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[[Image:Trash mat.jpg|thumb|right|500px|The Trash mat.]]
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[[Image:TrashMat.jpg|thumb|right|500px|The Trash mat.]]
 
[[Image:Trash.jpg|thumb|right|200px|The first edition Trash pile card.]]
 
[[Image:Trash.jpg|thumb|right|200px|The first edition Trash pile card.]]
[[Image:Trash-base.png|thumb|right|200px|Trash pile card with alternate art from the [[Base Cards]] set.]]
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[[Image:Trash2.jpg|thumb|right|200px|Trash pile card with alternate art from the [[Base Cards]] set.]]
  
To '''trash''' is to remove a card from your deck, placing it in an area called the '''Trash''' or '''Trash pile'''. This is distinct from [[discard]]ing, which removes a card from your hand or other area to your discard pile, waiting to be shuffled back into your deck. Trashing a card usually means removing it permanently from your deck, although there are a small number of cards, chiefly {{Card|Lurker}}, {{Card|Graverobber}}, {{Card|Rogue}}, {{Card|Treasurer}}, {{card|Lich}}, and {{card|Shaman}}, that can retrieve a card from the trash, and a few cards, {{Card|Fortress}}, {{card|Lich}}, and {{card|Trail}}, which can return themselves to you if you try to trash them. In addition to these, {{Card|Forager}} and {{Card|Necromancer}} have effects that depend on what is in the trash, and the [[Zombie]]s start the game in the trash. Cards that can move cards to the trash include [[trasher]]s and [[Trashing attack|trashing Attack]]s; cards that trash themselves are often called [[one-shot]]s. There are also cards that give an effect when they are trashed.
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To '''trash''' is to remove a card from your deck, placing it in an area called the ''trash'' or ''trash pile''. This is distinct from [[discard|discarding]], which removes a card from your hand or other area to your discard pile, waiting to be shuffled back into your deck. Trashing a card usually means removing it permanently from your deck, although there are a small number of cards, chiefly {{Card|Lurker}}, {{Card|Graverobber}} and {{Card|Rogue}}, that can retrieve a card from the trash, and one card, {{Card|Fortress}}, which returns itself to you if you try to trash it. In addition to these, {{Card|Forager}} has an effect that depends on what is in the trash. There are also cards that give an effect when they are trashed.  Cards that can send cards to the trash include [[trasher|trashers]] and [[trashing attack|trashing Attack]]s; cards that trash themselves are often called [[one-shot|one-shots]].
  
 
== Official Rules ==
 
== Official Rules ==
: "Trash a card" - Put a card into the Trash pile.
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* When a player trashes a card, he places it in the Trash pile, not his Discard pile.  
* This is a way of getting rid of a card; a trashed card is no longer one of your cards.
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* Trashed cards are not returned to the Supply and are not available for purchase.
* The Trash pile is on the Trash mat, face up; players may look through the Trash at any time.
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* A player may look through the Trash pile.
* The order of the Trash pile does not matter; players can reorder it.
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* Cards in the Trash are essentially out of the game, though some expansion cards can get them.
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== Trashers ==
 
