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{{Infobox Card | {{Infobox Card | ||
|name = Secret Passage | |name = Secret Passage | ||
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|kingdom = Yes | |kingdom = Yes | ||
|type1 = Action | |type1 = Action | ||
− | |illustrator = Marcel-André Casasola Merkle | + | |illustrator = Marcel-André Casasola-Merkle |
− | |text = | + | |text = +2 Cards<br>+1 Action<br>Take a card from your hand and put it anywhere in your deck. |
}} | }} | ||
− | '''Secret Passage''' is an [[Action]] card from the | + | '''Secret Passage''' is an [[Action]] card from the second edition of [[Intrigue]]. It is an unusual [[sifter]] that allows you to put a card from your hand anywhere in your deck. |
== FAQ == | == FAQ == | ||
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''Written by Seprix.'' | ''Written by Seprix.'' | ||
− | Secret Passage is a {{Card|Fugitive}} variant. | + | Secret Passage is a {{Card|Fugitive}} variant. It's primary strength is cycling. When you draw two cards, you must put any card in your hand back into your deck somewhere. Although Fugitive cycles better than Secret Passage in theory, the ability to put a card from your hand anywhere into your deck is actually not bad after first glance. |
Firstly, Secret Passage combos with some self-deck inspection cards such as {{Card|Patrol}} or {{Card|Sentry}}. Simply throw a bad card just below the top card on your deck, and Sentry can trash it or discard it. Put a 'stashed' Victory or {{Card|Curse}} card into the deck 4 cards down and Patrol will pick it up. Topdeck a bad card and then discard it with {{Card|Duchess}}. | Firstly, Secret Passage combos with some self-deck inspection cards such as {{Card|Patrol}} or {{Card|Sentry}}. Simply throw a bad card just below the top card on your deck, and Sentry can trash it or discard it. Put a 'stashed' Victory or {{Card|Curse}} card into the deck 4 cards down and Patrol will pick it up. Topdeck a bad card and then discard it with {{Card|Duchess}}. | ||
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Lastly, Secret Passage is a versatile card in itself. Stash a collided terminal for next turn. Put a Copper into your next hand for {{Card|Masquerade}} protection. Even throw your bad cards onto the bottom of your deck so that they miss the shuffle. | Lastly, Secret Passage is a versatile card in itself. Stash a collided terminal for next turn. Put a Copper into your next hand for {{Card|Masquerade}} protection. Even throw your bad cards onto the bottom of your deck so that they miss the shuffle. | ||
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While Secret Passage is not the strongest card in Dominion, it is a tactically useful one indeed. To sum up this article in a single sentence: ''Pick up Secret Passage when you need to cycle, have deck inspection cards, or wish to stash away good cards for next turn.'' | While Secret Passage is not the strongest card in Dominion, it is a tactically useful one indeed. To sum up this article in a single sentence: ''Pick up Secret Passage when you need to cycle, have deck inspection cards, or wish to stash away good cards for next turn.'' | ||
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=== Synergies/Combos === | === Synergies/Combos === | ||
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* {{Card|Sentry}} | * {{Card|Sentry}} | ||
* {{Card|Apothecary}} | * {{Card|Apothecary}} | ||
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=== Anti-synergies === | === Anti-synergies === | ||
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== Trivia == | == Trivia == | ||
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=16338.0 The Secret History of the Dominion 2nd Editions] | |Source=[http://forum.dominionstrategy.com/index.php?topic=16338.0 The Secret History of the Dominion 2nd Editions] | ||
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}} | }} | ||
{{Navbox Intrigue}} | {{Navbox Intrigue}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
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