Editing Berserker

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Improve}}
 
 
 
{{Infobox Card
 
{{Infobox Card
  |name = Berserker
+
  |name = {{PAGENAME}}
 
  |cost = 5
 
  |cost = 5
 
  |type1 = Action
 
  |type1 = Action
Line 11: Line 9:
 
}}
 
}}
  
'''Berserker''' is an [[Action]]-[[Attack]] card from {{Set|Hinterlands|ed=2}}. It is a [[gainer]] and a [[handsize attack]] that can be played immediately when you gain it if you already have another Action card in play.  
+
'''{{PAGENAME}}''' is an [[Action]]-[[Attack]] card from {{Set|Hinterlands|ed=2}}. It is a [[gainer]] and a [[handsize attack]] that can be played immediately when you gain it if you already have another Action card in play.  
  
 
== FAQ ==
 
== FAQ ==
Line 20: Line 18:
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
 
* If you gain and play this with {{Project|Innovation}}, Berserker [[Stop-Moving rule|loses track]] of itself, so Berserker telling you to play it will fail.
 
* If you gain and play this with {{Project|Innovation}}, Berserker [[Stop-Moving rule|loses track]] of itself, so Berserker telling you to play it will fail.
* If you have no Actions in play, but gaining this causes you to put an Action in play (e.g. you react with {{Card|Sheepdog}}, or call a {{Card|Duplicate}}), that will let you play the Berserker.
 
 
* If you gain this on another player's turn (e.g. their {{Card|Barbarian}} trashes your {{Card|Border Village}}), and you have an Action in play (most likely a [[Duration]] card), you can play the Berserker and attack them during their own turn. You'll discard the Berserker from play during their Clean-up.
 
* If you gain this on another player's turn (e.g. their {{Card|Barbarian}} trashes your {{Card|Border Village}}), and you have an Action in play (most likely a [[Duration]] card), you can play the Berserker and attack them during their own turn. You'll discard the Berserker from play during their Clean-up.
 
* If you played 5 {{Card|Highway}}s, Berserker will cost {{Cost|0}}, so it'll fail to gain a card.
 
* If you played 5 {{Card|Highway}}s, Berserker will cost {{Cost|0}}, so it'll fail to gain a card.
* If another player would draw cards from you gaining the cheaper card (e.g. they played a {{Card|Monkey}}), Berserker will force them to discard afterwards. This is in contrast to {{Card|Skirmisher}}, which attacks the other players before they draw cards from {{Card|Monkey}}.
 
* If you have an Action in play, playing the Berserker is mandatory.
 
** However, if you gain a Berserker to your hand (e.g. with {{Card|Artisan}}), the Berserker will be played from your hand, meaning it may get stopped by {{Card|Voyage}} or {{Card|Warlord}}.
 
  
 
== Strategy ==
 
== Strategy ==
Line 57: Line 51:
 
}}
 
}}
 
=== Secret History ===
 
=== Secret History ===
Donald X. posted a screenshot of some of the outtakes on Discord [https://discord.com/channels/212660788786102272/936246610961260594/991756626853892126].
 
 
{{Quote|Text=
 
{{Quote|Text=
 
We tested over 26 Berserkers. Man. I don't know the exact count because some variants we tried without me printing them out. Most could attack when gained. Some were {{Card|Knights|Knight}}-family, some {{Card|Militia}}-family. There were several issues that repeatedly came up, that wanted to be addressed: it should be played when gained, not just attack, so that {{Card|Moat|Moats}} would work against it; it should have no way to wreck an opening {{Split|5|2}}; the resources should be useful when gained, without stepping on {{Card|Nomads}}; the text should fit on the card. And I mean, ideally it should be fun and not wreck the game and all that. 26+ tries, attacks are hard, and the when-gain trigger made it harder.
 
We tested over 26 Berserkers. Man. I don't know the exact count because some variants we tried without me printing them out. Most could attack when gained. Some were {{Card|Knights|Knight}}-family, some {{Card|Militia}}-family. There were several issues that repeatedly came up, that wanted to be addressed: it should be played when gained, not just attack, so that {{Card|Moat|Moats}} would work against it; it should have no way to wreck an opening {{Split|5|2}}; the resources should be useful when gained, without stepping on {{Card|Nomads}}; the text should fit on the card. And I mean, ideally it should be fun and not wreck the game and all that. 26+ tries, attacks are hard, and the when-gain trigger made it harder.
Line 72: Line 65:
 
{{Navbox Hinterlands}}
 
{{Navbox Hinterlands}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[Category:Terminals]]
 
[[Category:Conditional terminals]]
 
[[Category:Conditional terminals]]
 
[[Category:Gainers]]
 
[[Category:Gainers]]

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox