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'''Turn advantage''' is a term describing an advantage for a player based on turn order. If the game ends on the first player's turn, they will have taken one turn extra, conferring an advantage. This effect results in the first player winning roughly 58% of high-level two-player games.
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'''Turn advantage''' is a term describing an advantage for a player based on turn order. Usually, the first player has an advantage, but occasionally the second (or last) player has an advantage, depending on the [[kingdom]]. If the first player ends the game, he will have taken one more turn than the second player (and all others), which is a huge advantage, remedied in part by the fact that if the game ends on a tie, the player with the fewest number of turns is the winner.
  
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== First player advantage ==
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Generally, [[curser|cursers]] give a significant advantage to the first player, because a {{Card|Curse}} can be dealt to the second player more quickly. Some other cards besides cursers that provide a first player advantage include:
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* {{Card|Chapel}}
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* {{Card|Fool's Gold}}
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* {{Card|Governor}}
  
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== Second player advantage ==
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Sometimes a kingdom will have three viable strategies that can have a "rock-paper-scissors" effect on each other, meaning each strategy will have one other strategy they can beat and one they can lose to, which possibly gives the second player an advantage. Some cards that players consider giving the second player an advantage include:
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* {{Card|Lurker}}
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* {{Card|Embargo}}
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* {{Card|Smugglers}}
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* {{Card|Noble Brigand}}
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* {{Card|Messenger}}
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* {{Event|Tax}}
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== Alternative views ==
 
Shortly after the release of the base game, Dominion creator [[Donald X.]] stated in 2008 that there is no such thing as first-turn advantage, save for the possibility of the first player getting one more turn than the other(s), and that there were no tiebreakers that would solve any problems:
 
Shortly after the release of the base game, Dominion creator [[Donald X.]] stated in 2008 that there is no such thing as first-turn advantage, save for the possibility of the first player getting one more turn than the other(s), and that there were no tiebreakers that would solve any problems:
 
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