Editing Village (card category)
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
Cards in ''italics'' have been removed. | Cards in ''italics'' have been removed. | ||
=== Villages with no restrictions === | === Villages with no restrictions === | ||
− | + | Typically, these cards offer +2 Actions, but there are some cards which give this effect in other ways. | |
− | * [[Dominion (base set)|Dominion]]: {{Card|Festival}}, {{Card|Village}} | + | * [[Dominion (base set)|Dominion]]: {{Card|Festival}}, {{Card|Throne Room}}, {{Card|Village}} |
* [[Intrigue]]: {{Card|Mining Village}}, {{Card|Nobles}}, {{Card|Shanty Town}} | * [[Intrigue]]: {{Card|Mining Village}}, {{Card|Nobles}}, {{Card|Shanty Town}} | ||
* [[Seaside]]: {{Card|Bazaar}}, {{Card|Fishing Village}}, {{Card|Native Village}} | * [[Seaside]]: {{Card|Bazaar}}, {{Card|Fishing Village}}, {{Card|Native Village}} | ||
* [[Alchemy]]: {{Card|University}} | * [[Alchemy]]: {{Card|University}} | ||
− | * [[Prosperity]]: {{Card|City}}, {{Card|Worker's Village}} | + | * [[Prosperity]]: {{Card|City}}, {{Card|King's Court}}, {{Card|Worker's Village}} |
− | * [[Cornucopia]]: | + | * [[Cornucopia]]: {{Card|Farming Village}}, {{Card|Hamlet}} |
* [[Hinterlands]]: {{Card|Border Village}}, {{Card|Inn}} | * [[Hinterlands]]: {{Card|Border Village}}, {{Card|Inn}} | ||
* [[Dark Ages]]: {{Card|Bandit Camp}}, {{Card|Fortress}}, {{Card|Squire}}, {{Card|Wandering Minstrel}} | * [[Dark Ages]]: {{Card|Bandit Camp}}, {{Card|Fortress}}, {{Card|Squire}}, {{Card|Wandering Minstrel}} | ||
* [[Guilds]]: {{Card|Plaza}} | * [[Guilds]]: {{Card|Plaza}} | ||
− | * [[ | + | * [[Adventures]]: {{Card|Champion}}, {{Card|Coin of the Realm}}, {{Card|Lost City}}, {{Card|Port}}, {{Card|Royal Carriage}} |
− | + | * [[Empires]]: {{Card|Bustling Village}}, {{Card|City Quarter}}, {{Card|Crown}}, {{Card|Encampment}}, {{Card|Villa}} | |
− | * [[Empires]]: {{Card|Bustling Village}}, {{Card|City Quarter}}, {{Card|Encampment}}, {{Card|Villa}} | + | |
* [[Nocturne]]: {{Card|Blessed Village}}, {{Card|Cursed Village}}, {{Card|Ghost Town}} | * [[Nocturne]]: {{Card|Blessed Village}}, {{Card|Cursed Village}}, {{Card|Ghost Town}} | ||
* [[Renaissance]]: {{card|Hideout}}, {{Card|Mountain Village}} | * [[Renaissance]]: {{card|Hideout}}, {{Card|Mountain Village}} | ||
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}}, {{card|Hunting Lodge}}, {{Card|Village Green}}, {{Way|Way of the Ox}} | * [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}}, {{card|Hunting Lodge}}, {{Card|Village Green}}, {{Way|Way of the Ox}} | ||
− | * [[Allies]]: {{Card|Capital City}}, {{Card|Merchant Camp}}, {{Card| | + | * [[Allies]]: {{Card|Capital City}}, {{Card|Merchant Camp}}, {{Card|Specialist}}, {{Card|Town}} |
− | + | ||
* [[Promo]]: {{Card|Walled Village}} | * [[Promo]]: {{Card|Walled Village}} | ||
− | + | {{Card|Throne Room}} and its variants ({{Card|Crown}}, {{Card|Royal Carriage}}, {{Card|Specialist}}, {{Card|King's Court}}) are definitely villages, even though it may not be obvious at first. The effects of these cards will enable the same types of decks that other villages do. For more detailed insight into this concept, see [[Throne Room variant#Throne Room's Village Effect|here]]. | |
− | + | === Villages that need extra effort or support === | |
+ | These cards are definitely villages, but you have to jump through some hoops to get the effect. | ||
