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A '''pin''' is a strategy for two-player Dominion in which one player causes the other player to be permanently stuck with zero usable cards in hand and unable to do anything except buy {{Card|Curse|Curses}} or {{Card|Copper|Coppers}}.  
 
A '''pin''' is a strategy for two-player Dominion in which one player causes the other player to be permanently stuck with zero usable cards in hand and unable to do anything except buy {{Card|Curse|Curses}} or {{Card|Copper|Coppers}}.  
  
== The classic [[Masquerade]] pin ==  
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== The classic [[Card|Masquerade]] pin ==  
  
 
''Masquerade has since been revised for second edition to end this pin combo.''
 
''Masquerade has since been revised for second edition to end this pin combo.''
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Though discussed [http://forum.dominionstrategy.com/index.php?topic=1854.0 here] and [http://forum.dominionstrategy.com/index.php?topic=1948.msg30811 here], this pin is entirely impractical in a serious game. The Silver-gaining from Bureaucrat gets in the way of setting the pin up and maintaining it, and can prevent the pin from ever being set up. Tricks with {{Card|Rabble}} or {{Card|Minion}} can make the pin better, but at the cost of providing alternative strategies that are themselves better than this weak pin.  
 
Though discussed [http://forum.dominionstrategy.com/index.php?topic=1854.0 here] and [http://forum.dominionstrategy.com/index.php?topic=1948.msg30811 here], this pin is entirely impractical in a serious game. The Silver-gaining from Bureaucrat gets in the way of setting the pin up and maintaining it, and can prevent the pin from ever being set up. Tricks with {{Card|Rabble}} or {{Card|Minion}} can make the pin better, but at the cost of providing alternative strategies that are themselves better than this weak pin.  
  
=== [[Cutpurse]] pin (with Masquerade) ===  
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=== [[Card|Cutpurse]] pin (with Masquerade) ===  
  
 
''This pin was proposed on the [http://forum.dominionstrategy.com/index.php?topic=4676.msg107253 forums] by jomini.''
 
''This pin was proposed on the [http://forum.dominionstrategy.com/index.php?topic=4676.msg107253 forums] by jomini.''
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* Secret chamber makes the pin more difficult and can require an additional 2 plays Masquerade (passing a Copper) to hit the pin.
 
* Secret chamber makes the pin more difficult and can require an additional 2 plays Masquerade (passing a Copper) to hit the pin.
  
=== [[Possession]] + [[Forge]] pin ===  
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=== [[Card|Possession]] + [[Card|Forge]] pin ===  
  
 
''This pin was proposed on the [http://forum.dominionstrategy.com/index.php?topic=6370.0 forums] by jonts26.''
 
''This pin was proposed on the [http://forum.dominionstrategy.com/index.php?topic=6370.0 forums] by jonts26.''
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This can also work with {{Card|Count}}.
 
This can also work with {{Card|Count}}.
  
=== Possession + [[Haunted Woods]] pin ===
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=== Possession + [[Card|Haunted Woods]] pin ===
 
Unlike the above pin, this does not require drawing your opponent's entire deck, and does not require your opponent having bought a certain card - you only need to make them draw 5 junk cards, then make them buy a card.  Since you played a {{Card|Haunted Woods}} during your turn, your opponent will be forced to [[Top decker|top-deck]] their hand, and you'll make sure the 5 worthless cards go on top, so that when they finally get their own turn, the most they'll be able to do is buy a {{Card|Copper}}.  Just make sure you don't make them play their own copy of Haunted Woods, or they'll be able to draw 3 possibly useful cards.
 
Unlike the above pin, this does not require drawing your opponent's entire deck, and does not require your opponent having bought a certain card - you only need to make them draw 5 junk cards, then make them buy a card.  Since you played a {{Card|Haunted Woods}} during your turn, your opponent will be forced to [[Top decker|top-deck]] their hand, and you'll make sure the 5 worthless cards go on top, so that when they finally get their own turn, the most they'll be able to do is buy a {{Card|Copper}}.  Just make sure you don't make them play their own copy of Haunted Woods, or they'll be able to draw 3 possibly useful cards.
  

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