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Because it relies on actions for the cursing effect, Witch's Hut is strongest when you can avoid purchasing any [[treasure]] and instead build up to buying one or more through [[virtual coin]], ideally non-terminal actions as you can then play them before playing this card. The idea is that you want every purchased card both to bring you closer to buying Witch's Hut and to make Witch's Hut more likely to activate when it is played. Ideally your purchased cards will provide a net gain of +Action so that you can play multiple Witch's Huts in one turn.
 
Because it relies on actions for the cursing effect, Witch's Hut is strongest when you can avoid purchasing any [[treasure]] and instead build up to buying one or more through [[virtual coin]], ideally non-terminal actions as you can then play them before playing this card. The idea is that you want every purchased card both to bring you closer to buying Witch's Hut and to make Witch's Hut more likely to activate when it is played. Ideally your purchased cards will provide a net gain of +Action so that you can play multiple Witch's Huts in one turn.
  
{{Card|Pawn}} is a great synergy, cheap and offering virtual coin and +Buy, allowing you to quickly pack your deck with actions. {{Card|Peddler}} is good and can often be purchased cheaply in decks aiming to optimize a Witch's Hut strategy. {{Card|Caravan Guard}} provides non-terminal virtual coin, and its special effect is more likely to activate if other players also have Witch's Hut. {{Card|Oasis}} is a powerful and cheap non-terminal virtual coin whose discarding effect is unlikely to harm you if you have curses in the deck. {{Card|Settlers}} is excellent as long as your deck still contains some copper. Some [[villages]] can synergize with this card, probably the strongest are {{Card|Fishing Village}} which provides an abundance of actions as well as virtual coin, and {{Card|Harbor Village}} which synergizes with other virtual coin. {{Card|Hamlet}} is also good, as it is cheap its discarding probably will not harm you much as you will probably gain curses.
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{{Card|Pawn}} is a great synergy, cheap and offering virtual coin and +Buy, allowing you to quickly pack your deck with actions. {{Card|Peddler}} is good and can often be purchased cheaply in decks aiming to optimize a Witch's Hut strategy. {{Card|Caravan Guard}} provides non-terminal virtual coin, and its special effect is more likely to activate if other players also have Witch's Hut. {{Card|Oasis}} is a powerful and cheap non-terminal virtual coin whose discarding effect is unlikely to harm you if you have curses in the deck. {{Card|Settlers}} is excellent as long as your deck still contains some copper. Some [[villages]] can synergize with this card, probably the strongest are {{Card|Fishing Village}} which provides an abundance of actions as well as virtual coin, and {{Card|Harbor Village}} which synergizes with other virtual coin. {{Card|Hamlet}} is also good, as it is cheap its discarding probably will not harming you much as you will probably gain curses.
 
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Additional synergy cards include {{Card|Weaver}} or {{Card|Trail}} which get played when discarded effectively giving you its benefits and contributing to the discarded action count.  
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Although it alone does not facilitate Witch's Hut, {{Card|Conspirator}} is usually a good addition to decks built around this strategy. {{Card|Lighthouse}} also provides these same benefits, but it effectively blocks the attack. Because of the strong synergy, however, on a board with both Witch's Hut and Lighthouse, the purchase of multiple Lighthouses is almost mandatory.
 
Although it alone does not facilitate Witch's Hut, {{Card|Conspirator}} is usually a good addition to decks built around this strategy. {{Card|Lighthouse}} also provides these same benefits, but it effectively blocks the attack. Because of the strong synergy, however, on a board with both Witch's Hut and Lighthouse, the purchase of multiple Lighthouses is almost mandatory.
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Witch's Hut plays differently depending on whether or not there are good trashers, but the presence of good trashers typically doesn't make it a better or worse buy. In a game with Witch's Hut, good enablers, and trashers on the board, however, buying trashing is typically mandatory: if you don't, you'll end up with curses, and you'll be more likely to lose the race to match up your Witch's Hut with actions and thus lose the cursing race. A particularly nice card that synergizes with Witch's Hut in multiple ways is {{Card|Sailor}}, which provides +1 Action, and Virtual Coin and trashing on the coming turn. It is especially strong in the presence of other durations but can be worthwhile as a combo with Witch's Hut even in their absence; in this case it can still be used to buy and then play a copy of itself.
 
Witch's Hut plays differently depending on whether or not there are good trashers, but the presence of good trashers typically doesn't make it a better or worse buy. In a game with Witch's Hut, good enablers, and trashers on the board, however, buying trashing is typically mandatory: if you don't, you'll end up with curses, and you'll be more likely to lose the race to match up your Witch's Hut with actions and thus lose the cursing race. A particularly nice card that synergizes with Witch's Hut in multiple ways is {{Card|Sailor}}, which provides +1 Action, and Virtual Coin and trashing on the coming turn. It is especially strong in the presence of other durations but can be worthwhile as a combo with Witch's Hut even in their absence; in this case it can still be used to buy and then play a copy of itself.
 
 
== Versions ==
 
== Versions ==
 
===English versions===
 
===English versions===

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