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| [[Image:Smithy.jpg|thumb|right|200px|[[Smithy]], a terminal draw card.]] | | [[Image:Smithy.jpg|thumb|right|200px|[[Smithy]], a terminal draw card.]] |
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− | '''Terminal draw''' cards—[[Action]] cards that increase the number of cards in hand but are [[terminal]]—can be a core component of [[engine]]s when supplied with sufficient [[villages]] because they can enable you to draw most or all of your deck each turn as a form of [[deck control]]. If a [[Kingdom]] is missing important components for an engine, certain terminal draw cards (for example {{Card|Wharf}} or {{Card|Gear}}) are good enablers of a [[Money strategy|money-based strategy]]. In both cases terminal draw aids deck [[cycling]], helping new buys get shuffled into the deck sooner. | + | '''Terminal draw''' cards—[[Action]] cards that increase the number of cards in hand but [[terminal|do not provide +Action]]—can be a core component of both [[engine]] and [[Big Money]] strategies. In Big Money games, terminal draw cards can put large numbers of [[Treasure]] cards in hand and increase buying power; in engines, when supplied with sufficient [[villages]], terminal draw cards can provide the large handsize necessary to line up cards and execute combos. In both cases terminal draw aids deck [[cycling]], helping new buys get shuffled into the deck sooner. |
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− | The chief danger of terminal draw cards is their ability to draw other Action cards you are unable to play; these Action cards are said to be drawn [[dead]]. | + | The chief danger of terminal draw cards is their ability to draw other Action cards [[dead]]—i.e., to draw them without sufficient Actions remaining to play them. |
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| Terminals that provide +3 Cards or more are sometimes referred to as {{Card|Smithy}} variants, after the simplest [[vanilla]] terminal draw card. | | Terminals that provide +3 Cards or more are sometimes referred to as {{Card|Smithy}} variants, after the simplest [[vanilla]] terminal draw card. |
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| == List of terminal draw cards == | | == List of terminal draw cards == |
− | {{Way|Way of the Chameleon}} from [[Menagerie (expansion)|Menagerie]] can turn most {{Cost}}-[[virtual coin|generating Action]] cards into terminal draw and vice versa.
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− | Cards in ''italics'' have been [[removed]].
| + | === Cards providing +3 cards or more === |
− | === Cards providing +3 Cards or more === | + | |
| * [[Dominion (base set)|Dominion]]: {{Card|Council Room}}, {{Card|Smithy}} | | * [[Dominion (base set)|Dominion]]: {{Card|Council Room}}, {{Card|Smithy}} |
− | * [[Intrigue]]: {{Card|Nobles}} (''optional''), {{card|Patrol}}, {{Card|Torturer}} | + | * [[Promo]]: {{Card|Envoy}} |
− | * [[Seaside]]: {{Card|Wharf}} (gives +2 Cards twice)
| + | * [[Intrigue]]: {{Card|Nobles}}, {{Card|Torturer}} |
| * [[Prosperity]]: {{Card|Rabble}} | | * [[Prosperity]]: {{Card|Rabble}} |
| * [[Hinterlands]]: {{Card|Margrave}} | | * [[Hinterlands]]: {{Card|Margrave}} |
| * [[Dark Ages]]: {{Card|Catacombs}}, {{Card|Hunting Grounds}} | | * [[Dark Ages]]: {{Card|Catacombs}}, {{Card|Hunting Grounds}} |
| * [[Guilds]]: {{Card|Journeyman}} | | * [[Guilds]]: {{Card|Journeyman}} |
− | * [[Adventures]]: {{Card|Haunted Woods}} | + | * [[Adventures]]: {{Card|Ranger}} |
− | * [[Empires]]: {{card|Wild Hunt}}
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− | * [[Nocturne]]: {{card|Pooka}}, {{Card|Tragic Hero}}, {{card|Werewolf}}
| + | {{Card|Wharf}}, from [[Seaside]], draws only two cards on the turn when it is played but two more on the next turn as well. {{Card|Crossroads}}, from Hinterlands, after the first time played on a turn, is terminal draw if one has [[Victory card|Victory cards]] in hand. {{Card|Haunted Woods}} and {{Card|Hireling}}, from [[Adventures]], are terminal, but their next turn(s) effect resembles [[non-terminal draw]]. |
− | * [[Renaissance]]: {{card|Old Witch}}, {{card|Swashbuckler}}
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− | * [[Menagerie (expansion)|Menagerie]]: {{card|Barge}}, {{card|Wayfarer}}
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− | * [[Allies]]: {{card|Emissary}}, {{Card|Highwayman}}, {{Card|Stronghold}} (''optional'')
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− | * [[Plunder (expansion)|Plunder]]: {{card|Crew}}, {{card|Pilgrim}}
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− | * [[Promo]]: {{Card|Envoy}}, {{Card|Avanto}} (if you don't have a {{Card|Sauna}} in hand)
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| === Small draw with filtering === | | === Small draw with filtering === |
− | These cards only provide a total of 2 cards, but allow some filtering or sifting to help you draw the cards you want.
