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|release = May 2010
 
|release = May 2010
 
|coverartist = [[Claus Stefan]]
 
|coverartist = [[Claus Stefan]]
|rulebook = https://www.riograndegames.com/wp-content/uploads/2022/03/Dominion-Rules-Alchemy.pdf
+
|rulebook = http://www.riograndegames.com/uploads/Game/Game_356_gameRules.pdf
 
}}
 
}}
  
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*** '''Example:''' {{Card|Swindler}} (from {{Set|Intrigue|Dominion: Intrigue}}) trashes a card, and has the player who lost it gain a card with the same cost. If {{Card|Swindler}} trashes a card costing {{Cost|3P}}, that player will gain another card costing exactly {{Cost|3P}}.
 
*** '''Example:''' {{Card|Swindler}} (from {{Set|Intrigue|Dominion: Intrigue}}) trashes a card, and has the player who lost it gain a card with the same cost. If {{Card|Swindler}} trashes a card costing {{Cost|3P}}, that player will gain another card costing exactly {{Cost|3P}}.
  
== Flavor text ==
+
== Flavor ==
 
{{Quote|
 
{{Quote|
 
  |Text=There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. It's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think where you would put all the lead or what you will do with the lead. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.
 
  |Text=There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. It's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think where you would put all the lead or what you will do with the lead. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.
 
  |Name=[[Donald X. Vaccarino]]
 
  |Name=[[Donald X. Vaccarino]]
  |Source=[https://www.riograndegames.com/games/dominion-alchemy/ Rio Grande Games]
+
  |Source=[http://riograndegames.com/Game/356-Dominion-Alchemy the Alchemy rulebook]
 
}}
 
}}
 +
 
== Mechanics ==
 
== Mechanics ==
 
{{Quote|
 
{{Quote|
 
  |Text=This is the 3rd expansion to Dominion. It adds 12 new [[Kingdom]] cards to Dominion, plus a new resource, {{Card|Potion|Potions}}.
 
  |Text=This is the 3rd expansion to Dominion. It adds 12 new [[Kingdom]] cards to Dominion, plus a new resource, {{Card|Potion|Potions}}.
 
  |Name=[[Donald X. Vaccarino]]
 
  |Name=[[Donald X. Vaccarino]]
  |Source=[https://www.riograndegames.com/wp-content/uploads/2022/03/Dominion-Rules-Alchemy.pdf the Alchemy rulebook]
+
  |Source=[http://riograndegames.com/Game/356-Dominion-Alchemy the Alchemy rulebook]
 
}}
 
}}
 +
 
== Cards gallery ==
 
== Cards gallery ==
 
=== Basic cards ===
 
=== Basic cards ===
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=== Kingdom cards ===
 
=== Kingdom cards ===
 
{{CardImage|Transmute}}{{CardImage|Vineyard}}{{CardImage|Herbalist}}{{CardImage|Apothecary}}{{CardImage|Scrying Pool}}{{CardImage|University}}{{CardImage|Alchemist}}{{CardImage|Familiar}}{{CardImage|Philosopher's Stone}}{{CardImage|Golem}}{{CardImage|Apprentice}}{{CardImage|Possession}}
 
{{CardImage|Transmute}}{{CardImage|Vineyard}}{{CardImage|Herbalist}}{{CardImage|Apothecary}}{{CardImage|Scrying Pool}}{{CardImage|University}}{{CardImage|Alchemist}}{{CardImage|Familiar}}{{CardImage|Philosopher's Stone}}{{CardImage|Golem}}{{CardImage|Apprentice}}{{CardImage|Possession}}
 
== Impact ==
 
Due to the [[Action]]s theme of this set, most of these cards are excellent for [[engine]]s. That said, the awkwardness of the {{Card|Potion}} [[cost]] can discourage some players from pursuing strategies with Alchemy cards. Because of this awkwardness, players often choose Alchemy as their least favorite expansion, and [[Donald X.]] has stated that it's highly unlikely he'll revisit {{Card|Potion|Potions}} as a mechanic, mainly for this very reason. However, the set does have supporters, and once actually in your deck, most of the cards are quite powerful and fun to play with.
 
