Editing Opportunity cost
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Some cards, while often having moderately useful effects once in your deck, are nonetheless considered weak compared to other cards of their cost, and it is usually more prudent to buy the "better" card, as buying the "weak" card would thus come at an opportunity cost of missing out on the "better" one. Examples of such cards are {{Card|Counting House}}, {{Card|Scout}} and {{Card|Chancellor}}. | Some cards, while often having moderately useful effects once in your deck, are nonetheless considered weak compared to other cards of their cost, and it is usually more prudent to buy the "better" card, as buying the "weak" card would thus come at an opportunity cost of missing out on the "better" one. Examples of such cards are {{Card|Counting House}}, {{Card|Scout}} and {{Card|Chancellor}}. | ||
− | {{Cost||||P}}-cost cards require the player to evaluate whether buying a {{Card|Potion}} is worth the opportunity cost - whether skipping over more immediately useful cards is worth having access to the often quite powerful {{Cost||||P}}-cost cards. Factors in this decision are the specific {{Cost||||P}}-cost cards available, and how many are in the kingdom. | + | {{Cost|P|||P}}-cost cards require the player to evaluate whether buying a {{Card|Potion}} is worth the opportunity cost - whether skipping over more immediately useful cards is worth having access to the often quite powerful {{Cost|P|||P}}-cost cards. Factors in this decision are the specific {{Cost|P|||P}}-cost cards available, and how many are in the kingdom. |
A similar concept is whether or not buying a card is better than not buying anything. In certain instances, spending a poor {{Cost|2}} turn on a cheap [[cantrip]] can actually be detrimental to a deck, such as when performing [[terminal draw]] [[big money]] (you want to draw [[Treasure]]s, not dead cantrips), or when faced with a [[handsize attack]] (cheap cantrips make the decision of what to discard more difficult). | A similar concept is whether or not buying a card is better than not buying anything. In certain instances, spending a poor {{Cost|2}} turn on a cheap [[cantrip]] can actually be detrimental to a deck, such as when performing [[terminal draw]] [[big money]] (you want to draw [[Treasure]]s, not dead cantrips), or when faced with a [[handsize attack]] (cheap cantrips make the decision of what to discard more difficult). |