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|release = May 2010 | |release = May 2010 | ||
|coverartist = [[Claus Stefan]] | |coverartist = [[Claus Stefan]] | ||
− | |rulebook = | + | |rulebook = http://www.riograndegames.com/uploads/Game/Game_356_gameRules.pdf |
}} | }} | ||
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*** '''Example:''' {{Card|Swindler}} (from {{Set|Intrigue|Dominion: Intrigue}}) trashes a card, and has the player who lost it gain a card with the same cost. If {{Card|Swindler}} trashes a card costing {{Cost|3P}}, that player will gain another card costing exactly {{Cost|3P}}. | *** '''Example:''' {{Card|Swindler}} (from {{Set|Intrigue|Dominion: Intrigue}}) trashes a card, and has the player who lost it gain a card with the same cost. If {{Card|Swindler}} trashes a card costing {{Cost|3P}}, that player will gain another card costing exactly {{Cost|3P}}. | ||
− | == Flavor | + | == Flavor == |
{{Quote| | {{Quote| | ||
|Text=There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. It's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think where you would put all the lead or what you will do with the lead. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress. | |Text=There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. It's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think where you would put all the lead or what you will do with the lead. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[ | + | |Source=[http://riograndegames.com/Game/356-Dominion-Alchemy the Alchemy rulebook] |
}} | }} | ||
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== Mechanics == | == Mechanics == | ||
{{Quote| | {{Quote| | ||
|Text=This is the 3rd expansion to Dominion. It adds 12 new [[Kingdom]] cards to Dominion, plus a new resource, {{Card|Potion|Potions}}. | |Text=This is the 3rd expansion to Dominion. It adds 12 new [[Kingdom]] cards to Dominion, plus a new resource, {{Card|Potion|Potions}}. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[ | + | |Source=[http://riograndegames.com/Game/356-Dominion-Alchemy the Alchemy rulebook] |
}} | }} | ||
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== Cards gallery == | == Cards gallery == | ||
=== Basic cards === | === Basic cards === | ||
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=== Kingdom cards === | === Kingdom cards === | ||
{{CardImage|Transmute}}{{CardImage|Vineyard}}{{CardImage|Herbalist}}{{CardImage|Apothecary}}{{CardImage|Scrying Pool}}{{CardImage|University}}{{CardImage|Alchemist}}{{CardImage|Familiar}}{{CardImage|Philosopher's Stone}}{{CardImage|Golem}}{{CardImage|Apprentice}}{{CardImage|Possession}} | {{CardImage|Transmute}}{{CardImage|Vineyard}}{{CardImage|Herbalist}}{{CardImage|Apothecary}}{{CardImage|Scrying Pool}}{{CardImage|University}}{{CardImage|Alchemist}}{{CardImage|Familiar}}{{CardImage|Philosopher's Stone}}{{CardImage|Golem}}{{CardImage|Apprentice}}{{CardImage|Possession}} | ||
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== Theme == | == Theme == | ||
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* 5 [[Action]]s theme: {{Card|Transmute}}, {{Card|Vineyard}}, {{Card|Scrying Pool}}, {{Card|University}}, {{Card|Golem}} | * 5 [[Action]]s theme: {{Card|Transmute}}, {{Card|Vineyard}}, {{Card|Scrying Pool}}, {{Card|University}}, {{Card|Golem}} | ||
* 10 useful in multiples: Everything but {{Card|Herbalist}} and {{Card|Possession}} | * 10 useful in multiples: Everything but {{Card|Herbalist}} and {{Card|Possession}} | ||
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+ | == Impact == | ||
+ | Due to the [[Action]]s theme of this set, most of these cards are excellent for [[engine]]s. That said, the awkwardness of the {{Card|Potion}} [[cost]] can discourage some players from pursuing strategies with Alchemy cards. Because of this awkwardness, players often choose Alchemy as their least favorite expansion, and [[Donald X.]] has stated that it's highly unlikely he'll revisit {{Card|Potion|Potions}} as a mechanic, mainly for this very reason. However, the set does have supporters, and once actually in your deck, most of the cards are quite powerful and fun to play with. | ||
