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'''Vanilla''' cards are cards that have no effect other than some combination of +Cards, +Actions, +Buy, and +{{Cost|}}. These are the simplest card effects to understand and execute; for this reason the bulk of the game's vanilla [[Kingdom card|Kingdom cards]] are in the [[Dominion (Base Set)|base Dominion set]], whose overall theme is simplicity of effect. They are often a useful baseline of comparison for the effects of similar cards. | '''Vanilla''' cards are cards that have no effect other than some combination of +Cards, +Actions, +Buy, and +{{Cost|}}. These are the simplest card effects to understand and execute; for this reason the bulk of the game's vanilla [[Kingdom card|Kingdom cards]] are in the [[Dominion (Base Set)|base Dominion set]], whose overall theme is simplicity of effect. They are often a useful baseline of comparison for the effects of similar cards. | ||
− | Many cards have vanilla bonuses in addition to their other, seemingly more interesting or unique, effects in order to make them more | + | Many cards have vanilla bonuses in addition to their other, seemingly more interesting or unique, effects in order to make them more balanced and interesting to play. For instance, a card saying simply "Each other player gains a Curse" would be too weak to be useful as a [[curser]], so {{Card|Witch}} has a "vanilla" +2 cards bonus in order to make it playable. |
Cards that are the simplest examples of what is seen as a larger family of cards are sometimes referred to specifically as "vanilla". For instance, {{Card|Village}} is sometimes referred to as "vanilla Village" to distinguish it from the family of other [[villages]], even though {{Card|Worker's Village}} and {{Card|Bazaar}}, both in the "village" category, are both vanilla cards themselves. | Cards that are the simplest examples of what is seen as a larger family of cards are sometimes referred to specifically as "vanilla". For instance, {{Card|Village}} is sometimes referred to as "vanilla Village" to distinguish it from the family of other [[villages]], even though {{Card|Worker's Village}} and {{Card|Bazaar}}, both in the "village" category, are both vanilla cards themselves. | ||
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== List of vanilla cards == | == List of vanilla cards == | ||
Cards in italics have been [[Removed cards|removed]]. | Cards in italics have been [[Removed cards|removed]]. | ||
− | * {{Set|Dominion|Dominion | + | * {{Set|Dominion (base set)|Dominion}}: {{Card|Festival}}, {{Card|Laboratory}}, {{Card|Market}}, {{Card|Smithy}}, {{Card|Village}}, ''{{Card|Woodcutter}}'' |
* {{Set|Seaside}}: {{Card|Bazaar}} | * {{Set|Seaside}}: {{Card|Bazaar}} | ||
* {{Set|Prosperity}}: {{Card|Worker's Village}} | * {{Set|Prosperity}}: {{Card|Worker's Village}} | ||
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* ''{{Card|Great Hall}}'' and {{Card|Harem}} (from {{Set|Intrigue}}), {{Card|Monument}} (from Prosperity), and {{Card|Plunder}} (from {{Set|Empires}}) are vanilla if [[victory point|victory points]] are considered a vanilla property along with +Cards, +Actions, and so on. | * ''{{Card|Great Hall}}'' and {{Card|Harem}} (from {{Set|Intrigue}}), {{Card|Monument}} (from Prosperity), and {{Card|Plunder}} (from {{Set|Empires}}) are vanilla if [[victory point|victory points]] are considered a vanilla property along with +Cards, +Actions, and so on. | ||
* {{Card|Candlestick Maker}}, from {{set|Guilds}}, is vanilla if [[Coffers]] are considered a vanilla property. | * {{Card|Candlestick Maker}}, from {{set|Guilds}}, is vanilla if [[Coffers]] are considered a vanilla property. | ||
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* {{Card|Fishing Village}}, {{Card|Caravan}}, {{Card|Merchant Ship}}, and {{Card|Wharf}} (from {{Card|Seaside}}), {{card|Hireling}} (from {{set|Adventures}}), {{card|Ghost Town}} (from {{set|Nocturne}}), and {{Card|Barge}} (from Menagerie) are [[Duration]] cards that have only vanilla effects, but some or all of them take place on future turns. | * {{Card|Fishing Village}}, {{Card|Caravan}}, {{Card|Merchant Ship}}, and {{Card|Wharf}} (from {{Card|Seaside}}), {{card|Hireling}} (from {{set|Adventures}}), {{card|Ghost Town}} (from {{set|Nocturne}}), and {{Card|Barge}} (from Menagerie) are [[Duration]] cards that have only vanilla effects, but some or all of them take place on future turns. | ||
− | * {{Card|Pawn}} and {{Card|Conspirator}}(from Intrigue) | + | * {{Card|Pawn}} and {{Card|Conspirator}}(from Intrigue) and {{Card|City}} (from Prosperity) have only vanilla effects, but ''which'' vanilla effects they have is dependent on the circumstances in which they are played, or the player's choice. |
