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* Journey token ({{Card|Ranger}}, {{Card|Giant}}, {{Event|Pilgrimage}}): Each player starts with their Journey token face up.
 
* Journey token ({{Card|Ranger}}, {{Card|Giant}}, {{Event|Pilgrimage}}): Each player starts with their Journey token face up.
 
* Certain [[Landmark]]s ({{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, {{Landmark|Labyrinth}}): Put 6{{VP}} on this Landmark per player.
 
* Certain [[Landmark]]s ({{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, {{Landmark|Labyrinth}}): Put 6{{VP}} on this Landmark per player.
* [[Fate]]: Shuffle the [[Boon]]s.
+
* [[Fate]] cards: Shuffle the [[Boon]]s.
* [[Doom]]: Shuffle the [[Hex]]es.
+
* [[Doom]] cards: Shuffle the [[Hex]]es.
 
* [[Heirloom]] ({{Card|Cemetery}}, {{Card|Fool}}, {{Card|Pixie}}, {{Card|Pooka}}, {{Card|Secret Cave}}, {{Card|Shepherd}}, {{Card|Tracker}}): Each player replaces one of their starting {{Card|Copper}}s with the listed [[Heirloom]].
 
* [[Heirloom]] ({{Card|Cemetery}}, {{Card|Fool}}, {{Card|Pixie}}, {{Card|Pooka}}, {{Card|Secret Cave}}, {{Card|Shepherd}}, {{Card|Tracker}}): Each player replaces one of their starting {{Card|Copper}}s with the listed [[Heirloom]].
* [[Liaison]]: If this is the first [[Liaison]], put out one Ally, and each player gets +1 Favor.
+
* [[Liaison]]: Each player gets +1 Favor. Put out one [[Ally]].
 
* [[Trait]]: Choose a random Action or Treasure Supply pile that doesn't have a Trait.
 
* [[Trait]]: Choose a random Action or Treasure Supply pile that doesn't have a Trait.
 
Specific cards:
 
Specific cards:
 
* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.
 
* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.
* {{Card|Ferryman}}: Choose an unused Kingdom card pile costing {{Cost|3}} or {{Cost|4}}.
 
 
* {{Card|Knights}}: Shuffle the Knights. Keep them face down except for the top card.
 
* {{Card|Knights}}: Shuffle the Knights. Keep them face down except for the top card.
 
* {{Card|Baker}}: Each player gets +1 [[Coffers]].
 
* {{Card|Baker}}: Each player gets +1 [[Coffers]].
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* {{Card|Wharf}}: +2 Cards and +1 Buy.
 
* {{Card|Wharf}}: +2 Cards and +1 Buy.
 
* {{Card|Clerk}}: You may play this from your hand.
 
* {{Card|Clerk}}: You may play this from your hand.
* {{Card|Farmhands}}: Play the set aside card.
+
* {{Card|Horse Traders}}: If this is set aside, +1 Card and return this to your hand.
 
* {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no tokens on.
 
* {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no tokens on.
 
* {{Card|Ratcatcher}}: You may call this, to trash a card from your hand.
 
* {{Card|Ratcatcher}}: You may call this, to trash a card from your hand.
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* {{Card|Siren}}: Draw until you have 8 cards in hand.
 
* {{Card|Siren}}: Draw until you have 8 cards in hand.
 
* {{Card|Stowaway}}: +2 Cards.
 
* {{Card|Stowaway}}: +2 Cards.
* {{Card|Taskmaster}}: Repeat this card's ability.
+
* {{Card|Taskmaster}}: +1 Action and +{{Cost|1}}.
 
* {{Card|Cabin Boy}}: Choose one: +{{Cost|2}}; or trash this to gain a Duration card.
 
* {{Card|Cabin Boy}}: Choose one: +{{Cost|2}}; or trash this to gain a Duration card.
 
* {{Card|Gondola}}: +{{Cost|2}}
 
* {{Card|Gondola}}: +{{Cost|2}}
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* {{Card|Figurehead}}: +2 Cards.
 
* {{Card|Figurehead}}: +2 Cards.
 
* {{Card|Jewels}}: Put this on the bottom of your deck.
 
