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| == Strategy == | | == Strategy == |
− | Rich is one of the more straightforward traits. It can strengthen some cards and ruin others. It tends to be bad for most [[engines]] and good for [[big money]] strategies. An exception would be engines that benefit from excess silver, such as in the presence of [[trash-for-benefit]].
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− | Cards that rely on an action-rich deck, such as {{Card|Conspirator}} or {{Card|Witch's Hut}}, tend to be ruined or at least greatly weakened by rich.
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− | If rich is attached to an inexpensive card that makes an attractive buy in the opening, especially if is attached to a card costing {{Cost|3}} that makes a good double-buy, it can make for a very fast money game. Such cards include silver-like cards such as {{Card|Fishing Village}}, {{Card|Lighthouse}}, and {{Card|Astrolabe}}. This approach virtually guarantees you will reach {{Cost|6}} quickly and may even reach {{Cost|8}} the second time through your deck. For this strategy, the most attractive rich cards are non-terminal; terminals risk one being drawn dead if you buy two during the opening.
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− | Rich tends to have less effect on the game when it is attached to a more expensive card, both because it tends to be activated less, and because your deck will tend to be larger by that point, and because the added silver is likely to be closer in value to the rest of the cards of your deck. The chance of an engine strategy working in the presence of rich is greater if the rich card is pricier and thus obtained later after your deck is already set up to handle or benefit from the influx of silver.
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| == Versions == | | == Versions == |
| ===English versions=== | | ===English versions=== |