Terminal

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(Created page with "A '''terminal action''' is an Action card that does not give +Action when played. Terminals tend to have powerful effects, but only one can be played per turn without the ...")
 
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A '''terminal action''' is an [[Action]] card that does not give +Action when played. Terminals tend to have powerful effects, but only one can be played per turn without the use of [[villages]]. A central strategic principle, therefore, revolves understanding how many terminals your deck can support and not overbuying them.
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A '''terminal action''' is an [[Action]] card that does not give +Action when played. Terminals tend to have powerful effects, but only one can be played per turn without the use of [[villages]]. A central strategic principle, therefore, revolves around understanding how many terminals your deck can support and not overbuying them.
  
 
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Revision as of 15:17, 7 November 2012

A terminal action is an Action card that does not give +Action when played. Terminals tend to have powerful effects, but only one can be played per turn without the use of villages. A central strategic principle, therefore, revolves around understanding how many terminals your deck can support and not overbuying them.


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