* {{Card|Jewels}}: Put this on the bottom of your deck.
* {{Event|Prepare}}: Play the set-aside Actions and Treasures in any order, and discard the rest.
+
* {{Event|Prepare}}: Play the set-aside Actions and Treasures, and discard the rest.
 
* {{Trait|Shy}}: You may discard one Shy card for +2 Cards.
 
* {{Trait|Shy}}: You may discard one Shy card for +2 Cards.
* {{Trait|Hasty}}: Play the set aside Hasty card.
+
* {{Trait|Hasty}}: Play the set aside Action.
* {{Trait|Patient}}: Play the set aside Patient card.
+
* {{Trait|Patient}}: Play the set aside Patient cards.
 
* {{Event|Summon}}: Play the set aside Action.
 
* {{Event|Summon}}: Play the set aside Action.
 
* {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand.
 
* {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand.
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* {{Card|Prince}} (2022): Play the set aside Action, leaving it there.
 
* {{Card|Prince}} (2022): Play the set aside Action, leaving it there.
 
* {{Card|Prince|oi=2}} (2014): Play the set aside Action, setting it aside again when you discard it from play.
 
* {{Card|Prince|oi=2}} (2014): Play the set aside Action, setting it aside again when you discard it from play.
* ''{{Card|Horse Traders}}'': If this is set aside, +1 Card and return this to your hand.
 
  
 
=== At the start of your Buy phase ===
 
=== At the start of your Buy phase ===
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* {{Card|Walled Village}}: If you have this and no more than one other [[Action]] card in play, you may put this on top of your deck.
 
* {{Card|Walled Village}}: If you have this and no more than one other [[Action]] card in play, you may put this on top of your deck.
 
* {{Trait|Friendly}}: If it's your Clean-up, you may discard a Friendly card to gain a Friendly card.
 
* {{Trait|Friendly}}: If it's your Clean-up, you may discard a Friendly card to gain a Friendly card.
* {{Trait|Patient}}: If it's your Clean-up, set aside any number of Patient cards from your hand, to play them at the start of your next turn.
+
* {{Trait|Patient}}: If it's your Clean-up, aside any number of Patient cards from your hand, to play them at the start of your next turn.
===When discarding during Clean-up===
+
===When discarding your hand during Clean-up===
* {{Card|Joust}}: Discard the set aside {{Card|Province}}.
+
 
* {{Ally|Coastal Haven}}: You may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5).
 
* {{Ally|Coastal Haven}}: You may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5).
* {{Event|Journey}}: You don't discard cards from play.
 
 
=== When you would draw your hand during Clean-up ===
 
=== When you would draw your hand during Clean-up ===
 
* {{Card|Outpost}}: Only draw 3 cards (instead of 5).
 
* {{Card|Outpost}}: Only draw 3 cards (instead of 5).
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* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassOld.jpg|300px|link=]]</span> (2016): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassOld.jpg|300px|link=]]</span> (2016): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
=== In between turns ===
 
=== In between turns ===
 
+
* {{Card|Outpost}}: Take an extra turn.
* {{Card|Outpost}}: Take an extra turn (but not a 3rd turn in a row)
+
* {{Card|Possession}}: The player to your left takes an extra turn, during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.
* {{Card|Possession}}: The player to your left takes an extra turn (but not a 2nd extra turn in a row), during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.
+
* {{Event|Mission}}: Take an extra turn, during which you can't buy cards.
* {{Event|Mission}}: Take an extra turn, (but not a 3rd turn in a row) during which you can't buy cards.
+
 
* {{Event|Seize the Day}}: Take an extra turn.
 
* {{Event|Seize the Day}}: Take an extra turn.
* {{Card|Voyage}}: Take an extra turn (but not a 3rd turn in a row), during which you can only play 3 cards from your hand.
+
* {{Card|Voyage}}: Take an extra turn, during which you can only play 3 cards from your hand.
* {{Ally|Island Folk}}: Take an extra turn (but not a 3rd turn in a row).
+
* {{Ally|Island Folk}}: Take an extra turn.
* {{Event|Journey}}: Take an extra turn (but not a 3rd turn in a row).
+
* {{Event|Journey}}: Take an extra turn.
  