  
 
== Theme ==
 
== Theme ==
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* 5 [[Action]]s theme: {{Card|Transmute}}, {{Card|Vineyard}}, {{Card|Scrying Pool}}, {{Card|University}}, {{Card|Golem}}
 
* 5 [[Action]]s theme: {{Card|Transmute}}, {{Card|Vineyard}}, {{Card|Scrying Pool}}, {{Card|University}}, {{Card|Golem}}
 
* 10 useful in multiples: Everything but {{Card|Herbalist}} and {{Card|Possession}}
 
* 10 useful in multiples: Everything but {{Card|Herbalist}} and {{Card|Possession}}
 +
 +
== Impact ==
 +
Due to the [[Action]]s theme of this set, most of these cards are excellent for [[engine]]s. That said, the awkwardness of the {{Card|Potion}} [[cost]] can discourage some players from pursuing strategies with Alchemy cards. Because of this awkwardness, players often choose Alchemy as their least favorite expansion, and [[Donald X.]] has stated that it's highly unlikely he'll revisit {{Card|Potion|Potions}} as a mechanic, mainly for this very reason. However, the set does have supporters, and once actually in your deck, most of the cards are quite powerful and fun to play with.
  
 
=== Engines ===
 
=== Engines ===
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* {{Card|Alchemist}} - A {{Card|Laboratory}} that can be {{Card|Scheme|Schemed}} every turn - an engine unto itself
 
* {{Card|Alchemist}} - A {{Card|Laboratory}} that can be {{Card|Scheme|Schemed}} every turn - an engine unto itself
 
* {{Card|Familiar}} - A [[cantrip]] [[curser]]
 
* {{Card|Familiar}} - A [[cantrip]] [[curser]]
* {{Card|Golem}} - Seeks out Actions to play in your deck
+
* {{Card|Golem}} - A [[Throne Room variant]] that seeks out Actions to play in your deck
 
* {{Card|Apprentice}} - An excellent [[trasher]]; trashing and non-terminal card draw are always good for an engine
 
* {{Card|Apprentice}} - An excellent [[trasher]]; trashing and non-terminal card draw are always good for an engine
  
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* Czech: Alchymie
 
* Czech: Alchymie
 
* Dutch: De Alchemisten (lit. ''the alchemists'')
 
* Dutch: De Alchemisten (lit. ''the alchemists'')
** No longer available. In 2019 999 games combined it with {{set|Cornucopia}} in a larger box (https://www.999games.nl/dominion-alchemisten-overloed-mix-box.html)
 
 
* Finnish: Alkemia
 
* Finnish: Alkemia
 
* French: Alchimie
 
* French: Alchimie
* German: Die Alchemisten (lit. ''the alchemists''), Alchemisten
+
* German: Die Alchemisten (lit. ''the alchemists'')
 
* Italian: Alchimia
 
* Italian: Alchimia
 
* Japanese: 錬金術 (pron. ''renkinjutsu'')
 
* Japanese: 錬金術 (pron. ''renkinjutsu'')
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* Spanish: Alquimia
 
* Spanish: Alquimia
  
=== Secret History ===
+
=== Secret history ===
 
{{Quote
 
{{Quote
 
|Text=At first there were just a bunch of cards. One day I decided, okay, these are the main set, these are the first expansion, these are the second expansion. I divided everything up based on mechanical themes. This much, you know.
 
|Text=At first there were just a bunch of cards. One day I decided, okay, these are the main set, these are the first expansion, these are the second expansion. I divided everything up based on mechanical themes. This much, you know.
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And what, if you want you can just guarantee that you always have a few of them at once - say, once you've dealt out 8 cards from your [[randomizer]] deck, if you have any Alchemy cards, make sure the next two are also from Alchemy (by digging for them), and if you don't, make sure the next two also aren't Alchemy cards. Put the cards you skip over back on top of the randomizer deck. This way you see everything just as often as you would have (in the long run), but the Alchemy cards end up clumped together. Or if, like me, you don't manage to carry every expansion to the place you're playing, you can just specifically play with 3 cards from Alchemy on the nights that you bring it. Or whatever. There are lots of ways to manage this. I realize some BGG people are hung up on this point and well it's not hard. If you don't want to just see one card with {{Card|potion}} in the cost out, and also want to see Alchemy cards as often as everything else, determined randomly, you can do it.
 
