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'''Trasher''' is the generic term for any card with the ability to [[trash]] one or more cards from your hand or deck. (Cards which trash another player's cards are considered [[trashing attack|trashing attacks]], while cards that trash themselves are referred to as [[one-shot|one-shots]]). | '''Trasher''' is the generic term for any card with the ability to [[trash]] one or more cards from your hand or deck. (Cards which trash another player's cards are considered [[trashing attack|trashing attacks]], while cards that trash themselves are referred to as [[one-shot|one-shots]]). | ||
− | There are two main uses for trashers. The first is simply to eliminate weak cards from the deck ("deck-[[thinning]]"), in order to enable faster [[cycling]] and have more concentrated hands of useful cards—this chiefly involves trashing starting cards ({{Card|Copper|Coppers}} | + | There are two main uses for trashers. The first is simply to eliminate weak cards from the deck ("deck-[[thinning]]"), in order to enable faster [[cycling]] and have more concentrated hands of useful cards—this chiefly involves trashing starting cards ({{Card|Copper|Coppers}} and {{Card|Estate|Estates}} or [[Shelter|Shelters]]) and {{Card|Curse|Curses}}, but can also apply to cards that were purchased for early-game use and have outlived their usefulness, such as [[curser|cursers]] after the Curse pile is depleted. |
− | The second is to receive some benefit as a result of trashing a card—either by trashing a card that has an on-trash effect, or because the trasher itself has a useful effect that requires you to trash a card in order to activate it. Trashers in this last category are often referred to under the umbrella term "[[trash for benefit]]", though sometimes (as below) the term specifically refers to trashers that give better benefits for trashing more | + | The second is to receive some benefit as a result of trashing a card—either by trashing a card that has an on-trash effect, or because the trasher itself has a useful effect that requires you to trash a card in order to activate it. Trashers in this last category are often referred to under the umbrella term "[[trash for benefit]]", though sometimes (as below) the term specifically refers to trashers that give better benefits for trashing more powerful cards. |
=Types of trashers= | =Types of trashers= | ||
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* [[Intrigue]]: {{Card|Steward}}, {{Card|Trading Post}} | * [[Intrigue]]: {{Card|Steward}}, {{Card|Trading Post}} | ||
* [[Prosperity]]: {{Card|Forge}} | * [[Prosperity]]: {{Card|Forge}} | ||
− | ** {{Card|Mint}} has an on- | + | ** {{Card|Mint}} has an on-buy trashing effect. |
* [[Cornucopia]]: {{Card|Remake}} | * [[Cornucopia]]: {{Card|Remake}} | ||
* [[Hinterlands]]: {{card|Souk}} has an on-gain trashing effect. | * [[Hinterlands]]: {{card|Souk}} has an on-gain trashing effect. | ||
* [[Dark Ages]]: {{Card|Mercenary}}, {{Card|Count}}, {{Card|Dame Anna}} | * [[Dark Ages]]: {{Card|Mercenary}}, {{Card|Count}}, {{Card|Dame Anna}} | ||
− | * [[Guilds]]: | + | * [[Guilds]]: {{Card|Doctor}} (which also has an on-buy trashing effect) |
* [[Adventures]]: {{Card|Amulet}}, {{Event|Bonfire}}, {{Event|Trade}} | * [[Adventures]]: {{Card|Amulet}}, {{Event|Bonfire}}, {{Event|Trade}} | ||
* [[Empires]]: {{card|Temple}}, {{Event|Donate}} | * [[Empires]]: {{card|Temple}}, {{Event|Donate}} | ||
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* {{Set|Renaissance}}: {{project|Cathedral}}, {{Project|Sewers}} (requires at least one other trasher) | * {{Set|Renaissance}}: {{project|Cathedral}}, {{Project|Sewers}} (requires at least one other trasher) | ||
* {{set|Allies}}: {{card|Sentinel}}, {{Ally|Peaceful Cult}} | * {{set|Allies}}: {{card|Sentinel}}, {{Ally|Peaceful Cult}} | ||
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* [[Promo]]: {{Card|Sauna}} (dependent on how many {{Card|Silver|Silvers}} you play) | * [[Promo]]: {{Card|Sauna}} (dependent on how many {{Card|Silver|Silvers}} you play) | ||
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* [[Menagerie (expansion)|Menagerie]]: {{Card|Scrap}} | * [[Menagerie (expansion)|Menagerie]]: {{Card|Scrap}} | ||
* [[Allies]]: {{card|Broker}} | * [[Allies]]: {{card|Broker}} | ||
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Related effects include the following: | Related effects include the following: | ||