=== Engines === | === Engines === | ||
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* {{Card|Alchemist}} - A {{Card|Laboratory}} that can be {{Card|Scheme|Schemed}} every turn - an engine unto itself | * {{Card|Alchemist}} - A {{Card|Laboratory}} that can be {{Card|Scheme|Schemed}} every turn - an engine unto itself | ||
* {{Card|Familiar}} - A [[cantrip]] [[curser]] | * {{Card|Familiar}} - A [[cantrip]] [[curser]] | ||
− | * {{Card|Golem}} - | + | * {{Card|Golem}} - A [[Throne Room variant]] that seeks out Actions to play in your deck |
* {{Card|Apprentice}} - An excellent [[trasher]]; trashing and non-terminal card draw are always good for an engine | * {{Card|Apprentice}} - An excellent [[trasher]]; trashing and non-terminal card draw are always good for an engine | ||
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* Czech: Alchymie | * Czech: Alchymie | ||
* Dutch: De Alchemisten (lit. ''the alchemists'') | * Dutch: De Alchemisten (lit. ''the alchemists'') | ||
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* Finnish: Alkemia | * Finnish: Alkemia | ||
* French: Alchimie | * French: Alchimie | ||
− | * German: Die Alchemisten (lit. ''the alchemists'') | + | * German: Die Alchemisten (lit. ''the alchemists'') |
* Italian: Alchimia | * Italian: Alchimia | ||
* Japanese: 錬金術 (pron. ''renkinjutsu'') | * Japanese: 錬金術 (pron. ''renkinjutsu'') | ||
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* Spanish: Alquimia | * Spanish: Alquimia | ||
− | === Secret | + | === Secret history === |
{{Quote | {{Quote | ||
|Text=At first there were just a bunch of cards. One day I decided, okay, these are the main set, these are the first expansion, these are the second expansion. I divided everything up based on mechanical themes. This much, you know. | |Text=At first there were just a bunch of cards. One day I decided, okay, these are the main set, these are the first expansion, these are the second expansion. I divided everything up based on mechanical themes. This much, you know. | ||
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And what, if you want you can just guarantee that you always have a few of them at once - say, once you've dealt out 8 cards from your [[randomizer]] deck, if you have any Alchemy cards, make sure the next two are also from Alchemy (by digging for them), and if you don't, make sure the next two also aren't Alchemy cards. Put the cards you skip over back on top of the randomizer deck. This way you see everything just as often as you would have (in the long run), but the Alchemy cards end up clumped together. Or if, like me, you don't manage to carry every expansion to the place you're playing, you can just specifically play with 3 cards from Alchemy on the nights that you bring it. Or whatever. There are lots of ways to manage this. I realize some BGG people are hung up on this point and well it's not hard. If you don't want to just see one card with {{Card|potion}} in the cost out, and also want to see Alchemy cards as often as everything else, determined randomly, you can do it. | And what, if you want you can just guarantee that you always have a few of them at once - say, once you've dealt out 8 cards from your [[randomizer]] deck, if you have any Alchemy cards, make sure the next two are also from Alchemy (by digging for them), and if you don't, make sure the next two also aren't Alchemy cards. Put the cards you skip over back on top of the randomizer deck. This way you see everything just as often as you would have (in the long run), but the Alchemy cards end up clumped together. Or if, like me, you don't manage to carry every expansion to the place you're playing, you can just specifically play with 3 cards from Alchemy on the nights that you bring it. Or whatever. There are lots of ways to manage this. I realize some BGG people are hung up on this point and well it's not hard. If you don't want to just see one card with {{Card|potion}} in the cost out, and also want to see Alchemy cards as often as everything else, determined randomly, you can do it. | ||
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=118.0 The Secret History of the Alchemy Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=118.0 The Secret History of the Alchemy Cards] | ||
