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'''Coffers''' are the supply of tokens a player has on their '''Coffers [[mat]]''' or '''Coffers/[[Villagers]] [[mat]]''', which can be spent to earn +{{Cost|1}} each. Coffers are represented by [[Coin token]]s, which are also used by [[Villager]]s, {{Card|Pirate Ship}}, {{Card|Trade Route}}, {{Project|Sinister Plot}}, and [[Favors]]. They were introduced in {{Set|Guilds}} and revisited in {{Set|Renaissance}}.
 
'''Coffers''' are the supply of tokens a player has on their '''Coffers [[mat]]''' or '''Coffers/[[Villagers]] [[mat]]''', which can be spent to earn +{{Cost|1}} each. Coffers are represented by [[Coin token]]s, which are also used by [[Villager]]s, {{Card|Pirate Ship}}, {{Card|Trade Route}}, {{Project|Sinister Plot}}, and [[Favors]]. They were introduced in {{Set|Guilds}} and revisited in {{Set|Renaissance}}.
  
Before the [[2016 Errata#Coffers|revised]] edition of the combined expansion {{Set|Guilds & Cornucopia|ed=1|Guilds & Cornucopia}} from 2017, Coffers were simply called "Coin tokens", and may sometimes still be referenced as such.
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Before the [[Second_Edition|revised]] edition of the [[Guilds & Cornucopia|combined expansion]] {{Set|Guilds & Cornucopia}}, Coffers were simply called "Coin tokens", and may sometimes still be referenced as such.
 
[[Image:Coins.jpg|thumb|right|300px|Some Coin tokens.]]
 
[[Image:Coins.jpg|thumb|right|300px|Some Coin tokens.]]
 
== List of cards and [[Project]]s using Coffers ==
 
== List of cards and [[Project]]s using Coffers ==
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* The way spending Coffers works has been changed so that you can use Coffers at any time during your turn, including during an Action phase and after you buy cards. [https://forum.dominionstrategy.com/index.php?topic=20909.0 Forum] [https://wiki.dominionstrategy.com/index.php/2022_Errata#anchor_Coffers Wiki]
 
* The way spending Coffers works has been changed so that you can use Coffers at any time during your turn, including during an Action phase and after you buy cards. [https://forum.dominionstrategy.com/index.php?topic=20909.0 Forum] [https://wiki.dominionstrategy.com/index.php/2022_Errata#anchor_Coffers Wiki]
  
