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== Action cards == | == Action cards == | ||
− | '''Action cards''' are a [[type]] of card. By default, unlike [[Treasure]] cards, each player may play only one Action card on a turn; however, many Action cards | + | '''Action cards''' are a [[type]] of card. The large majority of [[Kingdom card|Kingdom cards]] are Action cards. By default, unlike [[Treasure]] cards, each player may play only one Action card on a turn; however, many Action cards provide you with the right to play additional Action cards on the same turn. Action cards may have a wide variety of effects, from [[vanilla]] bonuses to [[attack|attacking]] other players to rearranging cards in the deck. |
Action cards are frequently referred to simply as "Actions"; whether the term "Action" refers to Action cards or the meaning below is usually clear from context. | Action cards are frequently referred to simply as "Actions"; whether the term "Action" refers to Action cards or the meaning below is usually clear from context. | ||
− | Action cards have "Action" written on the bottom, and they ordinarily have a white border, unless another type ([[Reaction]], [[Duration]], [[Ruins]], [[Reserve]]) supersedes that. If an Action card also has another fundamental type ([[Victory | + | Action cards have "Action" written on the bottom, and they ordinarily have a white border, unless another type ([[Reaction]], [[Duration]], [[Ruins]], [[Reserve]]) supersedes that. If an Action card also has another fundamental type ([[Victory]], [[Shelter]]), the border is split between white and the color of the other type. |
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− | + | ||
== Actions remaining == | == Actions remaining == | ||
− | A player starts their turn with the right to play only one Action card from their hand. Some Action cards, however, grant '''+1 Action''' or '''+2 Actions''' (in some cases even more) when played, allowing a player to play additional Action cards on the same turn. This is referred to as increasing that player's "number of actions" available. Action cards that have this effect are called [[non-terminal]], while Actions that do not grant '''+1 Action''' (or more) are [[terminal]]. A deck that has the ability to play multiple terminal Action cards on a turn is said to have increased [[terminal space]] | + | A player starts their turn with the right to play only one Action card from their hand. Some Action cards, however, grant '''+1 Action''' or '''+2 Actions''' (in some cases even more) when played, allowing a player to play additional Action cards on the same turn. This is referred to as increasing that player's "number of actions" available. Action cards that have this effect are called [[non-terminal]], while Actions that do not grant '''+1 Action''' (or more) are [[terminal]]. A deck that has the ability to play multiple terminal Action cards on a turn is said to have increased [[terminal space]]. |
== Action phase == | == Action phase == | ||
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:To play an Action, the player takes an Action card from his hand and lays it face-up in his play area. He announces which card he is playing and follows the instructions written on that card from top to bottom. The player may still play an Action card even if he is not able to do everything the Action card tells him to do; but the player must do as much as he can. Furthermore, the player must fully resolve an Action card before playing another one (if he is able to play another Action card). Detailed information about card abilities can be found in the card descriptions at the end of these rules. Any Action cards played remain in the player’s play area until the Clean-up phase of the turn unless otherwise indicated on the card. The Action phase ends when the player cannot or chooses not to play any more Action cards. Generally, a player can only play Action cards during the Action phase of his turn. However, Reaction cards are an