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== Other rules clarifications ==
 
== Other rules clarifications ==
Using the Reaction effect of a card does not necessarily involve playing the card (or putting it in the play area or carrying out its on-play effects); for instance, when you reveal a {{card|Moat}} to protect yourself from an [[Attack]], the Moat remains in your hand and does not give you +2 Cards. For Reaction cards that do cause themselves to be played as part of their Reaction effects, as listed above, their text specifically says that they may be played at that time.  
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Using the Reaction effect of a card does not necessarily involve playing the card (or putting it in the play area or carrying out its on-play effects); for instance, when you reveal a {{card|Moat}} to protect yourself from an [[Attack]], the Moat remains in your hand and does not give you +2 Cards. There are a handful of Reaction cards (e.g., {{Card|Caravan Guard}}) that do cause themselves to be played as part of their Reaction effects; their text specifically says that they may be played at that time.  
  
Some Reaction cards' abilities instruct a player to discard them, trash them, play them, or set them aside when they are revealed for their Reaction effects. In the absence of such instructions, after being revealed, the card returns to wherever it was revealed from before the rest of its abilities are resolved. For instance, if one player plays an [[Attack]] card and another reveals a {{Card|Moat}} as a Reaction, the Moat returns to the second player's hand and may be revealed again against future Attacks, and may be played (as an [[Action]]) on their next turn. If the second player reveals a {{card|Diplomat}}, whose effect involves discarding from hand, the Diplomat returns to their hand as soon as they reveal it and may be one of the cards they discard while resolving its effect.  
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Some Reaction cards' abilities instruct a player to discard them, trash them, play them, or set them aside when they are revealed for their Reaction effects. In the absence of such instructions, after being revealed, the card returns to wherever it was revealed from before the rest of its abilities are resolved. For instance, if one player plays an [[Attack]] card and another reveals a {{Card|Moat}} as a Reaction, the Moat returns to the second player's hand and may be revealed again against future Attacks, and may be played (as an [[Action]]) on their next turn. In such cases, it is even permissible to reveal the same Reaction multiple times in response to the ''same'' event; however, Reaction abilities are balanced in such a way that doing so rarely has any additional effect.  
  
For the Reaction cards that are revealed from hand and remain in hand after being resolved, it is permissible to reveal the same Reaction multiple times in response to the ''same'' event; however, Reaction abilities are balanced in such a way that doing so rarely has any additional effect.
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It is permissible to reveal a Reaction from one's hand in response to an event even if the Reaction was not yet in hand when the triggering event took place, provided that the ability that ''puts'' the Reaction in hand was ''also'' triggered by the same event that triggered the Reaction. For instance, if you gain a {{Card|Curse}} from another player, you may play a {{Card|Sheepdog}}, draw another {{Card|Sheepdog}}, and play it as well.
 
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It is permissible to reveal a Reaction from one's hand in response to an event even if the Reaction was not yet in hand when the triggering event took place, provided that the ability that ''puts'' the Reaction in hand was ''also'' triggered by the same event that triggered the Reaction. For instance, if you gain a {{Card|Curse}} from another player, you may play a {{Card|Sheepdog}}, draw another {{Card|Sheepdog}}, and play it as well, and then draw a {{card|Watchtower}} and reveal it to trash the Curse.
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If a player has multiple Reactions that react to the same event (e.g. if another player plays an Attack, you could react with both {{Card|Caravan Guard}} and {{Card|Diplomat}}), you can use those Reactions in any order. If multiple players have Reactions that react to the same event, players go in turn order, starting from the current player. For example, if player 1 gains a {{Card|Mill}} on their turn, then they may react with a {{Card|Sheepdog}}, player 2 may react with a {{Card|Black Cat}}, and player 3 may react with a {{Card|Falconer}}. In this case, player 1 goes first.  
 
If a player has multiple Reactions that react to the same event (e.g. if another player plays an Attack, you could react with both {{Card|Caravan Guard}} and {{Card|Diplomat}}), you can use those Reactions in any order. If multiple players have Reactions that react to the same event, players go in turn order, starting from the current player. For example, if player 1 gains a {{Card|Mill}} on their turn, then they may react with a {{Card|Sheepdog}}, player 2 may react with a {{Card|Black Cat}}, and player 3 may react with a {{Card|Falconer}}. In this case, player 1 goes first.  

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