 
== Playing a card ==
 
== Playing a card ==
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* {{Card|Moat}}: You may reveal this from your hand, to be unaffected by that Attack.
 
* {{Card|Moat}}: You may reveal this from your hand, to be unaffected by that Attack.
 
* {{Card|Diplomat}}: You may reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
 
* {{Card|Diplomat}}: You may reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
* {{Card|Horse Traders}}: You may set this aside from your hand. If you do, at the start of your next turn, +1 Card and return this to your hand.
+
* {{Card|Horse Traders}}: You may set this aside from your hand.  
 
* {{Card|Guard Dog}}: You may play this from your hand.
 
* {{Card|Guard Dog}}: You may play this from your hand.
 
* {{Card|Beggar}}: You may discard this to gain two {{Card|Silver|Silvers}}, putting one onto your deck.
 
* {{Card|Beggar}}: You may discard this to gain two {{Card|Silver|Silvers}}, putting one onto your deck.
 
* {{Card|Caravan Guard}}: You may play this from your hand.
 
* {{Card|Caravan Guard}}: You may play this from your hand.
* {{Card|Shield}}: You may reveal this from your hand, to be unaffected by that Attack.
 
 
* ''{{Card|Secret Chamber}}'': You may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
 
* ''{{Card|Secret Chamber}}'': You may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
  
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* {{Card|Enchantress}}: If it's your turn, and it's the first time you played an Action card, you get +1 Card and +1 Action instead of following its instructions.
 
* {{Card|Enchantress}}: If it's your turn, and it's the first time you played an Action card, you get +1 Card and +1 Action instead of following its instructions.
* [[Way]]s: If this is an Action, you may perform the Way instead of following this Action's instructions.
+
* [[Way]]s: You may perform the Way instead of following this Action's instructions.
 
* {{Card|Highwayman}}: If it's the first time you played a Treasure this turn, it does nothing.
 
* {{Card|Highwayman}}: If it's the first time you played a Treasure this turn, it does nothing.
  
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* {{State|Envious}}: If it's {{Card|Silver}} or {{Card|Gold}}, it makes {{Cost|1}}.
 
* {{State|Envious}}: If it's {{Card|Silver}} or {{Card|Gold}}, it makes {{Cost|1}}.
* {{Artifact|Lantern}}: If it's {{Card|Border Guard}}, it reveals 3 cards and discards 2.
+
* {{Artifact|Lantern}}: If it's {{Card|Border Guard}}, reveal 3 cards and discard 2.
* {{Trait|Reckless}}: Follow this card's instructions again.
+
* {{Trait|Reckless}}: Follow this card's instructions twice.
 
* ''{{Card|Coppersmith}}'': If it's {{Card|Copper}}, it produces an extra {{Cost|1}}.
 
* ''{{Card|Coppersmith}}'': If it's {{Card|Copper}}, it produces an extra {{Cost|1}}.
  
 
=== After playing a card ===
 
=== After playing a card ===
''For any type of played card…''
+
''If it has a Trait''
 
* {{Trait|Inspiring}}: If it's your turn, and that card was an Inspiring card, you may play an Action from your hand that you don't have a copy of in play.
 
* {{Trait|Inspiring}}: If it's your turn, and that card was an Inspiring card, you may play an Action from your hand that you don't have a copy of in play.
  
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* {{Project|Citadel}}: If it's your turn, and that Action is the first Action you played this turn, replay it.
 
* {{Project|Citadel}}: If it's your turn, and that Action is the first Action you played this turn, replay it.
 
* {{Ally|Fellowship of Scribes}}: If you have 4 or fewer cards in hand, you may spend a Favor for +1 Card.
 
* {{Ally|Fellowship of Scribes}}: If you have 4 or fewer cards in hand, you may spend a Favor for +1 Card.
* {{Card|Harbor Village}}: If it's the next Action you played after this on the same turn, and that Action gave you +{{Cost}}, +{{Cost|1}}
+
* {{Card|Harbor Village}}: If it's the card you played after this on the same turn, and that card gave you +{{Cost}}, +{{Cost|1}}
* {{Card|Flagship}}: If it's the next time you played a non-Command Action card, replay that Action.
+
* {{Card|Flagship}}: If that Action isn't a Command card, and you haven't triggered this ability yet, replay it.
 
