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=== Why does it cost 4? ===
 
=== Why does it cost 4? ===
 
{{Quote
 
{{Quote
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|Text=It costs {{Cost|4}} in order to compete with good opening cards that cost {{Cost|4}}. If it cost {{Cost|3}}, then someone with 3/4 could open Sinister Plot / {{Card|Remake}} yeeha, while you were stuck with 4/3 and getting Sinister Plot turn two. See there's no pleasing you. At {{Cost|4}}, no-one gets to open Sinister Plot / {{Card|Remake}}, except all the times they do.
It costs {{Cost|4}} in order to compete with good opening cards that cost {{Cost|4}}. If it cost {{Cost|3}}, then someone with {{Cost|3}}/{{Cost|4}} could open Sinister Plot / {{Card|Remake}} yeeha, while you were stuck with {{Cost|4}}/{{Cost|3}} and getting Sinister Plot turn two. See there's no pleasing you. At {{Cost|4}}, no-one gets to open Sinister Plot / {{Card|Remake}}, except all the times they do.
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The considerations were mostly the same as with anything else. The cards are trying to be a decision, but also trying to be as cheap as they can be, and for sure it's more fun to have a card so cheap that you get it a lot, than so expensive that you never do. Good gameplay is what matters the most. Projects couldn't cost {{Cost|2}} (without a penalty) because sometimes they'd be automatic (you can hesitate over a {{Card|Pearl Diver}} in some games, but never over a pure-upside Project).
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|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=19204.msg777096#msg777096 Secret History discussion thread]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=19204.msg777096#msg777096 Secret History discussion thread]

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