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− | * [[Dominion]]: ''{{Card|Adventurer}}''
| + | These cards only provide a total of +2 cards, but allow some filtering or sifting to help you draw the cards you want. |
− | * [[Intrigue]]: {{Card|Courtyard}}
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− | * [[Hinterlands]]: ''{{Card|Embassy}}'', ''{{Card|Oracle}}'', {{card|Witch's Hut}}
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− | * [[Plunder (expansion)|Plunder]]: {{card|Mapmaker}}
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− | === Cards providing +2 Cards ===
| + | * Dominion: {{Card|Adventurer}} |
− | These cards' principal functions are usually something other than terminal draw.
| + | * Intrigue: {{Card|Courtyard}} |
| + | * Hinterlands: {{Card|Embassy}}, {{Card|Oracle}} |
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− | * [[Dominion]]: {{Card|Moat}}, {{Card|Witch}}
| + | === 2 cards as vanilla bonus === |
− | * [[Intrigue]]: {{Card|Masquerade}}, {{Card|Steward}} (''optional''), {{card|Diplomat}} (''sometimes non-terminal'')
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− | * [[Seaside]]: ''{{Card|Ghost Ship}}'', {{card|Sea Witch}}
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− | * [[Prosperity]]: {{Card|Vault}}
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− | * [[Cornucopia]]: {{Card|Followers}}, {{Card|Trusty Steed}} (''optional'')
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− | * [[Dark Ages]]: {{Card|Cultist}} (can be [[Glossary#C|chained]] and thereby effectively be non-terminal), {{Card|Sir Destry}}
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− | ** {{Card|Mercenary}} gives +2 Cards but also trashes two cards
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− | * [[Guilds & Cornucopia]]: {{card|Courser}} (''optional'')
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− | ** {{card|Infirmary}} gives only +1 card
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− | * [[Adventures]]: {{Card|Warrior}}, {{Card|Gear}}
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− | * [[Nocturne]]: {{Card|Faithful Hound}}, {{card|Imp}} (dependent on your card in hand and in play)
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− | * [[Renaissance]]: {{card|Lackeys}}, {{Card|Silk Merchant}}, {{Card|Recruiter}}
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− | ** All these Renaissance cards provide ways of getting [[Villager]]s, which may be used to make them [[non-terminal]]
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− | * [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}, {{card|Sheepdog}}, {{way|Way of the Otter}}
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− | * [[Plunder (expansion)|Plunder]]: {{card|Figurine}} is a [[Treasure]], so formally not a terminal action; but when it is played normally in your Buy phase it does not allow you to play the Actions you draw.
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− | * [[Allies]]: {{card|Blacksmith}} (''optional'')
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− | ===Variable===
| + | These cards' principal functions are something other than terminal draw, but they provide +2 cards as an additional [[vanilla]] bonus in order to ensure the cards' effects are balanced and competitive with other cards at the same price. |
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− | ==== Draw-to-x ====
| + | * Dominion: {{Card|Moat}}, {{Card|Witch}} |
− | Certain terminal Actions [[Draw-to-x|draw up to a specified handsize]]. These are especially useful against [[handsize attack|handsize attacks]] or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as {{Card|Festival}} and {{Card|Hamlet}}.
| + | * Intrigue: {{Card|Masquerade}}, {{Card|Steward}} |
| + | * Seaside: {{Card|Ghost Ship}} |
| + | * Prosperity: {{Card|Vault}} |
| + | * Cornucopia: {{Card|Followers}} |
| + | * Dark Ages: {{Card|Cultist}}, {{Card|Sir Destry}} |
| + | * Adventures: {{Card|Warrior}}, {{Card|Gear}} |
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− | * [[Dominion]]: {{Card|Library}}—up to 7
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− | * [[Prosperity]]: {{Card|Watchtower}}—up to 6
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− | * [[Hinterlands]]: {{Card|Jack of all Trades}}—up to 5
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− | * [[Renaissance]]: {{Card|Scholar}}—discards your hand and draws 7 cards
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− | * [[Menagerie (expansion)|Menagerie]]: {{way|Way of the Owl}}—up to 6
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− | * [[Allies]]: {{card|Blacksmith}}—up to 6 (''optional'')
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− | ==== Other ====
| + | {{Card|Wharf}}, from Seaside, arguably could be placed in this category as well. |
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− | * [[Prosperity]]: {{card|Magnate}} draws a number of cards equal to the number of [[Treasure]]s in your hand.
| + | {{Card|Young Witch}}, from [[Cornucopia]], is not usually thought of as a terminal draw card in that it gives +2 cards but also discards two cards, causing a decrease in net handsize; however, of course it can still draw other Action cards dead. Similarly, {{Card|Mercenary}}, from Dark Ages, gives +2 cards but also trashes two cards. |
− | * [[Hinterlands]]:
| + | |
− | ** {{Card|Crossroads}} draws cards depending on the number of [[Victory]] cards in hand (but is [[non-terminal]] the first time it is played each turn).