* {{Card|Frigate}}: Discard down to 4 cards in hand.
 
* {{Card|Frigate}}: Discard down to 4 cards in hand.
  
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''If it's a Treasure…''
 
''If it's a Treasure…''
  
Although some of the following cards have different wordings from each other, they are all timed the same.
+
Although most of the following say "after playing," you still resolve them after you finish playing the Treasure.
 
* {{Card|Merchant}}: If it's the first {{Card|Silver}} you played this turn, +{{Cost|1}}.
 
* {{Card|Merchant}}: If it's the first {{Card|Silver}} you played this turn, +{{Cost|1}}.
 
* {{Card|Sauna}}: If it's a {{Card|Silver}}, you may trash a card from your hand.
 
* {{Card|Sauna}}: If it's a {{Card|Silver}}, you may trash a card from your hand.
 
* {{Card|Corsair}}: If it's the first time you played a {{Card|Silver}} or a {{Card|Gold}} this turn, trash it.
 
* {{Card|Corsair}}: If it's the first time you played a {{Card|Silver}} or a {{Card|Gold}} this turn, trash it.
* {{Card|Landing Party}}: If it's the next time you played a Treasure as the first card during a turn, put this onto your deck.
+
* {{Card|Landing Party}}: If it's the first time you played a {{Card|Treasure}} this turn, and you haven't triggered this ability yet, put this onto your deck.
  
 
== Buying a card ==
 
== Buying a card ==
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* {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand.
 
* {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand.
 
=== When paying for a card you just bought ===
 
=== When paying for a card you just bought ===
* [[Overpay]] (2022) ({{Card|Farrier}}, {{Card|Stonemason}}, ''{{Card|Doctor}}'', {{Card|Infirmary}}, ''{{Card|Masterpiece}}'', {{Card|Herald}}): You may pay extra {{Cost}}.
+
* [[Overpay]] (2022) ({{Card|Stonemason}}, {{Card|Doctor}}, {{Card|Masterpiece}}, {{Card|Herald}}): You may pay extra {{Cost}}.
 
===When you buy a card ===
 
===When you buy a card ===
 
By definition, [[Event|Events]] have effects when you buy them, and are not listed here.
 
By definition, [[Event|Events]] have effects when you buy them, and are not listed here.
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* {{Card|Trader}} (2021): You may reveal this from your hand, to exchange that card with a {{Card|Silver}}.
 
* {{Card|Trader}} (2021): You may reveal this from your hand, to exchange that card with a {{Card|Silver}}.
 
* {{Card|Haggler}} (2022): If you bought that card, gain a cheaper non-[[Victory]] card.
 
* {{Card|Haggler}} (2022): If you bought that card, gain a cheaper non-[[Victory]] card.
* {{Card|Footpad}}: If it's an Action phase, +1 Card.
 
 
* {{Card|Duplicate}}: If that card costed up to {{Cost|6}}, you may call this, to gain a copy of it.
 
* {{Card|Duplicate}}: If that card costed up to {{Cost|6}}, you may call this, to gain a copy of it.
 
* {{Card|Haunted Woods}} (2022): If you bought that card, put your hand onto your deck in any order.
 
* {{Card|Haunted Woods}} (2022): If you bought that card, put your hand onto your deck in any order.
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* {{Event|Travelling Fair}}: You may put that card onto your deck.
 
* {{Event|Travelling Fair}}: You may put that card onto your deck.
 
* {{Event|Plan}} (2022): If you have your Trashing token on that card's Supply pile, you may trash a card from your hand.
 
* {{Event|Plan}} (2022): If you have your Trashing token on that card's Supply pile, you may trash a card from your hand.
* {{Card|Charm}} (2022): If it's the next card you gained this turn, you may also gain a differently named card with the same cost.
+
* {{Card|Charm}} (2022): If that card is the next card you gained this turn, you may also gain a differently named card with the same cost.
 
* {{Card|Forum}} (2022): +1 Buy.
 
* {{Card|Forum}} (2022): +1 Buy.
 
