Editing Shaman
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* This applies even on your first turn (relevant with {{Card|Necromancer}}, from {{Set|Nocturne}}). | * This applies even on your first turn (relevant with {{Card|Necromancer}}, from {{Set|Nocturne}}). | ||
* It applies even if no-one ever gets a Shaman. | * It applies even if no-one ever gets a Shaman. | ||
− | * The gained card goes into your discard pile. It's a card you gained, and can trigger things that care about that; for example gaining | + | * The gained card goes into your discard pile. It's a card you gained, and can trigger things that care about that; for example gaining a [[Treasure]] would trigger {{Card|Secluded Shrine|Secluded Shrine's}} ability. |
=== Other rules clarifications === | === Other rules clarifications === | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
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− | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} | | + | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+1 Action'''<br>+{{Cost|1}}<br>You may trash a card from your hand.{{divline}}In games using this, at the start of your turn, gain a card from the trash costing up to {{Cost|6}}. || Plunder || December 2022 |
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
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!German | !German | ||
− | | Schamanin || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} | | + | | Schamanin || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || '''+1 Aktion'''<br>+{{Cost|1}}<br>Du darfst eine deiner Handkarten<br>entsorgen.{{divline}}In Spielen mit dieser Karte nimm zu<br>Beginn deines Zuges eine Karte aus<br>dem Müll, die bis zu {{Cost|6}} kostet. || |
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If you trash a good card to Shaman, your opponent (or, the one to your left) can get it; we always enjoyed that. It's no accident. | If you trash a good card to Shaman, your opponent (or, the one to your left) can get it; we always enjoyed that. It's no accident. | ||
− | It's possible it could have been allowed to [gain] trash[ed] {{Card|Province | + | It's possible it could have been allowed to [gain] trash[ed] {{Card|Province}}s; since I didn't test that, I don't know. But it sounds bad. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg898670#msg898670 Interview with Donald X.] | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg898670#msg898670 Interview with Donald X.] | ||
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Hmmm, where does this story start. The first remotely related card in the file is "+1 Action, This turn when you trash a non-duration card, you may play it, leaving it there. Trash a card from your hand." Let me just wrap my head around that. So you trash Copper and get the +{{Cost|1}}; you {{Card|Remodel}} a {{Card|Gold}} later in the turn and get the +{{Cost|3}}, and so on. I don't remember that one, but it sure didn't last. Then I had an attack that gave out Curses and also said "The next time you gain, trash or discard a card in your Action phase, +{{Cost|2}}." The idea being that you had to meet the condition to get the card back for another attack. Briefly that sounded good. Then I was back at the Remodel combos, with a Cursing attack with +{{Cost|3}} next turn and "Until then, when a player trashes one of their cards, they discard it." With various phrasings, messing with exactly when the card came back. Near the end of work on the set, Cade singled this out to complain about. The thing was, maybe somebody gets to trash 3 cards near the start of the game, and then there's no more trashing possible, and it's pretty random and how fun is that, for an expert like Cade. So I tried a version with an "In games using this" phrasing. That fixes that problem, but when we sat down to try it, I had another version I think we never played, and then the gain a trashed card every turn idea. Well that one was great, except it needed a cost limit, getting back {{Card|Spell Scroll}} for example seemed problematic, especially when you could do it at start of turn with e.g. {{Card|Enlarge}}. But this definitely seemed like the direction. Then Matt suggested that it shouldn't be a {{Card|Witch}}, and I tried making it a trasher instead. Hooray, we got there. And it ended up one of my favorite cards in the set. | Hmmm, where does this story start. The first remotely related card in the file is "+1 Action, This turn when you trash a non-duration card, you may play it, leaving it there. Trash a card from your hand." Let me just wrap my head around that. So you trash Copper and get the +{{Cost|1}}; you {{Card|Remodel}} a {{Card|Gold}} later in the turn and get the +{{Cost|3}}, and so on. I don't remember that one, but it sure didn't last. Then I had an attack that gave out Curses and also said "The next time you gain, trash or discard a card in your Action phase, +{{Cost|2}}." The idea being that you had to meet the condition to get the card back for another attack. Briefly that sounded good. Then I was back at the Remodel combos, with a Cursing attack with +{{Cost|3}} next turn and "Until then, when a player trashes one of their cards, they discard it." With various phrasings, messing with exactly when the card came back. Near the end of work on the set, Cade singled this out to complain about. The thing was, maybe somebody gets to trash 3 cards near the start of the game, and then there's no more trashing possible, and it's pretty random and how fun is that, for an expert like Cade. So I tried a version with an "In games using this" phrasing. That fixes that problem, but when we sat down to try it, I had another version I think we never played, and then the gain a trashed card every turn idea. Well that one was great, except it needed a cost limit, getting back {{Card|Spell Scroll}} for example seemed problematic, especially when you could do it at start of turn with e.g. {{Card|Enlarge}}. But this definitely seemed like the direction. Then Matt suggested that it shouldn't be a {{Card|Witch}}, and I tried making it a trasher instead. Hooray, we got there. And it ended up one of my favorite cards in the set. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=21589. | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=http://forum.dominionstrategy.com/index.php?topic=21589.msg899073#msg899073 The Secret History of Plunder] |
}} | }} | ||
=== Donald X.'s opinion === | === Donald X.'s opinion === | ||
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=== Should this be a Treasure? === | === Should this be a Treasure? === | ||
{{Quote|Text= | {{Quote|Text= | ||
− | Now I am looking through the cards, wishing I'd tried Shaman as a Treasure. +1 | + | Now I am looking through the cards, wishing I'd tried Shaman as a Treasure. +1 Action, +{{Cost|1}} - it's perfect. Of course it would have needed the verboten small font then. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg899190#msg899190 Interview with Donald X.] | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg899190#msg899190 Interview with Donald X.] | ||
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{{Navbox Plunder}} | {{Navbox Plunder}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
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