− | + | For some people it may be useful to think of these cards separately than the above list because you have to go through an explicit check to make sure it actually works on a given kingdom, other people don’t see it that way. | |
− | + | ||
− | + | ||
− | + | ||
− | + | * With {{Card|Prince}}, there has to be an action that can cost {{Cost|4}} or less, or else the effect doesn’t work. | |
− | * With {{Card|Prince}}, there has to be an | + | |
* With {{Card|Diplomat}}, there needs to be a way to have 5 or fewer cards in hand after playing it, or else the effect doesn’t work. | * With {{Card|Diplomat}}, there needs to be a way to have 5 or fewer cards in hand after playing it, or else the effect doesn’t work. | ||
* With {{Card|Golem}}, there needs to be some other [[non-terminal]] on the board for the effect to work past the first play of Golem. | * With {{Card|Golem}}, there needs to be some other [[non-terminal]] on the board for the effect to work past the first play of Golem. | ||
− | * | + | * For {{Card|Herald}}, {{Card|Ironmonger}}, and {{project|Piazza}}, you need to have enough Action cards in your deck to reveal an Action card often enough to get the effect a useful amount of times. |
− | + | ||
− | + | ||
* With {{Event|Lost Arts}} and {{Card|Teacher}} you typically need a non-terminal Action to apply the [[Adventures tokens|+1 Action token]], otherwise you are restricted to extra copies of only one type of [[terminal]] (the one you apply the token to). | * With {{Event|Lost Arts}} and {{Card|Teacher}} you typically need a non-terminal Action to apply the [[Adventures tokens|+1 Action token]], otherwise you are restricted to extra copies of only one type of [[terminal]] (the one you apply the token to). | ||
− | * {{Card|Conclave}} only gives a village effect if you can play an Action you do not have a copy of in play, so in practice, it only works if you have enough different Actions in your deck | + | * {{Card|Conclave}} only gives a village effect if you can play an Action you do not have a copy of in play, so in practice, it only works if you have enough different Actions in your deck. |
− | + | ||
* With {{Card|Royal Galley}}, there needs to be some non-terminal, non-Duration card on the board. | * With {{Card|Royal Galley}}, there needs to be some non-terminal, non-Duration card on the board. | ||
− | * {{Project|Academy}} gives villagers whenever actions are gained and so usually requires a way to gain non-terminal actions | + | * {{Project|Academy}} gives villagers whenever actions are gained and so usually requires a way to gain non-terminal actions which is often achievable with [[+Buy]] or [[gainer]]s, especially {{Card|Horse}} [[gainer]]s like {{Card|Cavalry}}. |
* {{Card|Procession}}, {{Card|Sacrifice}}, {{card|Recruiter}}, and {{card|Broker}} can require you to trash cards you might prefer to keep in order to get the village effect. | * {{Card|Procession}}, {{Card|Sacrifice}}, {{card|Recruiter}}, and {{card|Broker}} can require you to trash cards you might prefer to keep in order to get the village effect. | ||
+ | * {{Card|Madman}} works great when played, but it’s a one-shot and in order to get more of them, you have to not buy any cards on a turn, which is a very high cost. | ||
* {{card|Paddock}} only becomes a village when two [[supply]] piles are empty and so the game is likely nearly over. | * {{card|Paddock}} only becomes a village when two [[supply]] piles are empty and so the game is likely nearly over. | ||