* {{Event|Tax}} (2022): If it's your Buy phase, take the {{Debt}} from that card's Supply pile.
 
* {{Event|Tax}} (2022): If it's your Buy phase, take the {{Debt}} from that card's Supply pile.
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* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
 
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
 
* {{Ally|City-state}}: If it's your turn, you may spend 2 Favors to play that Action.
 
* {{Ally|City-state}}: If it's your turn, you may spend 2 Favors to play that Action.
* {{Card|Abundance}}: If it's the next time you gained an Action card, +1 Buy and +{{Cost|3}}.
+
* {{Card|Abundance}}: If you haven't triggered this ability yet, +1 Buy and +{{Cost|3}}.
 
* {{Event|Rush}}: If it's the next time you gained an Action card this turn, play it.
 
* {{Event|Rush}}: If it's the next time you gained an Action card this turn, play it.
 
* {{Event|Mirror}}: If it's the next time you gained an Action card this turn, gain a copy of it.
 
* {{Event|Mirror}}: If it's the next time you gained an Action card this turn, gain a copy of it.
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* {{Project|Guildhall}}: +1 [[Coffers]].
 
* {{Project|Guildhall}}: +1 [[Coffers]].
 
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
 
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
* {{Card|Secluded Shrine}}: If it's the next time you gained a Treasure, trash up to 2 cards from your hand.
+
* {{Card|Secluded Shrine}}: If you haven't triggered this ability yet, trash up to 2 cards from your hand.
* {{Card|Cutthroat}}: If it's the next time a a Treasure costing {{Cost|5}} or more was gained, gain a [[Loot]].
+
* {{Card|Cutthroat}}: If it costed {{Cost|5}} or more, gain a [[Loot]].
 
* {{Card|Mining Road}}: If you haven't used this ability yet this turn, you may play that Treasure.
 
* {{Card|Mining Road}}: If you haven't used this ability yet this turn, you may play that Treasure.
 
''When you gain a [[Victory]] card'':
 
''When you gain a [[Victory]] card'':
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* {{Landmark|Battlefield}}: Take 2{{VP}} from here.
 
* {{Landmark|Battlefield}}: Take 2{{VP}} from here.
 
* {{Landmark|Mountain Pass}} (2022): If that card is the first {{Card|Province}} gained this game, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
* {{Landmark|Mountain Pass}} (2022): If that card is the first {{Card|Province}} gained this game, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
* {{Card|Cage}}: If it's the next time you gained a Victory card, trash this, and put the set aside cards into your hand at end of turn.
+
* {{Card|Cage}}: Trash this, and put the set aside cards into your hand at end of turn.
 
* {{Card|Mapmaker}}: You may play this from your hand.
 
* {{Card|Mapmaker}}: You may play this from your hand.
 
* {{Trait|Fawning}}: If that card is a {{Card|Province}}, gain a Fawning card.
 
* {{Trait|Fawning}}: If that card is a {{Card|Province}}, gain a Fawning card.
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''When you gain this'':
 
''When you gain this'':
 
* {{Card|Mint}} (2022): Trash all non-[[Duration]] Treasures you have in play.
 
* {{Card|Mint}} (2022): Trash all non-[[Duration]] Treasures you have in play.
* {{Card|Farmhands}}: You may set aside an Action or Treasure from your hand, and play it at the start of your next turn.
 
* {{Card|Ferryman}}: Gain a card from the chosen pile.
 
 
* {{Card|Nomads}}: +{{Cost|2}}
 
* {{Card|Nomads}}: +{{Cost|2}}
 
* {{Card|Trail}}: If it isn't Clean-up, you may play this.
 
* {{Card|Trail}}: If it isn't Clean-up, you may play this.
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* {{Card|Farmland}} (2022): Trash a card from your hand and gain a non-{{Card|Farmland}} card costing exactly {{Cost|2}} more than it.
 
* {{Card|Farmland}} (2022): Trash a card from your hand and gain a non-{{Card|Farmland}} card costing exactly {{Cost|2}} more than it.
 
* {{Card|Death Cart}}: Gain two [[Ruins]].
 
* {{Card|Death Cart}}: Gain two [[Ruins]].
* {{Card|Farrier}}: +1 Card at the end of this turn per {{Cost|1}} overpaid.
 