* {{Card|Grand Market}} and {{Card|Peddler}} (from Prosperity), {{Card|Nomad Camp}}, {{Card|Cache}} and {{Card|Border Village}} (from [[Hinterlands]]), {{Card|Fortress}} and {{Card|Hunting Grounds}} (from Dark Ages), {{Card|Masterpiece}} (from Guilds), {{Card|Port}} and {{Card|Lost City}} (from {{Set|Adventures}}), {{Card|Emporium}}, {{Card|Rocks}} and {{Card|Villa}} (from Empires), {{Card|Blessed Village}} and {{Card|Haunted Mirror}} (from {{Set|Nocturne}}), {{Card|Silk Merchant}} (from {{Set|Renaissance}}), and {{Card|Hostelry}}, {{Card|Fisherman}}, {{Card|Destrier}}, and {{Card|Animal Fair}} (from {{Set|Menagerie}}) have special properties when you buy, gain, or trash them, or at the beginning of the game, but only vanilla effects while they are actually in your deck. | * {{Card|Grand Market}} and {{Card|Peddler}} (from Prosperity), {{Card|Nomad Camp}}, {{Card|Cache}} and {{Card|Border Village}} (from [[Hinterlands]]), {{Card|Fortress}} and {{Card|Hunting Grounds}} (from Dark Ages), {{Card|Masterpiece}} (from Guilds), {{Card|Port}} and {{Card|Lost City}} (from {{Set|Adventures}}), {{Card|Emporium}}, {{Card|Rocks}} and {{Card|Villa}} (from Empires), {{Card|Blessed Village}} and {{Card|Haunted Mirror}} (from {{Set|Nocturne}}), {{Card|Silk Merchant}} (from {{Set|Renaissance}}), and {{Card|Hostelry}}, {{Card|Fisherman}}, {{Card|Destrier}}, and {{Card|Animal Fair}} (from {{Set|Menagerie}}) have special properties when you buy, gain, or trash them, or at the beginning of the game, but only vanilla effects while they are actually in your deck. | ||
* {{Card|Moat}} (from Dominion), {{Card|Market Square}} (from Dark Ages), {{Card|Faithful Hound}} (from Nocturne), {{Card|Sheepdog}} (from Menagerie) are all [[Reaction|Reactions]] that have only vanilla effects until revealed under the condition of their Reaction. | * {{Card|Moat}} (from Dominion), {{Card|Market Square}} (from Dark Ages), {{Card|Faithful Hound}} (from Nocturne), {{Card|Sheepdog}} (from Menagerie) are all [[Reaction|Reactions]] that have only vanilla effects until revealed under the condition of their Reaction. | ||
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[[Donald X. Vaccarino]] has this to say on the subject of designing vanilla cards and their relationships to similar cards: | [[Donald X. Vaccarino]] has this to say on the subject of designing vanilla cards and their relationships to similar cards: | ||
{{quote| | {{quote| | ||
− | + | text= | |
Okay the vanilla card problem is this: vanilla cards limit what other cards you can make, without having two similar cards such that one is too obviously better than the other. | Okay the vanilla card problem is this: vanilla cards limit what other cards you can make, without having two similar cards such that one is too obviously better than the other. | ||
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..The solution to the vanilla card problem is not to do vanilla cards. If your basic version of a concept includes a bonus, you can vary the bonus and keep the cost the same. Only when you do the bonus-less version are you stuck with increasing the cost. But you can't just not do vanilla cards. You need them for how simple they are. So in the end you pick and choose. For example Dominion does not have a card that just says "+1 Card +1 Action +{{Cost|1}}." If I made that card, it would limit what other cards I could make. So instead I just do [[Peddler variant|variations on it]]. | ..The solution to the vanilla card problem is not to do vanilla cards. If your basic version of a concept includes a bonus, you can vary the bonus and keep the cost the same. Only when you do the bonus-less version are you stuck with increasing the cost. But you can't just not do vanilla cards. You need them for how simple they are. So in the end you pick and choose. For example Dominion does not have a card that just says "+1 Card +1 Action +{{Cost|1}}." If I made that card, it would limit what other cards I could make. So instead I just do [[Peddler variant|variations on it]]. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=121.0 Complexity in Rules on | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=121.0 Complexity in Rules on Card.] |
}} | }} | ||
== Trivia == | == Trivia == | ||
=== Possibility of future vanilla cards === | === Possibility of future vanilla cards === | ||
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{{Quote | {{Quote | ||
|Text= | |Text= | ||
If you count things like {{Card|Candlestick Maker}} then maybe there could be another one; it would take me making another set with something that could use the +1 notation, and then having a reasonable vanilla-if-that-counts card to do, but those things are possible. If you count discarding and trashing somehow, sure, maybe there's another thing there that somehow hasn't happened. If you count [[Ruins]]es and {{Card|Necropolis}} then maybe. | If you count things like {{Card|Candlestick Maker}} then maybe there could be another one; it would take me making another set with something that could use the +1 notation, and then having a reasonable vanilla-if-that-counts card to do, but those things are possible. If you count discarding and trashing somehow, sure, maybe there's another thing there that somehow hasn't happened. If you count [[Ruins]]es and {{Card|Necropolis}} then maybe. | ||
− | A pure original +'s vanilla kingdom card, probably not happening. The one chance it would have is "secretly the cost is a mechanic but we somehow aren't counting that," like | + | A pure original +'s vanilla kingdom card, probably not happening. The one chance it would have is "secretly the cost is a mechanic but we somehow aren't counting that," like debt (which did have vanilla cards for a bit). The problem is picking a set of things that aren't just redundant with or strictly better/worse than existing cards. The smaller numbers are covered; the bigger numbers are normally too expensive. |
If "worth {{VP}}" counts then Empires had "double {{Card|Harem}}" for a bit. As the bottom card of a split pile, another invisible complication. | If "worth {{VP}}" counts then Empires had "double {{Card|Harem}}" for a bit. As the bottom card of a split pile, another invisible complication. |