}} | }} | ||
− | === Retrospective | + | |
+ | === Retrospective === | ||
{{Quote| | {{Quote| | ||
|Text=The first big thing is that, I knew some people wouldn't appreciate the {{Card|potion}} resource concept, so I put the expansion last. Then it was bumped up as the only thing I could get out quickly as a small set. I would put it last. This would simplify all of those threads where people ask what order to buy the expansions. | |Text=The first big thing is that, I knew some people wouldn't appreciate the {{Card|potion}} resource concept, so I put the expansion last. Then it was bumped up as the only thing I could get out quickly as a small set. I would put it last. This would simplify all of those threads where people ask what order to buy the expansions. | ||
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine] | |Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine] | ||
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{{Kingdom|Familiar|Herbalist|Philosopher's Stone|University|Bridge|Masquerade|Minion|Nobles|Shanty Town|Torturer|imgwidth = 150|title = Secret Research}} | {{Kingdom|Familiar|Herbalist|Philosopher's Stone|University|Bridge|Masquerade|Minion|Nobles|Shanty Town|Torturer|imgwidth = 150|title = Secret Research}} | ||
{{Kingdom|Apothecary|Apprentice|Golem|Scrying Pool|Baron|Ironworks|Lurker|Nobles|Trading Post|Wishing Well|imgwidth = 150|title = Pools, Tools, and Fools|id = poolstoolsfools}} | {{Kingdom|Apothecary|Apprentice|Golem|Scrying Pool|Baron|Ironworks|Lurker|Nobles|Trading Post|Wishing Well|imgwidth = 150|title = Pools, Tools, and Fools|id = poolstoolsfools}} | ||
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=== Alchemy & [[Seaside]] === | === Alchemy & [[Seaside]] === | ||
− | {{Kingdom| | + | {{Kingdom|Apothecary|Golem|Possession|Scrying Pool|Transmute|Cutpurse|Embargo|Ghost Ship|Native Village|Treasure Map|imgwidth = 150|title = Forewarned}} |
− | + | {{Kingdom|Apprentice|Familiar|Herbalist|Philosopher's Stone|Vineyard|Ambassador|Haven|Sea Hag|Smugglers|Warehouse|imgwidth = 150|title = Gummed Up}} | |
=== Alchemy & [[Prosperity]] === | === Alchemy & [[Prosperity]] === | ||
{{Kingdom|Apothecary|Golem|Herbalist|Philosopher's Stone|Bank|Counting House|Goons|Hoard|Rabble|Quarry|imgwidth = 150|title = Counting Contest}} | {{Kingdom|Apothecary|Golem|Herbalist|Philosopher's Stone|Bank|Counting House|Goons|Hoard|Rabble|Quarry|imgwidth = 150|title = Counting Contest}} | ||
{{Kingdom|Apprentice|Familiar|University|Vineyard|Bishop|Mint|Peddler|Talisman|Worker's Village|Vault|imgwidth = 150|title = Lower Learning}} | {{Kingdom|Apprentice|Familiar|University|Vineyard|Bishop|Mint|Peddler|Talisman|Worker's Village|Vault|imgwidth = 150|title = Lower Learning}} | ||
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=== Alchemy & [[Cornucopia]] === | === Alchemy & [[Cornucopia]] === | ||
{{Kingdom|Alchemist|Familiar|Golem|Philosopher's Stone|University|Harvest|Horse Traders|Jester|Menagerie|Remake|imgwidth = 150|title = Clown College}} | {{Kingdom|Alchemist|Familiar|Golem|Philosopher's Stone|University|Harvest|Horse Traders|Jester|Menagerie|Remake|imgwidth = 150|title = Clown College}} | ||
{{Kingdom|Apothecary|Apprentice|Scrying Pool|Transmute|Vineyard|Fairgrounds|Hamlet|Horn of Plenty|Hunting Party|Young Witch|bane=Herbalist|imgwidth = 150|id = kingdom_wineanddine|title = Wine & Dine}} | {{Kingdom|Apothecary|Apprentice|Scrying Pool|Transmute|Vineyard|Fairgrounds|Hamlet|Horn of Plenty|Hunting Party|Young Witch|bane=Herbalist|imgwidth = 150|id = kingdom_wineanddine|title = Wine & Dine}} | ||
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=== Alchemy & [[Hinterlands]] === | === Alchemy & [[Hinterlands]] === | ||
{{Kingdom|Apothecary|Apprentice|Herbalist|Philosopher's Stone|Transmute|Duchess|Fool's Gold|Ill-Gotten Gains|Jack of All Trades|Scheme|imgwidth = 150|title = Schemes and Dreams}} | {{Kingdom|Apothecary|Apprentice|Herbalist|Philosopher's Stone|Transmute|Duchess|Fool's Gold|Ill-Gotten Gains|Jack of All Trades|Scheme|imgwidth = 150|title = Schemes and Dreams}} | ||