exception to this rule as they can be used at other times. | :To play an Action, the player takes an Action card from his hand and lays it face-up in his play area. He announces which card he is playing and follows the instructions written on that card from top to bottom. The player may still play an Action card even if he is not able to do everything the Action card tells him to do; but the player must do as much as he can. Furthermore, the player must fully resolve an Action card before playing another one (if he is able to play another Action card). Detailed information about card abilities can be found in the card descriptions at the end of these rules. Any Action cards played remain in the player’s play area until the Clean-up phase of the turn unless otherwise indicated on the card. The Action phase ends when the player cannot or chooses not to play any more Action cards. Generally, a player can only play Action cards during the Action phase of his turn. However, Reaction cards are an exception to this rule as they can be used at other times. | ||
− | {{Card|Villa}} | + | {{Card|Villa}} and {{Card|Cavalry}} can return the player from their Buy phase to their Action phase. |
== Cards that interact with Action cards == | == Cards that interact with Action cards == | ||
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* [[Menagerie (expansion)|Menagerie]]: {{Card|Mastermind}}, {{Event|Delay}}, {{Event|Gamble}}, {{Event|Toil}}, {{Event|March}}, {{Way|Way of the Turtle}} | * [[Menagerie (expansion)|Menagerie]]: {{Card|Mastermind}}, {{Event|Delay}}, {{Event|Gamble}}, {{Event|Toil}}, {{Event|March}}, {{Way|Way of the Turtle}} | ||
* [[Allies]]: {{Card|Courier}}, {{Card|Royal Galley}}, {{Card|Contract}}, {{card|Elder}}, {{Ally|City-state}}, {{Ally|Market Towns}} | * [[Allies]]: {{Card|Courier}}, {{Card|Royal Galley}}, {{Card|Contract}}, {{card|Elder}}, {{Ally|City-state}}, {{Ally|Market Towns}} | ||
− | |||
* [[Promo]]: {{Card|Sauna}}/{{Card|Avanto}}, {{Card|Prince}}, {{Event|Summon}}, {{Card|Captain}} | * [[Promo]]: {{Card|Sauna}}/{{Card|Avanto}}, {{Card|Prince}}, {{Event|Summon}}, {{Card|Captain}} | ||
===Action gainers=== | ===Action gainers=== | ||
− | These are [[gainer]]s that can | + | These are [[gainer]]s that can only gain Action cards. |
− | * {{Card|Lurker}}, {{Card|University}}, {{Card|Procession}}, {{Card|Stonemason}}, {{Card|Disciple}}, {{Event|Advance}}, {{Event|Populate}}, {{Card|Acolyte}}, {{Card|Specialist}}, {{card|Sunken Treasure}}, {{Card|Swap}}, {{Ally|Woodworkers' Guild}} | + | * {{Card|Lurker}}, {{Card|University}}, {{Card|Procession}}, {{Card|Stonemason}}, {{Card|Disciple}}, {{Event|Advance}}, {{Event|Populate}}, {{Card|Acolyte}}, {{Card|Specialist}} (can also gain [[Treasure]]s), {{card|Sunken Treasure}}, {{Card|Swap}}, {{Ally|Woodworkers' Guild}} |
* {{Card|Death Cart}}, {{Card|Cultist}}, and {{Card|Marauder}} gain [[Ruins]]. | * {{Card|Death Cart}}, {{Card|Cultist}}, and {{Card|Marauder}} gain [[Ruins]]. | ||
* {{Card|Rats}}, {{Card|Magpie}}, {{Card|Port}}, and {{Card|Experiment}} gain additional copies of themselves. | * {{Card|Rats}}, {{Card|Magpie}}, {{Card|Port}}, and {{Card|Experiment}} gain additional copies of themselves. | ||
* For {{Card|Horse}} gainers, see [[Horse#List of cards that gain Horses|here]]. | * For {{Card|Horse}} gainers, see [[Horse#List of cards that gain Horses|here]]. | ||
− | * {{Event|Transport}} does not gain cards but lets you acquire Action cards in a similar manner. | + | * {{Event|Transport}} does not gain cards but lets you acquire Action cards in a similar manner. |
− | + | ||
===Action trashers=== | ===Action trashers=== | ||
− | These are [[trasher]]s that can | + | These are [[trasher]]s that can only trash Action cards. |
− | * {{Card|Lurker}}, {{Card|Death Cart}}, {{Card|Procession}}, {{Card|Graverobber}}, {{Event|Advance}}, {{Card|Zombie Apprentice}}, {{Card|Animal Fair}}, {{Card|Acolyte}}, {{Ally|Woodworkers' Guild | + | * {{Card|Lurker}}, {{Card|Death Cart}}, {{Card|Procession}}, {{Card|Graverobber}}, {{Event|Advance}}, {{Card|Zombie Apprentice}}, {{Card|Animal Fair}},{{Card|Acolyte}}, {{Ally|Woodworkers' Guild}} |