{| class="wikitable mw-collapsible mw-collapsed"
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== Deprecated Official Rules ==
| <h2> Deprecated official rules</h2>
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=== Guilds & Cornucopia (2018) ===
|-
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Some cards put tokens on a player's Coffers. "+1 Coffers" means "add a token to your Coffers mat." In a player's Buy Phase, before buying anything, that player may remove tokens from their Coffers for +{{Cost|1}} each.
| <h3> Guilds & Cornucopia (2018) </h3>
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* Coin tokens are provided for this. They are not component-limited; players may use a substitute if they run out. The same tokens are provided in {{Set|Seaside|Dominion: Seaside}} and {{Set|Prosperity|Dominion: Prosperity}}; they can all be mixed together.
|-
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* Coin tokens being used in other ways, such as on the {{Card|Pirate Ship}} mat for Dominion: Seaside, cannot be removed for +{{Cost|1}}; just the Coin tokens on a player's Coffers mat.
| <ul>
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* Coin tokens come from the supply of Coin tokens, and return there; they are not taken from other mats or other players.  
<li> Some cards put tokens on a player's Coffers. "+1 Coffers" means "add a token to your Coffers mat." In a player's Buy Phase, before buying anything, that player may remove tokens from their Coffers for +{{Cost|1}} each.
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* Coin tokens can only be removed from a player's Coffers in that player's Buy Phase (or when instructed by a card such as {{Card|Butcher}}); they cannot be used when buying a card via the [[Promo|promotional card]] {{Card|Black Market}}.
<li> Coin tokens are provided for this. They are not component-limited; players may use a substitute if they run out. The same tokens are provided in {{Set|Seaside|Dominion: Seaside}} and {{Set|Prosperity|Dominion: Prosperity}}; they can all be mixed together.
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<li> Coin tokens being used in other ways, such as on the {{Card|Pirate Ship}} mat for Dominion: Seaside, cannot be removed for +{{Cost|1}}; just the Coin tokens on a player's Coffers mat.
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=== Renaissance (2018) ===
<li> Coin tokens come from the supply of Coin tokens, and return there; they are not taken from other mats or other players.  
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Renaissance has [[mat]]s for tracking Coffers, which let you save {{Cost}} for later.
<li> Coin tokens can only be removed from a player's Coffers in that player's Buy Phase (or when instructed by a card such as {{Card|Butcher}}); they cannot be used when buying a card via the [[Promo|promotional card]] {{Card|Black Market}}.
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* Cards say "+1 Coffers" to mean, add a token to the Coffers side of your mat. A token there can be removed in your Buy phase, before buying anything, for +{{Cost|1}}.
</ul>
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* Any number of tokens can be removed at once, each giving another +{{Cost|1}}.
|-
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* Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in {{Set|Seaside|Dominion: Seaside}}, {{Set|Prosperity|Dominion: Prosperity}}, and {{Set|Guilds|Dominion: Guilds}}; they can all be mixed together.
| <h3> Renaissance (2018) </h3><p>Renaissance has [[mat]]s for tracking Coffers, which let you save {{Cost}} for later.</p>
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* Tokens being used other ways, such as on the {{Card|Pirate Ship}} mat for Dominion: Seaside, cannot be removed for +{{Cost|1}}; just tokens on the Coffers / Villagers mat.
|-
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* Tokens come from the supply of tokens, and return there; they are not taken from other mats or other players.
| <ul>
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* Dominion: Guilds also has a Coffers mat, and uses tokens on it the same way. Early printings of Guilds said "take a [[Coin token]]" instead; in later printings, this is "+1 Coffers," and should be played that way.
<li> Cards say "+1 Coffers" to mean, add a token to the Coffers side of your mat. A token there can be removed in your Buy phase, before buying anything, for +{{Cost|1}}.
+
<li> Any number of tokens can be removed at once, each giving another +{{Cost|1}}.
+
<li> Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in {{Set|Seaside|Dominion: Seaside}}, {{Set|Prosperity|Dominion: Prosperity}}, and {{Set|Guilds|Dominion: Guilds}}; they can all be mixed together.
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<li> Tokens being used other ways, such as on the {{Card|Pirate Ship}} mat for Dominion: Seaside, cannot be removed for +{{Cost|1}}; just tokens on the Coffers / Villagers mat.
+
<li> Tokens come from the supply of tokens, and return there; they are not taken from other mats or other players.
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<li> Dominion: Guilds also has a Coffers mat, and uses tokens on it the same way. Early printings of Guilds said "take a [[Coin token]]" instead; in later printings, this is "+1 Coffers," and should be played that way.
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</ul>
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|}
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== Basic Strategy ==
 
== Basic Strategy ==
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=== Change from "coin tokens" to the Coffers mat ===
 
=== Change from "coin tokens" to the Coffers mat ===
 
{{Quote|Text=
 
{{Quote|Text=
<p>It made sense to have a mat. It lets you put the rule for how they work right on the mat. It keeps the tokens distinct from ones used for {{Card|Pirate Ship}}, or from unused tokens waiting to be used.</p>
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It made sense to have a mat. It lets you put the rule for how they work right on the mat. It keeps the tokens distinct from ones used for {{Card|Pirate Ship}}, or from unused tokens waiting to be used.
  
 
I had "Add a token to your Coffers." Well "+1 Coffers" is way shorter. And familiar, people get it immediately. It gets to go with the other +'s. It looks nice on the cards.
 