== Trashers ==
There are 93 cards, 10 [[Event]]s, 1 [[Boon]], 2 [[Project]]s, 1 [[Way]], 2 [[Ally|Allies]] and 1 [[Trait]] in the game that can trash another of your cards or a card from the Supply during your turn.
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There are currently 54 cards and 7 [[Event|Events]] in the game that can trash another of your cards (or a card from the Supply) during your turn. Some simply trash cards as their only effect, while others give some benefit in addition, usually varying depending on the specific card trashed.  There are also 13 cards that can trash themselves under different conditions; most are considered to be one-shots, though not all one-shots trash themselves.
* [[Dominion]]: {{Card|Chapel}}, {{Card|Mine}}, {{Card|Moneylender}}, {{Card|Remodel}}, {{Card|Sentry}}
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* [[Intrigue]]: {{Card|Lurker}}, {{Card|Masquerade}}, {{Card|Replace}}, {{Card|Steward}}, {{Card|Trading Post}}, {{Card|Upgrade}}
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* [[Seaside]]: {{Card|Lookout}}, {{Card|Salvager}}, {{Card|Sailor}}
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* [[Alchemy]]: {{Card|Apprentice}}, {{Card|Transmute}}
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* [[Prosperity]]: {{Card|Bishop}}, {{Card|Crystal Ball}}, {{Card|Expand}}, {{Card|Forge}}, {{Card|Investment}}, ''{{Card|Loan}}'', {{Card|Mint}}, ''{{Card|Trade Route}}''
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* [[Cornucopia]]: {{Card|Remake}}
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* [[Hinterlands]]: {{Card|Develop}}, {{Card|Farmland}}, {{Card|Jack of all Trades}}, {{Card|Spice Merchant}}, {{Card|Trader}}
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* [[Dark Ages]]: {{Card|Altar}}, {{Card|Count}}, {{Card|Counterfeit}}, {{Card|Dame Anna}}, {{Card|Death Cart}}, {{Card|Forager}}, {{Card|Graverobber}}, {{Card|Hermit}}, {{Card|Junk Dealer}}, {{Card|Mercenary}}, {{Card|Procession}}, {{Card|Rats}}, {{Card|Rebuild}}
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* [[Guilds]]: {{Card|Butcher}}, {{Card|Doctor}}, {{Card|Stonemason}}, {{Card|Taxman}}
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* [[Adventures]]: {{Card|Amulet}}, {{Card|Ratcatcher}}, {{Card|Raze}}, {{Card|Transmogrify}}, {{Event|Bonfire}}, {{Event|Trade}}
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* [[Empires]]: {{Card|Catapult}}, {{Card|Gladiator}}, {{Card|Sacrifice}}, {{Card|Small Castle}}, {{Card|Temple}}, {{Event|Advance}}, {{Event|Donate}}, {{Event|Ritual}}, {{Event|Salt the Earth}}
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* [[Nocturne]]: {{Card|Bat}}, {{Card|Cemetery}}, {{Card|Exorcist}}, {{Card|Goat}}, {{Card|Monastery}}, {{Card|Pooka}}, {{Card|Zombie Apprentice}}, {{Card|Zombie Mason}}, {{Boon|The Flame's Gift}}
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* {{Set|Renaissance}}: {{Card|Ducat}}, {{Card|Hideout}}, {{Card|Improve}}, {{Card|Priest}}, {{Card|Recruiter}}, {{Card|Research}}, {{Card|Treasurer}}, {{Project|Cathedral}}, {{Project|Sewers}}
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* {{Set|Menagerie}}: {{Card|Goatherd}}, {{Card|Scrap}}, {{Card|Animal Fair}}, {{Event|Enhance}}, {{Way|Way of the Goat}}
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* {{Set|Allies}}: {{Card|Sentinel}}, {{Card|Broker}}, {{Card|Carpenter}}, {{Card|Modify}}, {{Card|Acolyte}}, {{Card|Student}}, {{Ally|Peaceful Cult}}, {{Ally|Woodworkers' Guild}}
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* {{Set|Plunder}}: {{card|Crucible}}, {{card|Enlarge}}, {{Event|Maelstrom}}, {{card|Maroon}}, {{Event|Peril}}, {{Card|Pickaxe}}, {{Trait|Pious}}, {{Card|Prize Goat}}, {{Card|Rope}}, {{event|Scrounge}}, {{card|Secluded Shrine}}, {{card|Shaman}}, {{Card|Siren}}
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* [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}, {{Card|Sauna}}, {{Card|Church}}
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There are 3 cards and an event that may let other players trash one of their cards during your turn.
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* [[Prosperity]]: {{Card|Bishop}}
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* [[Renaissance]]: {{Card|Old Witch}}
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* [[Plunder (expansion)|Plunder]]: {{event|Maelstrom}}
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* [[Promo]]: {{Card|Governor}}
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The [[Trashing token]], via {{Event|Plan}} from [[Adventures]], can turn any card from an [[Action]] [[Supply]] pile into an on-Buy trasher.
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Some trashers simply trash cards as their only effect, while others give some benefit in addition. If a trasher gives a benefit varying depending on the specific card trashed, it is further classified as a [[trash for benefit]] card.
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== Trashing Attacks ==
 