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− | ** {{card|Guard Dog}} draws 4 cards if played from a small starting hand, but only 2 cards if played from a larger hand.
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− | * [[Cornucopia and Guilds]]:
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− | ** {{card|Carnival}} draws up to four cards, but can't draw multiple copies of the same card.
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− | ** {{card|Housecarl}} draws cards equal to the number of differently-named [[Action]]s you have in play.
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− | * [[Adventures]]: {{Card|Ranger}} - draws 5 cards every other play for an average of 2.5 cards per play.
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− | * [[Empires]]: {{Card|Royal Blacksmith}} - effective handsize increase depends on the amount of {{Card|Copper}} in your deck.
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− | * [[Allies]]: {{card|Broker}} can draw cards depending on what card is trashed with it.
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− | * [[Allies]]: {{card|Marquis}} - effective handsize increase depends on your starting handsize.
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− | * [[Plunder (expansion)|Plunder]]: {{card|Maroon}} draws a number of cards depending on the number of [[type]]s a trashed card has.
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− | ==Gallery==
| + | {{Card|Trusty Steed}}, from Cornucopia, sometimes gives terminal draw but can also give [[non-terminal draw]] and many other possibilities. |
− | ===Drawing three or more cards===
| + | |
− | {{CardImage|Avanto}}{{CardImage|Barge}}{{CardImage|Catacombs}}{{CardImage|Council Room}}{{CardImage|Emissary}}{{CardImage|Envoy}}{{CardImage|Haunted Woods}}{{CardImage|Highwayman}}{{CardImage|Hunting Grounds}}{{CardImage|Journeyman}}{{CardImage|Margrave}}{{CardImage|Nobles}}{{CardImage|Old Witch}}{{CardImage|Patrol}}{{CardImage|Pooka}}{{CardImage|Rabble}}{{CardImage|Smithy}}{{CardImage|Stronghold}}{{CardImage|Swashbuckler}}{{CardImage|Torturer}}{{CardImage|Tragic Hero}}{{CardImage|Wayfarer}}{{CardImage|Wharf}}{{CardImage|Werewolf}}{{CardImage|Wild Hunt}} | + | |
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− | ===Drawing two cards=== | + | === Targeted handsize === |
− | {{CardImage|Black Cat}}{{CardImage|Blacksmith}}{{CardImage|Courtyard}}{{CardImage|Cultist}}{{CardImage|Diplomat}}{{CardImage|Faithful Hound}}{{CardImage|Followers}}{{CardImage|Gear}}{{CardImage|Imp}}{{CardImage|Lackeys}}{{CardImage|Masquerade}}{{CardImage|Moat}}{{CardImage|Recruiter}}{{CardImage|Sea Witch}}{{CardImage|Sheepdog}}{{CardImage|Silk Merchant}}{{CardImage|Sir Destry}}{{CardImage|Steward}}{{CardImage|Trusty Steed}}{{CardImage|Vault}}{{CardImage|Warrior}}{{CardImage|Witch}}{{CardImage|Witch's Hut}}{{LandscapeImage|Way of the Otter}}
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− | ===Variable amount of draw===
| + | Three terminal Actions draw up to a specified handsize. These are especially useful against [[handsize attack|handsize attacks]] or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as {{Card|Festival}} and {{Card|Hamlet}}. |
− | {{CardImage|Blacksmith}}{{CardImage|Broker}}{{CardImage|Crossroads}}{{CardImage|Guard Dog}}{{CardImage|Library}}{{CardImage|Magnate}}{{CardImage|Marquis}}{{CardImage|Ranger}}{{CardImage|Royal Blacksmith}}{{CardImage|Scholar}}
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− | {{CardImage|Watchtower}}{{LandscapeImage|Way of the Owl}} | + | |
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− | ===Removed===
| + | * Dominion: {{Card|Library}}—up to 7, making it similar to a Smithy variant in Big Money |
− | {{CardImage|Adventurer}}{{CardImage|Embassy}}{{CardImage|Ghost Ship}}{{CardImage|Oracle}} | + | * Prosperity: {{Card|Watchtower}}—up to 6, making it like a +2-cards effect in Big Money |
| + | * Hinterlands: {{Card|Jack of all Trades}}—up to 5, making it not a handsize increaser (though still useful for other reasons!) in Big Money without attacks |
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| {{Navbox card categories}} | | {{Navbox card categories}} |
− | [[Category:Terminality]] | + | |
| + | [[Category:Card categories]] |