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  • ...our deck and [[junking attack|junked]] your opponents. It is frequently an important purchase in the [[opening]], since getting rid of your starting cards and s ===External strategy articles===
    13 KB (2,025 words) - 18:53, 26 March 2024
  • ...ful bonuses when you gain it using certain [[Workshop variant]]s: the most important case of this is with {{Card|Groom}}, which enables a powerful [[rush (strat ===External strategy articles===
    9 KB (1,289 words) - 10:28, 25 December 2023
  • ...enefit beyond the attack, and therefore its strength rests entirely on how important that attack is in a particular [[Kingdom]]. {{Card|Curse|Cursing}} your opp ===External strategy articles===
    7 KB (1,095 words) - 10:56, 25 December 2023
  • ...he topdecked cards. With Ghost Ship in the [[Kingdom]], it is usually very important to achieve [[deck control]], usually via strong draw, as soon as possible, ===External strategy articles===
    9 KB (1,440 words) - 10:59, 25 December 2023
  • ...r excess hand size into {{Cost}}. Especially when using these cards, it is important to remember that Tactician needs to discard at least one card to activate i ===External strategy articles===
    13 KB (1,912 words) - 10:39, 25 December 2023
  • ... powerful draw means that prioritising early trashing may be slightly less important than it typically is. Obtaining a Wharf quickly is often important, and its presence may be a good reason to prioritise generating {{Cost|5}}
    8 KB (1,168 words) - 10:43, 25 December 2023
  • ...iple-of-three threshold needed to score more. The latter can be especially important if you need to score more to fend off a [[three-pile ending|pileout]] (e.g. ===External strategy articles===
    8 KB (1,156 words) - 15:55, 10 June 2024
  • An important question to answer when evaluating Possession in a given game is how much b It is important to note that the impact of Possession varies according to the efficiency of
    30 KB (4,947 words) - 15:49, 10 June 2024
  • ... and whether to go for an [[Engine]]-like or Big Money-like strategy is an important strategic choice on many Dominion boards. [[Image:Gold-new.jpg|thumb|right|200px|[[Gold]], usually the most important card in BM decks.]]
    24 KB (4,243 words) - 05:34, 10 June 2024
  • ...st|instead]] of a {{Card|Silver}}, which means you’re less likely to hit important price points than someone who skips Loan. If {{Card|Silver}} is your other ...ve no more Treasures in your draw pile and some in your discard, it can be important to choose not to play Loan so that you can [[shuffle management|shuffle]] t
    10 KB (1,634 words) - 14:47, 3 May 2024
  • ... one of these things, as the resulting interaction could end up being very important. ===External strategy articles===
    9 KB (1,390 words) - 18:55, 7 August 2023
  • Monument is most important when the amount of {{VP}} it provides is large relative to the other [[gree ...[opportunity cost]] is only a {{Card|Silver}}). Monument is unlikely to be important when the Kingdom offers a way to take many {{VP}} very quickly; in the extr
    6 KB (909 words) - 13:17, 18 August 2023
  • Mint is a [[terminal]] [[Treasure]] [[gainer]] with a relatively important on-gain [[thinning]] effect. If the [[Kingdom]] offers more convenient ways ...ol]], but because it can remove a large portion of your payload, it can be important to have a way to restore this to be able to afford price points and continu
    15 KB (2,323 words) - 09:12, 16 March 2024
  • ... or impossible. Attacking and scoring with this card is still likely to be important throughout the game; an early Goons may still be useful, and you may want m ===External strategy articles===
    17 KB (2,780 words) - 15:06, 11 August 2023
  • ... rapidly, but contesting the Grand Market [[glossary#S|split]] may also be important in and of itself, because having a large number of them provides significan ===External strategy articles===
    9 KB (1,349 words) - 23:15, 13 January 2024
  • ===External strategy articles=== ...eard it here. The game has so much nuance; no particular instance of it is important. And I mean the last few expansions have no when-buy; I have been on this p
    12 KB (1,846 words) - 09:27, 16 March 2024
  • ...lk in most cases, the pile may empty very quickly in some games, making it important to monitor for possible [[three-pile ending|pileout]] opportunities. As a s ===External strategy articles===
    11 KB (1,597 words) - 17:24, 22 January 2024
  • ... for every multiple of five uniques, keeping track of how many you have is important for evaluating whether these maneuvers will net {{VP}}. ===External strategy articles===
    14 KB (2,123 words) - 13:03, 16 July 2022
  • ... likely to have a hand containing exclusively [[junk]]) is often even more important than with other sources of [[thinning]]. Therefore, the ability to gain it ===External strategy articles===
    9 KB (1,423 words) - 09:27, 18 January 2024
  • # Other times, Death Cart is important for the Ruins it gains. For example, this may be useful to access a strong Although it's rare for this to be an important consideration, the presence of Death Cart does make it very likely that [[+
    10 KB (1,585 words) - 19:14, 25 January 2024

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