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'''Hinterlands''' is the sixth [[Dominion]] [[Expansions|expansion]], released in October 2011. The box contains 26 sets of [[Kingdom]] cards. The basic theme of the set is cards that either have or cause effects when you buy or gain them. Hinterlands offers a balance of [[engine]], [[Big Money]], and [[Alt-VP|alternate VP]] cards. Since it was originally conceived as a standalone, Hinterlands was deliberately kept on the simpler side, but the "when you gain/buy" mechanic introduced makes the set compelling to novice and experienced players alike.
 
'''Hinterlands''' is the sixth [[Dominion]] [[Expansions|expansion]], released in October 2011. The box contains 26 sets of [[Kingdom]] cards. The basic theme of the set is cards that either have or cause effects when you buy or gain them. Hinterlands offers a balance of [[engine]], [[Big Money]], and [[Alt-VP|alternate VP]] cards. Since it was originally conceived as a standalone, Hinterlands was deliberately kept on the simpler side, but the "when you gain/buy" mechanic introduced makes the set compelling to novice and experienced players alike.
  
The [[second edition]] of Hinterlands was released in July 2022. It contains 9 new sets of Kingdom cards, which are also available on their own as an [[Update_Packs#Dominion:_Hinterlands_Update_Pack|update pack]], to allow existing Hinterlands sets to be updated to the second-edition form.
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'''Hinterlands (Second Edition)''' was released in July 2022. It contains 9 new sets of Kingdom cards, which are also available on their own as an [[Update_Packs#Dominion:_Hinterlands_Update_Pack|update pack]], to allow existing Hinterlands sets to be updated to the second-edition form.
  
 
The 2011 release of Hinterlands is perceived to have pushed Dominion strategy away from heavily streamlined, small-deck [[Action]] engines and toward navigating bulky decks: it emphasizes [[sifter|sifting]] and [[gainer#Silver gainers|Silver-gaining]], and has no cards that enable you to [[thin]] your deck by more than one card at a time. Hinterlands also emphasizes diversity in [[Kingdom]] [[card types]], being the only expansion whose Kingdom cards include multiple [[Treasure]]s, [[Reaction]]s, and [[Victory]] cards; in the second edition, [[Donald X.]] shifted the focus toward Reaction cards specifically, of which Hinterlands now has six.
 
The 2011 release of Hinterlands is perceived to have pushed Dominion strategy away from heavily streamlined, small-deck [[Action]] engines and toward navigating bulky decks: it emphasizes [[sifter|sifting]] and [[gainer#Silver gainers|Silver-gaining]], and has no cards that enable you to [[thin]] your deck by more than one card at a time. Hinterlands also emphasizes diversity in [[Kingdom]] [[card types]], being the only expansion whose Kingdom cards include multiple [[Treasure]]s, [[Reaction]]s, and [[Victory]] cards; in the second edition, [[Donald X.]] shifted the focus toward Reaction cards specifically, of which Hinterlands now has six.

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