− | * {{Event|Toil}}, {{Card|Scepter}}, and {{Ally|Market Towns}} allow you to play additional Actions, but only in your Buy phase. This puts some limits on what you can usefully play with them | + | * {{Event|Toil}}, {{Card|Scepter}}, and {{Ally|Market Towns}} allow you to play additional Actions, but only in your Buy phase. This puts some limits on what you can usefully play with them. |
− | + | ||
− | + | ||
− | + | ||
=== Villages offering limited terminal space === | === Villages offering limited terminal space === | ||
− | These cards are villages | + | These cards are definitely villages, and are often easy to use as such, but are only available in very limited numbers or have some other restriction that means you can only play one or very few extra terminals per turn. |
When given a kingdom with only these villages, it can be useful to go through the line of reasoning for when there are no villages, but modify it with the limiting factor — “What can I do when I can only play 2 terminals per turn?” instead of just one per turn, for example. | When given a kingdom with only these villages, it can be useful to go through the line of reasoning for when there are no villages, but modify it with the limiting factor — “What can I do when I can only play 2 terminals per turn?” instead of just one per turn, for example. | ||
− | |||
* {{Card|Crossroads}} will only allow two additional terminal actions per turn. | * {{Card|Crossroads}} will only allow two additional terminal actions per turn. | ||
− | * {{Card| | + | * {{Card|Dame Molly}} only allows for one additional terminal action per turn; and on top of that she can sometimes be lower in the pile or your opponents could get her instead. Plus, she dies to other {{Card|Knights}}. |
− | + | * {{Card|Necropolis}} and {{Card|Trusty Steed}} are villages you can (usually) only get one copy of, allowing you only one additional terminal action per turn. Similarly, you can have only one {{Project|Barracks}} which therefore lets you play only one extra terminal. | |
− | + | ||
* {{Card|Sauna}}/{{Card|Avanto}}, as a split pile, is difficult to get a lot of, so the number of terminals that can realistically be played is limited by that and the fact that sometimes it can be difficult to line them up properly and get maximum value. | * {{Card|Sauna}}/{{Card|Avanto}}, as a split pile, is difficult to get a lot of, so the number of terminals that can realistically be played is limited by that and the fact that sometimes it can be difficult to line them up properly and get maximum value. | ||
− | * {{Card|Disciple}} | + | * {{Card|Disciple}} and {{Card|Ghost}} can be hard to get in multiples and there is a limited supply of them. |
* {{Card|Acting Troupe}} is a [[one-shot]]; it gives you a bunch of [[villagers]] that can be used for +Actions whenever you want, but once you've used them up, you're out of +Actions. | * {{Card|Acting Troupe}} is a [[one-shot]]; it gives you a bunch of [[villagers]] that can be used for +Actions whenever you want, but once you've used them up, you're out of +Actions. | ||
* {{Card|Snowy Village}} gives you a lot of actions, but prevents you from getting any ''more'' Actions after that. | * {{Card|Snowy Village}} gives you a lot of actions, but prevents you from getting any ''more'' Actions after that. | ||