{{Kingdom|Apprentice|Familiar|Golem|University|Vineyard|Crossroads|Farmland|Haggler|Highway|Nomad Camp|imgwidth = 150|title = Wine Country}} | {{Kingdom|Apprentice|Familiar|Golem|University|Vineyard|Crossroads|Farmland|Haggler|Highway|Nomad Camp|imgwidth = 150|title = Wine Country}} | ||
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=== Alchemy & [[Dark Ages]] === | === Alchemy & [[Dark Ages]] === | ||
− | {{Kingdom|Apprentice|Scrying Pool|Transmute|Vineyard|Armory|Cultist|Feodum|Market Square|Rats|Wandering Minstrel|imgwidth = 150|title = Infestations | + | {{Kingdom|Apprentice|Scrying Pool|Transmute|Vineyard|Armory|Cultist|Feodum|Market Square|Rats|Wandering Minstrel|imgwidth = 150|title = Infestations}} |
− | {{Kingdom|Apothecary|Golem|Herbalist|University|Beggar|Catacombs|Counterfeit|Forager|Ironmonger|Pillage|imgwidth = 150|title = Lamentations | + | {{Kingdom|Apothecary|Golem|Herbalist|University|Beggar|Catacombs|Counterfeit|Forager|Ironmonger|Pillage|imgwidth = 150|title = Lamentations}} |
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=== Alchemy & [[Guilds]] === | === Alchemy & [[Guilds]] === | ||
{{Kingdom|Apprentice|Golem|Philosopher's Stone|Scrying Pool|University|Butcher|Herald|Masterpiece|Merchant Guild|Stonemason|imgwidth = 150|title = Illuminati}} | {{Kingdom|Apprentice|Golem|Philosopher's Stone|Scrying Pool|University|Butcher|Herald|Masterpiece|Merchant Guild|Stonemason|imgwidth = 150|title = Illuminati}} | ||
{{Kingdom|Alchemist|Familiar|Herbalist|Transmute|Vineyard|Baker|Candlestick Maker|Doctor|Plaza|Soothsayer|imgwidth = 150|id=kingdom_tonicsandtoxins|title = Tonics & Toxins}} | {{Kingdom|Alchemist|Familiar|Herbalist|Transmute|Vineyard|Baker|Candlestick Maker|Doctor|Plaza|Soothsayer|imgwidth = 150|id=kingdom_tonicsandtoxins|title = Tonics & Toxins}} | ||
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=== Alchemy & [[Adventures]] === | === Alchemy & [[Adventures]] === | ||
{{Kingdom|Apprentice|Scrying Pool|Transmute|University|Vineyard|Magpie|Messenger|Port|Royal Carriage|Treasure Trove|event1 = Plan|imgwidth = 150|title = Haste Potion}} | {{Kingdom|Apprentice|Scrying Pool|Transmute|University|Vineyard|Magpie|Messenger|Port|Royal Carriage|Treasure Trove|event1 = Plan|imgwidth = 150|title = Haste Potion}} | ||
{{Kingdom|Apothecary|Familiar|Golem|Herbalist|Philosopher's Stone|Amulet|Bridge Troll|Caravan Guard|Peasant|Ratcatcher|event1 = Save|event2 = Trade|imgwidth = 150|title = Cursecatchers}} | {{Kingdom|Apothecary|Familiar|Golem|Herbalist|Philosopher's Stone|Amulet|Bridge Troll|Caravan Guard|Peasant|Ratcatcher|event1 = Save|event2 = Trade|imgwidth = 150|title = Cursecatchers}} | ||
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=== Alchemy & [[Empires]] === | === Alchemy & [[Empires]] === | ||
{{Kingdom|Apothecary|Apprentice|Herbalist|Transmute|University|City Quarter|Crown|Encampment|Enchantress|Farmers' Market|landmark1 = Colonnade|landmark2 = Museum|imgwidth = 150|title = Collectors}} | {{Kingdom|Apothecary|Apprentice|Herbalist|Transmute|University|City Quarter|Crown|Encampment|Enchantress|Farmers' Market|landmark1 = Colonnade|landmark2 = Museum|imgwidth = 150|title = Collectors}} | ||
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=== Alchemy & [[Nocturne]] === | === Alchemy & [[Nocturne]] === | ||
{{Kingdom|Alchemist|Apprentice|Transmute|Vineyard|Bard|Blessed Village|Cemetery|Sacred Grove|Skulk|Tracker|imgwidth = 150|title = Nightmare Fuel}} | {{Kingdom|Alchemist|Apprentice|Transmute|Vineyard|Bard|Blessed Village|Cemetery|Sacred Grove|Skulk|Tracker|imgwidth = 150|title = Nightmare Fuel}} | ||
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=== Alchemy & [[Renaissance]] === | === Alchemy & [[Renaissance]] === | ||
{{Kingdom|Cargo Ship|Improve|Lackeys|Patron|Sculptor|Silk Merchant|Alchemist|Apothecary|Golem|Scrying Pool|project1 = Cathedral|imgwidth = 150|title = Peek-a-boo}} | {{Kingdom|Cargo Ship|Improve|Lackeys|Patron|Sculptor|Silk Merchant|Alchemist|Apothecary|Golem|Scrying Pool|project1 = Cathedral|imgwidth = 150|title = Peek-a-boo}} | ||
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{{Navbox Alchemy}} | {{Navbox Alchemy}} | ||
{{Navbox expansions}} | {{Navbox expansions}} |