===Cards that interact with Action cards that are played or in play=== | ===Cards that interact with Action cards that are played or in play=== | ||
− | * {{Card|Conspirator}}, {{Card|Peddler}}, {{Card|Scheme}}, {{Card|Coin of the Realm}}, {{Card|Champion}}, {{Card|Emporium}}, {{Card|Enchantress}}, {{Card|Fortune}}, {{Landmark|Colonnade}}, {{Card|Improve}}, {{Artifact|Horn}}, {{Artifact|Lantern}}, {{Card|Warlord}}, {{Ally|Fellowship of Scribes}}, {{Card|Walled Village | + | * {{Card|Conspirator}}, {{Card|Peddler}}, {{Card|Scheme}},{{Card|Coin of the Realm}}, {{Card|Champion}}, {{Card|Emporium}}, {{Card|Enchantress}}, {{Card|Fortune}}, {{Landmark|Colonnade}}, {{Card|Improve}}, {{Artifact|Horn}}, {{Artifact|Lantern}}, {{Card|Warlord}}, {{Ally|Fellowship of Scribes}}, {{Card|Walled Village}} |
* All [[Way]]s. | * All [[Way]]s. | ||
===Cards that interact with Action cards in decks=== | ===Cards that interact with Action cards in decks=== | ||
− | * {{Card|Library}}, {{Card|Scrying Pool}}, {{Card|Rabble}}, {{Card|Farming Village}}, {{Card|Wandering Minstrel}}, {{Hex|Famine}}, {{Card|Border Guard}}, {{Card|Hunter | + | * {{Card|Library}}, {{Card|Scrying Pool}}, {{Card|Rabble}}, {{Card|Farming Village}}, {{Card|Wandering Minstrel}}, {{Hex|Famine}}, {{Card|Border Guard}}, {{Card|Hunter}} |
===Cards that interact with Action cards in hands=== | ===Cards that interact with Action cards in hands=== | ||
− | * {{Card|Shanty Town}}, {{Card|City Quarter | + | * {{Card|Shanty Town}}, {{Card|City Quarter}}, {{Landmark|Arena}}, {{Card|Haunted Mirror}}, {{Hex|Fear}} |
===Card that interact with Action cards in discard piles=== | ===Card that interact with Action cards in discard piles=== | ||
− | * {{Card|Inn}}, {{Card|Bustling Village}}, {{Card|Herald | + | * {{Card|Inn}}, {{Card|Bustling Village}}, {{Card|Herald}} |
===Cards that interact with Actions in the Supply=== | ===Cards that interact with Actions in the Supply=== | ||
* Cards that add [[token]]s to Action [[supply]] piles: {{Event|Ferry}}, {{Event|Plan}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}, {{Card|Teacher}}, {{Landmark|Defiled Shrine}} | * Cards that add [[token]]s to Action [[supply]] piles: {{Event|Ferry}}, {{Event|Plan}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}, {{Card|Teacher}}, {{Landmark|Defiled Shrine}} | ||
− | * Other: {{Card|Quarry}}, {{Card|Lurker}}, {{Event|Inheritance}}, {{Card|Gladiator}}, {{Event|Transport}}, {{Event|Invest}}, {{Card|Swap | + | * Other: {{Card|Quarry}}, {{Card|Lurker}}, {{Event|Inheritance}}, {{Card|Gladiator}}, {{Event|Transport}}, {{Event|Invest}}, {{Card|Swap}} |
===Cards that interact with Actions being gained=== | ===Cards that interact with Actions being gained=== | ||
− | * {{Landmark|Defiled Shrine}}, {{Landmark|Colonnade}}, {{Project|Academy}}, {{Card|Gatekeeper}}, {{Event|Invest | + | * {{Landmark|Defiled Shrine}}, {{Landmark|Colonnade}}, {{Project|Academy}}, {{Card|Gatekeeper}}, {{Event|Invest}} |
===Cards that score through Action cards=== | ===Cards that score through Action cards=== | ||
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===Cards where the effect depends on the type(s) of another card=== | ===Cards where the effect depends on the type(s) of another card=== | ||
These cards reference the [[type]](s) of another card to determine their effect. They will have a different effect if the referenced card is an Action than if it is a [[Treasure]]. | These cards reference the [[type]](s) of another card to determine their effect. They will have a different effect if the referenced card is an Action than if it is a [[Treasure]]. | ||
− | * {{Card|Ironworks}}, {{Card|Replace}}, {{Card|Transmute}}, {{Card|Ironmonger}}, {{Card|Sacrifice}}, {{Card|Groom | + | * {{Card|Ironworks}}, {{Card|Replace}}, {{Card|Transmute}}, {{Card|Ironmonger}}, {{Card|Sacrifice}}, {{Card|Groom}} |
== Trivia == | == Trivia == |