
|-
 
|-
 
!German
 
!German
| style="padding:0px 30px;"| Wache || [[File:Gatekeeper.German.png|100px|German language Gatekeeper 2020 by ASS]] || {{CardVersionImage|GatekeeperGerman2021Digital|German language Gatekeeper 2021 from Shuffle iT}} || Zu Beginn deines nächsten Zuges: {{nowrap|+{{Cost|3}}.}} Bis dahin: Nimmt ein Mitspieler eine Aktions- oder Geldkarte, von der er keine gleiche Karte im Exil hat, verbannt er jene. || (2020)
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| Wache ||  || [[File:Gatekeeper.German.png|100px]] || Zu Beginn deines nächsten Zuges:<br>+{{cost|3}}. Bis dahin: Nimmt ein Mit-<br>spieler eine Aktions- oder Geldkarte,<br>von der er keine gleiche Karte im<br>Exil hat, verbannt er jene. ||
 
|-
 
|-
 
!Japanese
 
!Japanese
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|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]
}}
 
=== Retrospective ===
 
{{Quote|Text= As a potentially really oppressive attack (and there were more oppressive playtest versions), the intention was for it to be at a below-average power level, but not so weak that you'd never play it. It's weaker than intended but also more rules-messy than I'd like. So it's not just a dud, I'd have liked to replace it anyway.
 
 
Attacks are tricky. These days attacks try to skew weaker (though sometimes they're still strong). In the early days there were a bunch of strong attacks and the feedback I get is that, while some players love attacks, players in general do not enjoy e.g. discarding every turn to {{Card|Militia}}. But I'm not trying to make attacks awful.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg854265#msg854265 Interview with Donald X.]
 
 
}}
 
}}
 
{{Navbox Menagerie}}
 
{{Navbox Menagerie}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

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