 
* {{Card|Stonemason}} (2022): If you overpaid for this, gain 2 Action cards each costing the amount overpaid.
 
* {{Card|Stonemason}} (2022): If you overpaid for this, gain 2 Action cards each costing the amount overpaid.
* {{Card|Infirmary}}: Play this once per {{Cost|1}} overpaid.
+
* {{Card|Doctor}} (2022): Per {{Cost|1}} overpaid, look at the top card of your deck; trash it, discard it, or put it back.
 +
* {{Card|Masterpiece}} (2022): Gain a {{Card|Silver}} per {{Cost|1}} overpaid.
 
* {{Card|Herald}} (2022): Per {{Cost|1}} overpaid, put any card from your discard pile onto your deck.
 
* {{Card|Herald}} (2022): Per {{Cost|1}} overpaid, put any card from your discard pile onto your deck.
 
* {{Card|Port}} (2022): Gain another {{Card|Port}} (that doesn't come with another).
 
* {{Card|Port}} (2022): Gain another {{Card|Port}} (that doesn't come with another).
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* {{Trait|Pious}}: You may trash a card from your hand.
 
* {{Trait|Pious}}: You may trash a card from your hand.
 
* {{Trait|Rich}}: Gain a {{Card|Silver}}.
 
* {{Trait|Rich}}: Gain a {{Card|Silver}}.
* {{Card|Marchland}}: +1 Buy, and discard any number of cards for +{{Cost|1}} each.
 
 
* ''{{Card|Cache}}'': Gain two {{Card|Copper}}s.
 
* ''{{Card|Cache}}'': Gain two {{Card|Copper}}s.
 
* ''{{Card|Embassy}}'': Each other player gains a {{Card|Silver}}.
 
* ''{{Card|Embassy}}'': Each other player gains a {{Card|Silver}}.
 
* ''{{Card|Ill-Gotten Gains}}'': Each other player gains a {{Card|Curse}}.
 
* ''{{Card|Ill-Gotten Gains}}'': Each other player gains a {{Card|Curse}}.
 
* ''{{Card|Mandarin}}'': Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.
 
* ''{{Card|Mandarin}}'': Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.
* ''{{Card|Doctor}}'' (2022): Per {{Cost|1}} overpaid, look at the top card of your deck; trash it, discard it, or put it back.
 
* ''{{Card|Masterpiece}}'' (2022): Gain a {{Card|Silver}} per {{Cost|1}} overpaid.
 
  
 
=== When another player gains a card ===
 
=== When another player gains a card ===
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''When another player gains a [[Treasure]] card''
 
''When another player gains a [[Treasure]] card''
 
* {{Card|Pirate}}: You may play this from your hand.
 
* {{Card|Pirate}}: You may play this from your hand.
* {{Card|Cutthroat}}: If this was the next time a Treasure costing {{Cost|5}} or more was gained, gain a [[Loot]].
+
* {{Card|Cutthroat}}: If it costed {{Cost|6}} or more, gain a [[Loot]].
 
''When another player gains a [[Victory]] card''
 
''When another player gains a [[Victory]] card''
 
* {{Project|Road Network}}: +1 Card.
 
* {{Project|Road Network}}: +1 Card.
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* {{Card|Merchant Camp}}: You may put this onto your deck.
 
* {{Card|Merchant Camp}}: You may put this onto your deck.
 
* {{Card|Tent}}: You may put this onto your deck.
 
* {{Card|Tent}}: You may put this onto your deck.
* {{Trait|Reckless}}: Return this to its pile.
+
* {{Trait|Tireless}}: If this is a Tireless card, set it aside, and put it onto your deck at end of turn.
* {{Trait|Tireless}}: Set this aside, and put it onto your deck at end of turn.
+
 
* {{Card|Treasury|oi=2}} (2009): If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.
 
* {{Card|Treasury|oi=2}} (2009): If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.
 
* {{Card|Herbalist|oi=2}} (2010): You may put one of your [[Treasure]]s from play onto your deck.
 