− | * {{ | + | * {{Card|Tactician}} and {{card|Lich}} typically only let you move extra terminal space around and also offer very limited extra terminal space because you can typically only play {{Card|Tactician}} per turn and {{card|Lich}} is hard to get in multiples and very expensive to use, costing a turn. |
− | + | ||
− | + | ||
== Cards Gallery == | == Cards Gallery == | ||
− | === Villages | + | === Villages with no restrictions === |
− | {{CardImage|Bandit Camp}}{{CardImage|Bazaar}}{{CardImage|Blessed Village}}{{CardImage|Border Village}}{{CardImage|Bustling Village}}{{CardImage|Capital City}}{{CardImage|Champion}}{{CardImage|City}}{{CardImage|City Quarter}}{{CardImage|Coin of the Realm}}{{CardImage|Crown}}{{CardImage|Cursed Village}}{{CardImage|Encampment}}{{CardImage|Farming Village}}{{CardImage|Festival}}{{CardImage|Fishing Village}}{{CardImage|Fortress}}{{CardImage|Ghost Town}}{{CardImage|Hamlet}}{{CardImage|Hideout}}{{CardImage|Hostelry}}{{CardImage|Hunting Lodge}}{{CardImage|Inn}}{{CardImage|King's_Court}}{{CardImage|Lost City | + | {{CardImage|Bandit Camp}}{{CardImage|Bazaar}}{{CardImage|Blessed Village}}{{CardImage|Border Village}}{{CardImage|Bustling Village}}{{CardImage|Capital City}}{{CardImage|Champion}}{{CardImage|City}}{{CardImage|City Quarter}}{{CardImage|Coin of the Realm}}{{CardImage|Crown}}{{CardImage|Cursed Village}}{{CardImage|Encampment}}{{CardImage|Farming Village}}{{CardImage|Festival}}{{CardImage|Fishing Village}}{{CardImage|Fortress}}{{CardImage|Ghost Town}}{{CardImage|Hamlet}}{{CardImage|Hideout}}{{CardImage|Hostelry}}{{CardImage|Hunting Lodge}}{{CardImage|Inn}}{{CardImage|King's_Court}}{{CardImage|Lost City}}{{CardImage|Merchant Camp}}{{CardImage|Mining Village}}{{CardImage|Mountain Village}}{{CardImage|Native Village}}{{CardImage|Nobles}}{{CardImage|Plaza}}{{CardImage|Port}}{{CardImage|Royal Carriage}}{{CardImage|Shanty Town}}{{CardImage|Specialist}}{{CardImage|Squire}}{{CardImage|Throne Room}}{{CardImage|Town}}{{CardImage|University}}{{CardImage|Villa}}{{CardImage|Village}}{{CardImage|Village Green}}{{CardImage|Walled Village}}{{CardImage|Wandering Minstrel}}{{CardImage|Worker's Village}}{{LandscapeImage|Way of the Ox}} |
=== Villages that need extra effort or support === | === Villages that need extra effort or support === | ||
− | {{CardImage|Broker}}{{CardImage|Conclave}}{{CardImage|Diplomat}}{{CardImage|Golem}}{{CardImage|Herald}}{{CardImage|Ironmonger}}{{CardImage| | + | {{CardImage|Broker}}{{CardImage|Conclave}}{{CardImage|Diplomat}}{{CardImage|Golem}}{{CardImage|Herald}}{{CardImage|Ironmonger}}{{CardImage|Madman}}{{CardImage|Prince}}{{CardImage|Procession}}{{CardImage|Recruiter}}{{CardImage|Royal Galley}}{{CardImage|Sacrifice}}{{CardImage|Scepter}}{{CardImage|Teacher}}{{LandscapeImage|Academy}}{{LandscapeImage|Lost Arts}}{{LandscapeImage|Market Towns}}{{LandscapeImage|Piazza}}{{LandscapeImage|Toil}}{{LandscapeImage|Summon}} |
=== Villages offering limited terminal space === | === Villages offering limited terminal space === | ||
− | {{CardImage|Acting Troupe}}{{CardImage|Crossroads}}{{CardImage|Dame Molly}}{{CardImage|Disciple}}{{CardImage|Ghost}}{{CardImage|Lich}}{{CardImage| | + | {{CardImage|Acting Troupe}}{{CardImage|Crossroads}}{{CardImage|Dame Molly}}{{CardImage|Disciple}}{{CardImage|Ghost}}{{CardImage|Lich}}{{CardImage|Necropolis}}{{CardImage|Paddock}}{{CardImage|Sauna}}{{CardImage|Avanto}}{{CardImage|Snowy Village}}{{CardImage|Tactician}}{{CardImage|Trusty Steed}}{{LandscapeImage|Barracks}} |
== Trivia == | == Trivia == |