Editing Transmogrify
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You can also turn {{Card|Curse}}s or [[Ruins]] into Coppers with Transmogrify. This is not the most exciting use of the card, but there are certainly cases where it's the correct move, like with {{Card|Butcher}}. | You can also turn {{Card|Curse}}s or [[Ruins]] into Coppers with Transmogrify. This is not the most exciting use of the card, but there are certainly cases where it's the correct move, like with {{Card|Butcher}}. | ||
− | Unfortunately, Transmogrify is once again not so great once you enter the late game. Although you could cannibalize {{cost|4}} engine parts into {{card|Duchy|Duchies}} with it, doing so is often risky, since you can only Transmogrify something from your starting hand, and you might still need the engine piece for some other reason this turn. Another late game strategy is to have several transmogrifies ready to | + | Unfortunately, Transmogrify is once again not so great once you enter the late game. Although you could cannibalize {{cost|4}} engine parts into {{card|Duchy|Duchies}} with it, doing so is often risky, since you can only Transmogrify something from your starting hand, and you might still need the engine piece for some other reason this turn. Another late game strategy is to have several transmogrifies ready to the supply of the remaining provinces while you are ahead. Call a transmogrify to trash a province and turn it into another one. |
=== Synergies === | === Synergies === |