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'''Vanilla''' cards are cards that have no effect other than some combination of +Cards, +Actions, +Buy, and +{{Cost|}}. These are the simplest card effects to understand and execute; for this reason the bulk of the game's vanilla [[Kingdom card|Kingdom cards]] are in the [[Dominion (Base Set)|base Dominion set]], whose overall theme is simplicity of effect. They are often a useful baseline of comparison for the effects of similar cards.
 
'''Vanilla''' cards are cards that have no effect other than some combination of +Cards, +Actions, +Buy, and +{{Cost|}}. These are the simplest card effects to understand and execute; for this reason the bulk of the game's vanilla [[Kingdom card|Kingdom cards]] are in the [[Dominion (Base Set)|base Dominion set]], whose overall theme is simplicity of effect. They are often a useful baseline of comparison for the effects of similar cards.
  
Many cards have vanilla bonuses in addition to their other, seemingly more interesting or unique, effects in order to make them more powerful and interesting to play. For instance, a card saying simply "Each other player gains a Curse" would be weak compared to other [[curser]]s, so {{Card|Witch}} has a "vanilla" +2 cards bonus in order to make it stronger.
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Many cards have vanilla bonuses in addition to their other, seemingly more interesting or unique, effects in order to make them more balanced and interesting to play. For instance, a card saying simply "Each other player gains a Curse" would be too weak to be useful as a [[curser]], so {{Card|Witch}} has a "vanilla" +2 cards bonus in order to make it playable.
  
 
Cards that are the simplest examples of what is seen as a larger family of cards are sometimes referred to specifically as "vanilla". For instance, {{Card|Village}} is sometimes referred to as "vanilla Village" to distinguish it from the family of other [[villages]], even though {{Card|Worker's Village}} and {{Card|Bazaar}}, both in the "village" category, are both vanilla cards themselves.
 
Cards that are the simplest examples of what is seen as a larger family of cards are sometimes referred to specifically as "vanilla". For instance, {{Card|Village}} is sometimes referred to as "vanilla Village" to distinguish it from the family of other [[villages]], even though {{Card|Worker's Village}} and {{Card|Bazaar}}, both in the "village" category, are both vanilla cards themselves.
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* ''{{Card|Great Hall}}'' and {{Card|Harem}} (from {{Set|Intrigue}}), {{Card|Monument}} (from Prosperity), and {{Card|Plunder}} (from {{Set|Empires}}) are vanilla if [[victory point|victory points]] are considered a vanilla property along with +Cards, +Actions, and so on.
 
* ''{{Card|Great Hall}}'' and {{Card|Harem}} (from {{Set|Intrigue}}), {{Card|Monument}} (from Prosperity), and {{Card|Plunder}} (from {{Set|Empires}}) are vanilla if [[victory point|victory points]] are considered a vanilla property along with +Cards, +Actions, and so on.
 
* {{Card|Candlestick Maker}}, from {{set|Guilds}}, is vanilla if [[Coffers]] are considered a vanilla property.
 
* {{Card|Candlestick Maker}}, from {{set|Guilds}}, is vanilla if [[Coffers]] are considered a vanilla property.
* {{Card|Underling}} from {{set|Allies}} is vanilla if [[Favors]] are considered vanilla.
 
 
* {{Card|Fishing Village}}, {{Card|Caravan}}, {{Card|Merchant Ship}}, and {{Card|Wharf}} (from {{Card|Seaside}}), {{card|Hireling}} (from {{set|Adventures}}), {{card|Ghost Town}} (from {{set|Nocturne}}), and {{Card|Barge}} (from Menagerie) are [[Duration]] cards that have only vanilla effects, but some or all of them take place on future turns.
 
* {{Card|Fishing Village}}, {{Card|Caravan}}, {{Card|Merchant Ship}}, and {{Card|Wharf}} (from {{Card|Seaside}}), {{card|Hireling}} (from {{set|Adventures}}), {{card|Ghost Town}} (from {{set|Nocturne}}), and {{Card|Barge}} (from Menagerie) are [[Duration]] cards that have only vanilla effects, but some or all of them take place on future turns.
* {{Card|Pawn}} and {{Card|Conspirator}}(from Intrigue), {{Card|City}} (from Prosperity), and {{card|Town}} and {{card|Emissary}} (from [[Allies]]) have only vanilla effects, but ''which'' vanilla effects they have is dependent on the circumstances in which they are played, or the player's choice.
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* {{Card|Pawn}} and {{Card|Conspirator}}(from Intrigue), {{Card|City}} (from Prosperity), and {{card|Town}} (from [[Allies]]) have only vanilla effects, but ''which'' vanilla effects they have is dependent on the circumstances in which they are played, or the player's choice.
 
* {{Card|Grand Market}} and {{Card|Peddler}} (from Prosperity), {{Card|Nomad Camp}}, {{Card|Cache}} and {{Card|Border Village}} (from [[Hinterlands]]), {{Card|Fortress}} and {{Card|Hunting Grounds}} (from Dark Ages), {{Card|Masterpiece}} (from Guilds), {{Card|Port}} and {{Card|Lost City}} (from {{Set|Adventures}}), {{Card|Emporium}}, {{Card|Rocks}} and {{Card|Villa}} (from Empires), {{Card|Blessed Village}} and {{Card|Haunted Mirror}} (from {{Set|Nocturne}}), {{Card|Silk Merchant}} (from {{Set|Renaissance}}), and {{Card|Hostelry}}, {{Card|Fisherman}}, {{Card|Destrier}}, and {{Card|Animal Fair}} (from {{Set|Menagerie}}) have special properties when you buy, gain, or trash them, or at the beginning of the game, but only vanilla effects while they are actually in your deck.
 
* {{Card|Grand Market}} and {{Card|Peddler}} (from Prosperity), {{Card|Nomad Camp}}, {{Card|Cache}} and {{Card|Border Village}} (from [[Hinterlands]]), {{Card|Fortress}} and {{Card|Hunting Grounds}} (from Dark Ages), {{Card|Masterpiece}} (from Guilds), {{Card|Port}} and {{Card|Lost City}} (from {{Set|Adventures}}), {{Card|Emporium}}, {{Card|Rocks}} and {{Card|Villa}} (from Empires), {{Card|Blessed Village}} and {{Card|Haunted Mirror}} (from {{Set|Nocturne}}), {{Card|Silk Merchant}} (from {{Set|Renaissance}}), and {{Card|Hostelry}}, {{Card|Fisherman}}, {{Card|Destrier}}, and {{Card|Animal Fair}} (from {{Set|Menagerie}}) have special properties when you buy, gain, or trash them, or at the beginning of the game, but only vanilla effects while they are actually in your deck.
 
* {{Card|Moat}} (from Dominion), {{Card|Market Square}} (from Dark Ages), {{Card|Faithful Hound}} (from Nocturne), {{Card|Sheepdog}} (from Menagerie) are all [[Reaction|Reactions]] that have only vanilla effects until revealed under the condition of their Reaction.
 
* {{Card|Moat}} (from Dominion), {{Card|Market Square}} (from Dark Ages), {{Card|Faithful Hound}} (from Nocturne), {{Card|Sheepdog}} (from Menagerie) are all [[Reaction|Reactions]] that have only vanilla effects until revealed under the condition of their Reaction.

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