== Trashing Attacks ==
There are 21 cards and 2 [[Hex]]es that can force an opponent to trash one of their cards. Cards in italics have been [[Removed cards|removed]].
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There are 10 cards that can force an opponent to trash one of their cards. In general, they are considered to be weak relative to other Attacks; while having a card trashed can be one of the most damaging Attacks to happen to you, most trashing Attacks provide little to no other effect for the person who played it. In the long run, the benefit provided by other cards tends to outweigh the loss of a card due to a trashing Attack. Some trashing Attacks can even help to be hit by, if they're getting rid of cards you'd want to lose anyway, such as Coppers. {{Card|Swindler}} is typically regarded as the strongest trashing Attack, due to its unique ability to let the attacker choose which card the defender gains to replace the trashed card; this allows Swindler to be a fairly reliable Curser in the early game.
* [[Dominion (base set)|Dominion]]: {{Card|Bandit}}, ''{{Card|Thief}}''
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* [[Intrigue]]: ''{{Card|Saboteur}}'', {{Card|Swindler}}
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* [[Seaside]]: ''{{Card|Pirate Ship}}'', {{Card|Corsair}}
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* [[Hinterlands]]: {{Card|Noble Brigand}}
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* [[Dark Ages]]: the [[Knight]]s ({{Card|Dame Anna}}, {{Card|Dame Josephine}}, {{Card|Dame Molly}}, {{Card|Dame Natalie}}, {{Card|Dame Sylvia}}, {{Card|Sir Bailey}}, {{Card|Sir Destry}}, {{Card|Sir Martin}}, {{Card|Sir Michael}}, {{Card|Sir Vander}}), {{Card|Rogue}}
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* [[Adventures]]: {{Card|Giant}}, {{Card|Warrior}}
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* [[Nocturne]]: {{Hex|Locusts}}, {{Hex|War}}
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* [[Allies]]: {{Card|Barbarian}}
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In general, these are considered to be weak relative to other Attacks; while having a card trashed can be one of the most damaging Attacks to happen to you, most trashing Attacks provide little to no other effect for the person who played it. In the long run, the benefit provided by other cards tends to outweigh the loss of a card due to a trashing Attack. Some trashing Attacks can even help to be hit by, if they're getting rid of cards you'd want to lose anyway, such as Coppers. {{Card|Swindler}} is typically regarded as the strongest trashing Attack, due to its unique ability to let the attacker choose which card the opponent gains to replace the trashed card; this allows {{Card|Swindler}} to be a fairly reliable [[Curser]] in the early game.
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== Self-trashers ==
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There are 35 cards that can trash themselves. Most, but not all, are classified as [[one-shot]]s. Cards in italics have been [[Removed cards|removed]].
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* [[Dominion]]: ''{{Card|Feast}}''
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* [[Intrigue]]: {{Card|Mining Village}}
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* [[Seaside]]: ''{{Card|Embargo}}'', {{Card|Treasure Map}}
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* [[Cornucopia]]: {{Card|Horn of Plenty}}
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* [[Hinterlands]]: {{Card|Fool's Gold}}
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* [[Dark Ages]]: {{Card|Death Cart}}, {{Card|Hermit}}, {{Card|Hovel}}, the [[Knight]]s ({{Card|Dame Anna}}, {{Card|Dame Josephine}}, {{Card|Dame Molly}}, {{Card|Dame Natalie}}, {{Card|Dame Sylvia}}, {{Card|Sir Bailey}}, {{Card|Sir Destry}}, {{Card|Sir Martin}}, {{Card|Sir Michael}}, {{Card|Sir Vander}}), {{Card|Pillage}}, {{Card|Urchin}}
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* [[Adventures]]: {{Card|Raze}}
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* [[Empires]]: {{Card|Small Castle}}, {{Card|Engineer}}, {{Card|Farmers' Market}}
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* [[Nocturne]]: {{Card|Changeling}}, {{Card|Magic Lamp}}, {{Card|Tragic Hero}}
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* {{Set|Renaissance}}: {{Card|Acting Troupe}}, {{Card|Improve}}
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*[[Allies]]: {{Card|Acolyte}}
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* [[Plunder (expansion)|Plunder]]: {{card|Cabin Boy}}, {{card|Cage}}, {{card|Search}}, {{card|Spell Scroll}}
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== When-trash effects ==
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== When-trash ==
Some cards (and a [[Landmark]] and a [[Project]]) do something when a card is trashed. Most of these are from [[Dark Ages]], which has a major theme of trashing. These cards must be trashed by something else in order to get this effect; they can't simply trash themselves.
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There are 11 cards that do something when trashed, and 1 card and 1 [[Landmark]] that do something when other cards are trashed, almost all in [[Dark Ages]], which has a major theme of trashing. These cards must be trashed by something else in order to get this effect; they can't simply trash themselves.
  