I had "Add a token to your Coffers." Well "+1 Coffers" is way shorter. And familiar, people get it immediately. It gets to go with the other +'s. It looks nice on the cards.
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{{Quote
 
{{Quote
 
|Text=
 
|Text=
<p>It would be nice if you could use the Coffers tokens [after buying]. It is maybe not so bad even if the text on the Coffers mat is wrong; irl you constantly use Coffers tokens even after buying cards ("oops I use a Coffers token so I can also get..."), and no-one is going to be thinking, when this comes up, oh can I now not use Coffers tokens because of technical things. The rulebook doesn't cover it either though, it has the same description of functionality, where the idea was "you can't do this in the part of the buy phase where you buy cards" but that's not what it says.</p>
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It would be nice if you could use the Coffers tokens [after buying]. It is maybe not so bad even if the text on the Coffers mat is wrong; irl you constantly use Coffers tokens even after buying cards ("oops I use a Coffers token so I can also get..."), and no-one is going to be thinking, when this comes up, oh can I now not use Coffers tokens because of technical things. The rulebook doesn't cover it either though, it has the same description of functionality, where the idea was "you can't do this in the part of the buy phase where you buy cards" but that's not what it says.
  
 
The best of all possible worlds would have Coffers tokens just usable at any time in the Buy phase, with a different wording on {{Card|Merchant Guild}} (e.g. delay the getting of tokens) and then some change or replacement for {{Card|Spices}}. I don't get to do that though. And lots of rulebooks just went out with the current rules for Coffers tokens.
 
The best of all possible worlds would have Coffers tokens just usable at any time in the Buy phase, with a different wording on {{Card|Merchant Guild}} (e.g. delay the getting of tokens) and then some change or replacement for {{Card|Spices}}. I don't get to do that though. And lots of rulebooks just went out with the current rules for Coffers tokens.
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{{Quote
 
{{Quote
 
|Text=
 
|Text=
<p>Again it was a poor decision to do things this way; I should have had {{Card|Merchant Guild}} say e.g. "at the start of clean-up," and then when {{Card|Spices}} came along I could figure out what I wanted there. I didn't need to settle for {{Card|Merchant Guild}} giving you tokens you could immediately spend, though sure I could have tried that direction too.</p>
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Again it was a poor decision to do things this way; I should have had {{Card|Merchant Guild}} say e.g. "at the start of clean-up," and then when {{Card|Spices}} came along I could figure out what I wanted there. I didn't need to settle for {{Card|Merchant Guild}} giving you tokens you could immediately spend, though sure I could have tried that direction too.
<p>And for that matter it would be great to allow playing treasures after buying cards. There are possible fixes for affected cards, e.g. "when you gain this, discard your hand and trash all Treasures you have in play" for {{Card|Mint}}. IRL people constantly play treasures after buying cards. It's bad to have the rules technically go against that.</p>
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And for that matter it would be great to allow playing treasures after buying cards. There are possible fixes for affected cards, e.g. "when you gain this, discard your hand and trash all Treasures you have in play" for {{Card|Mint}}. IRL people constantly play treasures after buying cards. It's bad to have the rules technically go against that.
 +
 
 
But you know, if you work on a game for 12 years without publishing it, of course you'll be able to publish a more polished version. I think the move was to get it out there.
 
But you know, if you work on a game for 12 years without publishing it, of course you'll be able to publish a more polished version. I think the move was to get it out there.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=19190.msg776500#msg776500 A Couple of Buy Phase Clarifications]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=19190.msg776500#msg776500 A Couple of Buy Phase Clarifications]
 
}}
 
}}
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== References ==
 +
<references/>
  
 
{{Navbox Guilds}}
 
{{Navbox Guilds}}
 
{{Navbox Renaissance}}
 
{{Navbox Renaissance}}
 
{{Navbox Mechanics}}
 
{{Navbox Mechanics}}

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