And what, if you want you can just guarantee that you always have a few of them at once - say, once you've dealt out 8 cards from your [[randomizer]] deck, if you have any Alchemy cards, make sure the next two are also from Alchemy (by digging for them), and if you don't, make sure the next two also aren't Alchemy cards. Put the cards you skip over back on top of the randomizer deck. This way you see everything just as often as you would have (in the long run), but the Alchemy cards end up clumped together. Or if, like me, you don't manage to carry every expansion to the place you're playing, you can just specifically play with 3 cards from Alchemy on the nights that you bring it. Or whatever. There are lots of ways to manage this. I realize some BGG people are hung up on this point and well it's not hard. If you don't want to just see one card with {{Card|potion}} in the cost out, and also want to see Alchemy cards as often as everything else, determined randomly, you can do it.
 
Now, some outtakes. There were several cards (including three {{Card|Golem}}s, and the other {{Card|Herbalist}}) that didn't work out but which I may be able to rescue for a future set. So those will have to remain a mystery.
 
 
- There was an attack, "Gain a {{Card|Gold}}, each other player gains a {{Card|Curse}}." I liked how simple and compelling it was. It tended to be either too weak or too strong though, depending on how quickly you got it. I also didn't like having two cursing attacks in the set. In games with Alchemy, there were just always {{Card|Curse}}s. And they work against all of the chaining actions in the set.
 
 
- There was an attack that didn't work out, which I changed and put in another set, where it also failed to work out. I still have hope!
 
 
- There was a card that added 2 to numbers in another card's text. It was a wacky thing that was too scary rules-wise to let out. I was especially worried that it might do different things in different languages. I tried a couple versions of it, but it never really had a chance.
 
 
- There was a treasure that I stole for an earlier set which will now be a later set. That'll learn me.
 
 
- There was the {{Card|Remodel}} that {{Card|Transmute}} replaced.
 
 
- There was a card that turned anything into a {{Card|Potion}}, or a {{Card|Potion}} into anything for $6 or less. At some point I realized I couldn't have anything so dependent on {{Card|Potion}} (without {{Cost|P}} in its cost), since people just shuffling everything into one randomizer deck would turn over these cards with no Potion-costers.
 
 
- Similarly there was a card that let you discard a {{Card|Potion}} card for an effect, or get a {{Cost|P}} symbol to spend. What {{Card|Potion}}s produce. You know. And there was a {{Card|Remodel}} that could add the potion symbol to a cost.
 
 
- There was a card that drew you cards equal to another card's cost, without trashing it. It had more to it than that, but still overlapped too much with {{Card|Apprentice}}.
 
 
That leaves a residue of cards that I can't tell you about or that you already know about. There were a few cards that turned into cards I will tell you about in the Secret History of the next small set, which started out as the non-potion half of Alchemy but ended up much different. There were a few cards that aren't in sets but could still make it somewhere, so there's nothing much to say there. There were a couple cards that mutated into cards coming in other later sets. Then there are cards that are already out in other sets: {{Card|Pearl Diver}}, {{Card|Festival}}, {{Card|Library}}, and {{Card|Sea Hag}} all started in Alchemy; {{Card|Bridge}} started in a later version of Alchemy, and {{Card|Wishing Well}} was in Alchemy at some point; the "trash your hand" outtake from Seaside was in Alchemy, as were the card once called {{Card|Militia}} that's not in the main set, and the Village with them discarding instead of you drawing that also isn't in the main set.
 
 
And that's that!
 
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=118.0 The Secret History of the Alchemy Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=118.0 The Secret History of the Alchemy Cards]
 
}}
 
}}
=== Retrospective (2012) ===
+
 
 +
=== Retrospective ===
 
{{Quote|
 
{{Quote|
 
|Text=The first big thing is that, I knew some people wouldn't appreciate the {{Card|potion}} resource concept, so I put the expansion last. Then it was bumped up as the only thing I could get out quickly as a small set. I would put it last. This would simplify all of those threads where people ask what order to buy the expansions.
 
|Text=The first big thing is that, I knew some people wouldn't appreciate the {{Card|potion}} resource concept, so I put the expansion last. Then it was bumped up as the only thing I could get out quickly as a small set. I would put it last. This would simplify all of those threads where people ask what order to buy the expansions.
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|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]
}}
 