* {{Card|Herbalist|oi=2}} (2010): You may put one of your [[Treasure]]s from play onto your deck.
Line 683: Line 670:
 
''During any player's Buy phase''
 
''During any player's Buy phase''
 
* {{Card|Peddler}}: This costs {{Cost|2}} less per [[Action]] card that player has in play.
 
* {{Card|Peddler}}: This costs {{Cost|2}} less per [[Action]] card that player has in play.
 +
''During Clean-up''
 +
* {{Trait|Journey}}: You don't discard cards from play.
 
=== For the rest of this turn ===
 
=== For the rest of this turn ===
 
* {{Card|Bridge}}: Cards cost {{Cost|1}} less.
 
* {{Card|Bridge}}: Cards cost {{Cost|1}} less.
Line 689: Line 678:
 
* {{Card|Collection}}: When you gain an Action card, +1{{VP}}.
 
* {{Card|Collection}}: When you gain an Action card, +1{{VP}}.
 
* {{Card|Hoard}} (2022): When you gain a Victory card, if you bought it, gain a {{Card|Gold}}.
 
* {{Card|Hoard}} (2022): When you gain a Victory card, if you bought it, gain a {{Card|Gold}}.
 +
* {{Card|Princess}} (2022): Cards cost {{Cost|2}} less.
 
* {{Card|Haggler}} (2022): When you gain a card, if you bought it, gain a cheaper non-[[Victory]] card.
 
* {{Card|Haggler}} (2022): When you gain a card, if you bought it, gain a cheaper non-[[Victory]] card.
 
* {{Card|Highway}} (2022): Cards cost {{Cost|1}} less.
 
* {{Card|Highway}} (2022): Cards cost {{Cost|1}} less.
* {{Card|Renown}}: Cards cost {{Cost|2}} less.
 
 
* {{Card|Bridge Troll}} (2022): Cards cost {{Cost|1}} less.
 
* {{Card|Bridge Troll}} (2022): Cards cost {{Cost|1}} less.
 
* {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck.
 
* {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck.
Line 706: Line 695:
 
* {{Card|Bauble}}: When you gain a card, you may put it onto your deck.
 
* {{Card|Bauble}}: When you gain a card, you may put it onto your deck.
 
* {{Card|Garrison}}: When you gain a card, add a token here.
 
* {{Card|Garrison}}: When you gain a card, add a token here.
* {{Card|Elder}}: When the card you played with this gives you a choice of abilities (with "choose"), you may choose an extra (different) option.
+
* {{Card|Elder}}: When the card you played with this gives you a choice of abilities (e.g. "choose one"), you may choose an extra (different) option.
 
* {{Card|Galleria}}: When you gain a card costing {{Cost|3}} or {{Cost|4}}, +1 Buy.
 
* {{Card|Galleria}}: When you gain a card costing {{Cost|3}} or {{Cost|4}}, +1 Buy.
 
* {{Card|Guildmaster}}: When you gain a card, +1 Favor.
 
* {{Card|Guildmaster}}: When you gain a card, +1 Favor.
Line 715: Line 704:
 
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.
 
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.
 
* ''{{Card|Contraband}}'': You can't buy the named card.
 
* ''{{Card|Contraband}}'': You can't buy the named card.
* ''{{Card|Princess}}'' (2022): Cards cost {{Cost|2}} less.
 
  
 
=== Until your next turn ===
 
=== Until your next turn ===
Line 736: Line 724:
 
=== In games using this ===
 
=== In games using this ===
 
* {{Card|Charlatan}}: Curse is a [[Treasure]] worth {{Cost|1}}.
 
* {{Card|Charlatan}}: Curse is a [[Treasure]] worth {{Cost|1}}.
* {{Card|Footpad}}: When you gain a card in an Action phase, +1 Card.
 
 
* {{Card|Changeling}}: When you gain a card costing {{Cost|3}} or more, you may exchange it for a {{Card|Changeling}}.
 
* {{Card|Changeling}}: When you gain a card costing {{Cost|3}} or more, you may exchange it for a {{Card|Changeling}}.
 
* {{Trait|Cheap}}: Cheap cards cost {{Cost|1}} less.
 
* {{Trait|Cheap}}: Cheap cards cost {{Cost|1}} less.

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