Editing Talk:Sir Destry

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I don't know the Knights well enough to correct, but the strategy advice here doesn't sound that correct to me. +2 cards in an engine doesn't sound like a good engine component to me! Sounds more like a thing to throw into Big Money.
 
I don't know the Knights well enough to correct, but the strategy advice here doesn't sound that correct to me. +2 cards in an engine doesn't sound like a good engine component to me! Sounds more like a thing to throw into Big Money.
  
-- Well, I'd just recently had a game where I threw a Sir Destry into a Mining Village/Shanty Town/Moat/Council Room engine. He fit right in, and starting the turn with Village/Sir Destry seemed reasonable. Not great, but reasonable, didn't get in the way. I suppose in BM without very many terminals Sir Destry is like that too, doesn't get in the way and is okay, might draw you a good card or two. But yeah, I was in no way an expert on knights when writing that... --[[User:Ftl ftw|Ftl ftw]] ([[User talk:Ftl ftw|talk]]) 21:16, 29 November 2012 (EST)
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-- Well, I'd just recently had a game where I threw a Sir Destry into a Mining Village/Shanty Town/Moat/Council Room engine. He fit right in, and starting the turn with Village/Sir Destry seemed reasonable. Not great, but reasonable, didn't get in the way. I suppose in BM without very many terminals Sir Destry is like that too, doesn't get in the way and is okay, might draw you a good card or two. --[[User:Ftl ftw|Ftl ftw]] ([[User talk:Ftl ftw|talk]]) 21:16, 29 November 2012 (EST)
  
 
(P.S if you end your post with two dashes and four tildes it'll turn into a timestamped signature like that)
 
(P.S if you end your post with two dashes and four tildes it'll turn into a timestamped signature like that)

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