=== Retrospective (2020) ===
 
{{Quote|
 
|Text=Alchemy is easily the worst. I like {{Card|Potion}}s fine but a lot of people do not. {{Card|Possession}} is super messed-up. {{Card|Philosopher's Stone}} is awful. {{Card|Transmute}} is a nice premise but as priced is awful. {{Card|Herbalist}} is pretty weak. {{Card|Scrying Pool}} is nuts and wordier than it had to be, it got the attack grafted on and I'd like it better without it. Some people hate {{Card|Familiar}}. {{Card|Apprentice}} is great but has a potion clause just to fit in, and I took it from [[Hinterlands]] to have another good card, and man, [[Hinterlands]] would have loved it. The set isn't all bad; it has a few great cards, and I would even defend {{Card|Scrying Pool}} in fixed form (crazy but a fun crazy). But, something has to be last and it's Alchemy. My preferred fix for Alchemy is to do new versions of the best ideas in other sets, and then live with RGG keeping it in print, because what can you do, there will always be people who want it.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://www.reddit.com/r/dominion/comments/hoshhv/if_you_were_to_rank_the_expansions_from_best_to/fxqam7q?utm_source=share&utm_medium=web2x&context=3 If you were to rank the expansions from best to worst, what would the bottom 3 be?]
 
}}
 
 
=== Chances of an Alchemy sequel ===
 
{{Quote|
 
|Text=As I endlessly point out: the important thing to realize is that it isn't "Alchemy II vs. nothing," it's "Alchemy II vs. something else." However much Alchemy II might beat out nothing, it is never beating out something else. There are people who would like more Alchemy; there are more people who would prefer something else.
 
 
And I'm one of them! I'd prefer something else. So.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg673864#msg673864 Interview with Donald X.]
 
 
}}
 
}}
  
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{{Kingdom|Familiar|Herbalist|Philosopher's Stone|University|Bridge|Masquerade|Minion|Nobles|Shanty Town|Torturer|imgwidth = 150|title = Secret Research}}
 
{{Kingdom|Familiar|Herbalist|Philosopher's Stone|University|Bridge|Masquerade|Minion|Nobles|Shanty Town|Torturer|imgwidth = 150|title = Secret Research}}
 
{{Kingdom|Apothecary|Apprentice|Golem|Scrying Pool|Baron|Ironworks|Lurker|Nobles|Trading Post|Wishing Well|imgwidth = 150|title = Pools, Tools, and Fools|id = poolstoolsfools}}
 
{{Kingdom|Apothecary|Apprentice|Golem|Scrying Pool|Baron|Ironworks|Lurker|Nobles|Trading Post|Wishing Well|imgwidth = 150|title = Pools, Tools, and Fools|id = poolstoolsfools}}
 
 
=== Alchemy & [[Seaside]] ===
 
=== Alchemy & [[Seaside]] ===
{{Kingdom|Haven|Sailor|Sea Chart|Sea Witch|Warehouse|Apprentice|Familiar|Herbalist|Philosopher's Stone|Vineyard|imgwidth = 150|title = Gummed Up}}
+
{{Kingdom|Apothecary|Golem|Possession|Scrying Pool|Transmute|Cutpurse|Embargo|Ghost Ship|Native Village|Treasure Map|imgwidth = 150|title = Forewarned}}
 
+
{{Kingdom|Apprentice|Familiar|Herbalist|Philosopher's Stone|Vineyard|Ambassador|Haven|Sea Hag|Smugglers|Warehouse|imgwidth = 150|title = Gummed Up}}
 
=== Alchemy & [[Prosperity]] ===
 
=== Alchemy & [[Prosperity]] ===
 
{{Kingdom|Apothecary|Golem|Herbalist|Philosopher's Stone|Bank|Counting House|Goons|Hoard|Rabble|Quarry|imgwidth = 150|title = Counting Contest}}
 
{{Kingdom|Apothecary|Golem|Herbalist|Philosopher's Stone|Bank|Counting House|Goons|Hoard|Rabble|Quarry|imgwidth = 150|title = Counting Contest}}
 
{{Kingdom|Apprentice|Familiar|University|Vineyard|Bishop|Mint|Peddler|Talisman|Worker's Village|Vault|imgwidth = 150|title = Lower Learning}}
 