There are 18 cards that do something when they themselves are trashed:
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*Cards do something when itself is trashed:
* [[Action]]:
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** [[Victory]]: (Combo with {{Event|Salt the Earth}} except {{Card|Overgrown Estate}})
** {{Set|Hinterlands|ed=2|Hinterlands}}: {{Card|Trail}}, {{Card|Nomads}}
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*** [[Dark Ages]]: {{Card|Overgrown Estate}}
** [[Dark Ages]]: {{Card|Catacombs}}, {{Card|Cultist}}, {{Card|Fortress}}, {{Card|Hunting Grounds}}, {{Card|Rats}}, {{Card|Sir Vander}}, {{Card|Squire}}
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*** [[Dark Ages]]: {{Card|Feodum}}
** {{Set|Renaissance}}: {{Card|Flag Bearer}}, {{Card|Silk Merchant}}
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*** [[Empires]]: {{Card|Crumbling Castle}}
** [[Allies]]: {{Card|Sycophant}}, {{Card|Lich}}
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** [[Action]]: (Combo with {{Card|Lurker}})
* [[Treasure]]:
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*** [[Dark Ages]]: {{Card|Squire}}
** [[Empires]]: {{Card|Rocks}}
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*** [[Dark Ages]]: {{Card|Fortress}}
** [[Nocturne]]: {{Card|Haunted Mirror}}
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*** [[Dark Ages]]: {{Card|Rats}}
** [[Plunder (expansion)|Plunder]]: {{card|Jewelled Egg}}
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*** [[Dark Ages]]: {{Card|Catacombs}}
* [[Victory]]:
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*** [[Dark Ages]]: {{Card|Cultist}}
** [[Dark Ages]]: {{Card|Feodum}}, {{Card|Overgrown Estate}}
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*** [[Dark Ages]]: {{Card|Sir Vander}}
** [[Empires]]: {{Card|Crumbling Castle}}
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*** [[Dark Ages]]: {{Card|Hunting Grounds}}
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** [[Treasure]]:
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*** [[Empires]]: {{Card|Rocks}}
  
There are 2 cards, 1 [[Landmark]], and 1 [[Project]] that do something when another card is trashed:
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*Cards do something when one of your card is trashed:
* [[Dark Ages]]: {{Card|Market Square}}
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** [[Dark Ages]]: {{Card|Market Square}}
* [[Empires]]: {{Landmark|Tomb}}
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* [[Renaissance]]: {{Card|Priest}}, {{Project|Sewers}}
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== Gain from trash ==
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*Landmarks do something when one card is trashed:
See [[Gain#Gain from trash]].
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** [[Empires]]: {{Landmark|Tomb}}
  
 
== Strategy ==
 
== Strategy ==
Trashing is a cornerstone of Dominion strategy; the ability to cull your deck of your weak starting cards ({{Card|Copper|Coppers}} and {{Card|Estate|Estates}} or [[Shelter]]s) is quite powerful, and players who trash early and often will usually trounce players who ignore trashing when it is available. Trashing your weak starting cards has the effect of making your deck [[cycle]] more rapidly and have a greater concentration of strong cards. To this end, cheap trashers that can trash more than one card, such as {{Card|Chapel}} (considered the most powerful card in the game for its cost) and {{Card|Steward}}, will typically be bought on the first two turns. However, trashing without simultaneously adding new cards of value to your deck, namely more expensive [[Treasure|Treasures]] and [[Action|Actions]], can leave you unable to do anything. Therefore, players must weigh whether they want the fastest possible trashing ({{Card|Chapel}}), or a slower trasher that continues to be useful after all their starting cards have been trashed ({{Card|Steward}}).
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Trashing is a cornerstone of Dominion strategy; the ability to cull your deck of your weak starting cards ({{Card|Copper|Coppers}} and {{Card|Estate|Estates}} or [[Shelter|Shelters]]) is quite powerful, and players who trash early and often will usually trounce players who ignore trashing when it is available. Trashing your weak starting cards has the effect of making your deck [[cycle]] more rapidly and have a greater concentration of strong cards. To this end, cheap trashers that can trash more than one card, such as {{Card|Chapel}} (considered the most powerful card in the game for its cost) and {{Card|Steward}}, will typically be bought on the first two turns. However, trashing without simultaneously adding new cards of value to your deck, namely more expensive [[Treasure|Treasures]] and [[Action|Actions]], can leave you unable to do anything. Therefore, players must weigh whether they want the fastest possible trashing (Chapel), or a slower trasher that continues to be useful after all their starting cards have been trashed (Steward).
  
