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=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
 
* If you gain and play this with {{Project|Innovation}}, Berserker [[Stop-Moving rule|loses track]] of itself, so Berserker telling you to play it will fail.
 
* If you gain and play this with {{Project|Innovation}}, Berserker [[Stop-Moving rule|loses track]] of itself, so Berserker telling you to play it will fail.
* If you have no Actions in play, but gaining this causes you to put an Action in play (e.g. you react with {{Card|Sheepdog}}, or call a {{Card|Duplicate}}), that will let you play the Berserker.
 
 
* If you gain this on another player's turn (e.g. their {{Card|Barbarian}} trashes your {{Card|Border Village}}), and you have an Action in play (most likely a [[Duration]] card), you can play the Berserker and attack them during their own turn. You'll discard the Berserker from play during their Clean-up.
 
* If you gain this on another player's turn (e.g. their {{Card|Barbarian}} trashes your {{Card|Border Village}}), and you have an Action in play (most likely a [[Duration]] card), you can play the Berserker and attack them during their own turn. You'll discard the Berserker from play during their Clean-up.
 
* If you played 5 {{Card|Highway}}s, Berserker will cost {{Cost|0}}, so it'll fail to gain a card.
 
* If you played 5 {{Card|Highway}}s, Berserker will cost {{Cost|0}}, so it'll fail to gain a card.
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}}
 
}}
 
=== Secret History ===
 
=== Secret History ===
Donald X. posted a screenshot of some of the outtakes on Discord [https://discord.com/channels/212660788786102272/936246610961260594/991756626853892126].
 
 
{{Quote|Text=
 
{{Quote|Text=
 
We tested over 26 Berserkers. Man. I don't know the exact count because some variants we tried without me printing them out. Most could attack when gained. Some were {{Card|Knights|Knight}}-family, some {{Card|Militia}}-family. There were several issues that repeatedly came up, that wanted to be addressed: it should be played when gained, not just attack, so that {{Card|Moat|Moats}} would work against it; it should have no way to wreck an opening {{Split|5|2}}; the resources should be useful when gained, without stepping on {{Card|Nomads}}; the text should fit on the card. And I mean, ideally it should be fun and not wreck the game and all that. 26+ tries, attacks are hard, and the when-gain trigger made it harder.
 
We tested over 26 Berserkers. Man. I don't know the exact count because some variants we tried without me printing them out. Most could attack when gained. Some were {{Card|Knights|Knight}}-family, some {{Card|Militia}}-family. There were several issues that repeatedly came up, that wanted to be addressed: it should be played when gained, not just attack, so that {{Card|Moat|Moats}} would work against it; it should have no way to wreck an opening {{Split|5|2}}; the resources should be useful when gained, without stepping on {{Card|Nomads}}; the text should fit on the card. And I mean, ideally it should be fun and not wreck the game and all that. 26+ tries, attacks are hard, and the when-gain trigger made it harder.

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