{{Kingdom|Apprentice|Familiar|University|Vineyard|Bishop|Mint|Peddler|Talisman|Worker's Village|Vault|imgwidth = 150|title = Lower Learning}}
 
 
=== Alchemy & [[Cornucopia]] ===
 
=== Alchemy & [[Cornucopia]] ===
 
{{Kingdom|Alchemist|Familiar|Golem|Philosopher's Stone|University|Harvest|Horse Traders|Jester|Menagerie|Remake|imgwidth = 150|title = Clown College}}
 
{{Kingdom|Alchemist|Familiar|Golem|Philosopher's Stone|University|Harvest|Horse Traders|Jester|Menagerie|Remake|imgwidth = 150|title = Clown College}}
 
{{Kingdom|Apothecary|Apprentice|Scrying Pool|Transmute|Vineyard|Fairgrounds|Hamlet|Horn of Plenty|Hunting Party|Young Witch|bane=Herbalist|imgwidth = 150|id = kingdom_wineanddine|title = Wine & Dine}}
 
{{Kingdom|Apothecary|Apprentice|Scrying Pool|Transmute|Vineyard|Fairgrounds|Hamlet|Horn of Plenty|Hunting Party|Young Witch|bane=Herbalist|imgwidth = 150|id = kingdom_wineanddine|title = Wine & Dine}}
 
 
=== Alchemy & [[Hinterlands]] ===
 
=== Alchemy & [[Hinterlands]] ===
 
{{Kingdom|Apothecary|Apprentice|Herbalist|Philosopher's Stone|Transmute|Duchess|Fool's Gold|Ill-Gotten Gains|Jack of All Trades|Scheme|imgwidth = 150|title = Schemes and Dreams}}
 
{{Kingdom|Apothecary|Apprentice|Herbalist|Philosopher's Stone|Transmute|Duchess|Fool's Gold|Ill-Gotten Gains|Jack of All Trades|Scheme|imgwidth = 150|title = Schemes and Dreams}}
 
{{Kingdom|Apprentice|Familiar|Golem|University|Vineyard|Crossroads|Farmland|Haggler|Highway|Nomad Camp|imgwidth = 150|title = Wine Country}}
 
{{Kingdom|Apprentice|Familiar|Golem|University|Vineyard|Crossroads|Farmland|Haggler|Highway|Nomad Camp|imgwidth = 150|title = Wine Country}}
 
 
=== Alchemy & [[Dark Ages]] ===
 
=== Alchemy & [[Dark Ages]] ===
{{Kingdom|Apprentice|Scrying Pool|Transmute|Vineyard|Armory|Cultist|Feodum|Market Square|Rats|Wandering Minstrel|imgwidth = 150|title = Infestations|shelters=1}}
+
{{Kingdom|Apprentice|Scrying Pool|Transmute|Vineyard|Armory|Cultist|Feodum|Market Square|Rats|Wandering Minstrel|imgwidth = 150|title = Infestations}}
{{Kingdom|Apothecary|Golem|Herbalist|University|Beggar|Catacombs|Counterfeit|Forager|Ironmonger|Pillage|imgwidth = 150|title = Lamentations|shelters=1}}
+
{{Kingdom|Apothecary|Golem|Herbalist|University|Beggar|Catacombs|Counterfeit|Forager|Ironmonger|Pillage|imgwidth = 150|title = Lamentations}}
 
+
 
=== Alchemy & [[Guilds]] ===
 
=== Alchemy & [[Guilds]] ===
 
{{Kingdom|Apprentice|Golem|Philosopher's Stone|Scrying Pool|University|Butcher|Herald|Masterpiece|Merchant Guild|Stonemason|imgwidth = 150|title = Illuminati}}
 
{{Kingdom|Apprentice|Golem|Philosopher's Stone|Scrying Pool|University|Butcher|Herald|Masterpiece|Merchant Guild|Stonemason|imgwidth = 150|title = Illuminati}}
 
{{Kingdom|Alchemist|Familiar|Herbalist|Transmute|Vineyard|Baker|Candlestick Maker|Doctor|Plaza|Soothsayer|imgwidth = 150|id=kingdom_tonicsandtoxins|title = Tonics & Toxins}}
 