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* [[Empires]]: {{Card|Catapult}} has an effect with a cost ''threshold'', but not a scaling one. | * [[Empires]]: {{Card|Catapult}} has an effect with a cost ''threshold'', but not a scaling one. | ||
* [[Empires]]: {{Card|Sacrifice}} has an effect that depends on the trashed card's [[type]], rather than its cost. | * [[Empires]]: {{Card|Sacrifice}} has an effect that depends on the trashed card's [[type]], rather than its cost. | ||
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== Single-card trashers == | == Single-card trashers == | ||
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* [[Dark Ages]]: {{Card|Altar}}, {{Card|Death Cart}}, {{Card|Forager}}, {{Card|Junk Dealer}}, {{Card|Rats}} | * [[Dark Ages]]: {{Card|Altar}}, {{Card|Death Cart}}, {{Card|Forager}}, {{Card|Junk Dealer}}, {{Card|Rats}} | ||
** Altar and Rats resemble Remodelers in that they trash one card and gain one card, but what card can be gained is not dependent on what card is trashed. | ** Altar and Rats resemble Remodelers in that they trash one card and gain one card, but what card can be gained is not dependent on what card is trashed. | ||
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* [[Adventures]]: {{Card|Ratcatcher}}, {{Event|Plan}} | * [[Adventures]]: {{Card|Ratcatcher}}, {{Event|Plan}} | ||
* [[Empires]]: {{Card|Small Castle}}, {{Event|Advance}} | * [[Empires]]: {{Card|Small Castle}}, {{Event|Advance}} | ||
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* [[Nocturne]]: {{Boon|The Flame's Gift}}, {{card|Goat}}, {{card|Zombie Apprentice}} | * [[Nocturne]]: {{Boon|The Flame's Gift}}, {{card|Goat}}, {{card|Zombie Apprentice}} | ||
* [[Renaissance]]: {{Card|Hideout}}, {{Card|Priest}} | * [[Renaissance]]: {{Card|Hideout}}, {{Card|Priest}} | ||
− | * [[ | + | * [[Menagerie]]: {{Card|Goatherd}}, {{Way|Way of the Goat}} |
* [[Allies]]: {{card|Student}}, {{card|Acolyte}}, {{Ally|Woodworkers' Guild}} | * [[Allies]]: {{card|Student}}, {{card|Acolyte}}, {{Ally|Woodworkers' Guild}} | ||
** Acolyte resembles a Remodeler in that it trashes one card and gains one card, but what card can be gained is not dependent on what card is trashed. | ** Acolyte resembles a Remodeler in that it trashes one card and gains one card, but what card can be gained is not dependent on what card is trashed. | ||
** {{Ally|Woodworkers' Guild}} resembles a Remodeler in that it trashes one card and gains one card, but what card can be gained is not dependent on what card is trashed. | ** {{Ally|Woodworkers' Guild}} resembles a Remodeler in that it trashes one card and gains one card, but what card can be gained is not dependent on what card is trashed. | ||
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* [[Promo]]: {{card|Church}} | * [[Promo]]: {{card|Church}} | ||
** {{card|Sauna}} in effect allows you to use {{card|Silver}} as a single-card trasher. | ** {{card|Sauna}} in effect allows you to use {{card|Silver}} as a single-card trasher. | ||
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* [[Dominion]]: {{Card|Moneylender}} | * [[Dominion]]: {{Card|Moneylender}} | ||
* [[Prosperity]]: ''{{Card|Loan}}'' | * [[Prosperity]]: ''{{Card|Loan}}'' | ||
− | ** {{Card|Mint}}'s on- | + | ** {{Card|Mint}}'s on-buy effect, while not a single-card trasher, is also best used for trashing Copper. |
* [[Hinterlands]]: {{Card|Spice Merchant}} | * [[Hinterlands]]: {{Card|Spice Merchant}} | ||
* [[Nocturne]]: {{Card|Pooka}} | * [[Nocturne]]: {{Card|Pooka}} | ||
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* Seaside: {{Card|Native Village}}, ''{{Card|Ambassador}}'', {{Card|Island}} | * Seaside: {{Card|Native Village}}, ''{{Card|Ambassador}}'', {{Card|Island}} | ||
* Adventures: {{Card|Miser}} | * Adventures: {{Card|Miser}} | ||
− | * [[Menagerie (expansion)|Menagerie]]: {{Event|Banish}}, {{Card|Bounty Hunter}}, {{Card|Sanctuary}}, {{ | + | * [[Menagerie (expansion)|Menagerie]]: {{Event|Banish}}, {{Card|Bounty Hunter}}, {{Card|Sanctuary}}, {{Event|Way of the Butterfly}}, {{Event|Way of the Turtle}} |
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* Promo: {{Card|Prince}} | * Promo: {{Card|Prince}} | ||
** (However, removing undesirable Action cards from the deck is not the best use of Prince.) | ** (However, removing undesirable Action cards from the deck is not the best use of Prince.) |