Sometimes it is desirable to trash more valuable cards using so-called [[trash-for-benefit]] cards, which give greater benefits when trashing more valuable cards. Most are not as efficient at trimming down your deck, but the bonuses they provide counterbalance their slowness. {{Card|Remake}} manages to get the best of both worlds, combining relative speed, a cheap enough cost to open with, and the ability to turn your starting {{Card|Estate|Estates}} into {{Card|Silver|Silvers}}.
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Sometimes it is desirable to trash more valuable cards using so-called [[trash-for-benefit]] cards, which give greater benefits when trashing more valuable cards. Most are not as efficient at trimming down your deck, but the bonuses they provide counterbalance their slowness. {{Card|Remake}} manages to get the best of both worlds, combining relative speed, a cheap enough cost to open with, and the ability to turn your starting Estates into Silvers.
  
The most obvious use for trashers is to rid your deck of [[Junking attack|junk]] cards: {{Card|Curse|Curses}} and [[Ruins]]. While newer players don't always immediately understand the benefit of trashing Coppers and Estates, it's usually quite clear why they'd want to rid themselves of cards that give negative {{VP}}. While trashing is the obvious counter to junking, junking is actually more often a counter to trashing. By throwing Curses or other cards into your opponent's deck, you're giving them more cards they have to trash, and while all the junker has to do is draw their [[Attack]], the trasher has to manage to line their trashing card up with the junk they've received.
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The most obvious use for trashers is to rid your deck of [[Junking attack|junk]] cards: {{Card|Curse|Curses}} and [[Ruins]]. While newer players don't always immediately understand the benefit of trashing Coppers and Estates, it's usually quite clear why they'd want to rid themselves of cards that give negative {{VP}}. While trashing is the obvious counter to junking, junking is actually more often a counter to trashing. By throwing Curses or other cards into your opponent's deck, you're giving them more cards they have to trash, and while all the junker has to do is draw their [[Attack]], the trasher has to manage to line their trashing card up with the junk they've received.
  
{{Card|Lurker}}, {{Event|Salt the Earth}}, and {{Card|Gladiator}} are cards which can trash cards in [[Supply]], and they will combo with [[#When-trash|when-trash]] cards.
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{{Card|Lurker}}, {{Event|Salt the Earth}} and {{Card|Gladiator}} are cards which can trash cards in [[Supply]], and they will combo with [[#When-trash|When-trash]] cards.
  
 
== Trivia ==
 
== Trivia ==
 
=== In other languages ===
 
=== In other languages ===
{| class="wikitable" style="text-align:center;"
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* Czech: Smetiště
! Language !! Name !! Card !! Mat
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* Dutch: Vernietigde kaarten
|-
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* French: Rebut
!Czech
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* German: Müll
| Smetiště || ||
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* Korean: 폐기 (pron. ''pyegi'')
|-
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* Polish: Śmietnisko
!Dutch
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* Russian: Свалка (pron. ''svalka'', lit. ''dump'')
| Vernietigde kaarten || {{CardLangVersionImage|Dutch}} || [[File:TrashmatDutch.jpg|400px]]
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|-
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!Finnish
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| Tuhotut kortit || ||
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|-
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!French
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| Rebut || ||
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|-
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!German
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| Müll || ||
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|-
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!Korean
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| 폐기 (pron. ''pyegi'') || ||
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|-
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!Polish
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| Śmietnisko || ||
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|-
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!Russian
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| Свалка (pron. ''svalka'', lit. ''dump'') || ||
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|-
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!Spanish
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| Cartas Eliminadas || {{CardLangVersionImage|Spanish}} ||
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|}
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{{Navbox Mechanics}}
 
{{Navbox Mechanics}}
[[Category:Other mechanics]]
 

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