{{Kingdom|Alchemist|Familiar|Herbalist|Transmute|Vineyard|Baker|Candlestick Maker|Doctor|Plaza|Soothsayer|imgwidth = 150|id=kingdom_tonicsandtoxins|title = Tonics & Toxins}}
 
 
=== Alchemy & [[Adventures]] ===
 
=== Alchemy & [[Adventures]] ===
 
{{Kingdom|Apprentice|Scrying Pool|Transmute|University|Vineyard|Magpie|Messenger|Port|Royal Carriage|Treasure Trove|event1 = Plan|imgwidth = 150|title = Haste Potion}}
 
{{Kingdom|Apprentice|Scrying Pool|Transmute|University|Vineyard|Magpie|Messenger|Port|Royal Carriage|Treasure Trove|event1 = Plan|imgwidth = 150|title = Haste Potion}}
 
{{Kingdom|Apothecary|Familiar|Golem|Herbalist|Philosopher's Stone|Amulet|Bridge Troll|Caravan Guard|Peasant|Ratcatcher|event1 = Save|event2 = Trade|imgwidth = 150|title = Cursecatchers}}
 
{{Kingdom|Apothecary|Familiar|Golem|Herbalist|Philosopher's Stone|Amulet|Bridge Troll|Caravan Guard|Peasant|Ratcatcher|event1 = Save|event2 = Trade|imgwidth = 150|title = Cursecatchers}}
 
 
=== Alchemy & [[Empires]] ===
 
=== Alchemy & [[Empires]] ===
 
{{Kingdom|Apothecary|Apprentice|Herbalist|Transmute|University|City Quarter|Crown|Encampment|Enchantress|Farmers' Market|landmark1 = Colonnade|landmark2 = Museum|imgwidth = 150|title = Collectors}}
 
{{Kingdom|Apothecary|Apprentice|Herbalist|Transmute|University|City Quarter|Crown|Encampment|Enchantress|Farmers' Market|landmark1 = Colonnade|landmark2 = Museum|imgwidth = 150|title = Collectors}}
 
 
=== Alchemy & [[Nocturne]] ===
 
=== Alchemy & [[Nocturne]] ===
 
{{Kingdom|Alchemist|Apprentice|Transmute|Vineyard|Bard|Blessed Village|Cemetery|Sacred Grove|Skulk|Tracker|imgwidth = 150|title = Nightmare Fuel}}
 
{{Kingdom|Alchemist|Apprentice|Transmute|Vineyard|Bard|Blessed Village|Cemetery|Sacred Grove|Skulk|Tracker|imgwidth = 150|title = Nightmare Fuel}}
 
 
=== Alchemy & [[Renaissance]] ===
 
=== Alchemy & [[Renaissance]] ===
 
{{Kingdom|Cargo Ship|Improve|Lackeys|Patron|Sculptor|Silk Merchant|Alchemist|Apothecary|Golem|Scrying Pool|project1 = Cathedral|imgwidth = 150|title = Peek-a-boo}}
 
{{Kingdom|Cargo Ship|Improve|Lackeys|Patron|Sculptor|Silk Merchant|Alchemist|Apothecary|Golem|Scrying Pool|project1 = Cathedral|imgwidth = 150|title = Peek-a-boo}}
=== Alchemy & [[Menagerie (expansion)|Menagerie]] ===
 
{{Kingdom|Cavalry|Coven|Hunting Lodge|Kiln|Livery|Snowy Village|Wayfarer|Transmute|Vineyard|University|way1=Way of the Owl|event1=Delay|imgwidth=150|title = Class of 20}}
 
 
=== Alchemy & [[Allies]] ===
 
{{Kingdom|Barbarian|Galleria|Importer|Merchant Camp|Modify|Wizards|Alchemist|Apprentice|Golem|Scrying Pool|ally=Coastal Haven|imgwidth = 150|title=Recursion}}
 
 
=== Alchemy & [[Plunder (expansion)|Plunder]] ===
 
{{Kingdom|Flagship|Jewelled Egg|Mining Road|Swamp Shacks|Tools|Trickster|Alchemist|Apothecary|Golem|Transmute|event1=Deliver|trait1=Cursed|traitfor=Golem|imgwidth = 150|title = Special Delivery}}
 
 
  
 
{{Navbox Alchemy}}
 
{{Navbox Alchemy}}
 
{{Navbox expansions}}
 
{{Navbox expansions}}

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