Editing Alchemy

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- There was an attack, "Gain a {{Card|Gold}}, each other player gains a {{Card|Curse}}." I liked how simple and compelling it was. It tended to be either too weak or too strong though, depending on how quickly you got it. I also didn't like having two cursing attacks in the set. In games with Alchemy, there were just always {{Card|Curse}}s. And they work against all of the chaining actions in the set.
 
- There was an attack, "Gain a {{Card|Gold}}, each other player gains a {{Card|Curse}}." I liked how simple and compelling it was. It tended to be either too weak or too strong though, depending on how quickly you got it. I also didn't like having two cursing attacks in the set. In games with Alchemy, there were just always {{Card|Curse}}s. And they work against all of the chaining actions in the set.
 
 
- There was an attack that didn't work out, which I changed and put in another set, where it also failed to work out. I still have hope!
 
- There was an attack that didn't work out, which I changed and put in another set, where it also failed to work out. I still have hope!
 
 
- There was a card that added 2 to numbers in another card's text. It was a wacky thing that was too scary rules-wise to let out. I was especially worried that it might do different things in different languages. I tried a couple versions of it, but it never really had a chance.
 
- There was a card that added 2 to numbers in another card's text. It was a wacky thing that was too scary rules-wise to let out. I was especially worried that it might do different things in different languages. I tried a couple versions of it, but it never really had a chance.
 
 
- There was a treasure that I stole for an earlier set which will now be a later set. That'll learn me.
 
- There was a treasure that I stole for an earlier set which will now be a later set. That'll learn me.
 
 
- There was the {{Card|Remodel}} that {{Card|Transmute}} replaced.
 
- There was the {{Card|Remodel}} that {{Card|Transmute}} replaced.
 
 
- There was a card that turned anything into a {{Card|Potion}}, or a {{Card|Potion}} into anything for $6 or less. At some point I realized I couldn't have anything so dependent on {{Card|Potion}} (without {{Cost|P}} in its cost), since people just shuffling everything into one randomizer deck would turn over these cards with no Potion-costers.
 
- There was a card that turned anything into a {{Card|Potion}}, or a {{Card|Potion}} into anything for $6 or less. At some point I realized I couldn't have anything so dependent on {{Card|Potion}} (without {{Cost|P}} in its cost), since people just shuffling everything into one randomizer deck would turn over these cards with no Potion-costers.
 
 
- Similarly there was a card that let you discard a {{Card|Potion}} card for an effect, or get a {{Cost|P}} symbol to spend. What {{Card|Potion}}s produce. You know. And there was a {{Card|Remodel}} that could add the potion symbol to a cost.
 
- Similarly there was a card that let you discard a {{Card|Potion}} card for an effect, or get a {{Cost|P}} symbol to spend. What {{Card|Potion}}s produce. You know. And there was a {{Card|Remodel}} that could add the potion symbol to a cost.
 
 
- There was a card that drew you cards equal to another card's cost, without trashing it. It had more to it than that, but still overlapped too much with {{Card|Apprentice}}.
 
- There was a card that drew you cards equal to another card's cost, without trashing it. It had more to it than that, but still overlapped too much with {{Card|Apprentice}}.
  

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