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{{Infobox Card
 
{{Infobox Card
 
  |name = Devil's Workshop
 
  |name = Devil's Workshop
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  |type1 = Night  
 
  |type1 = Night  
 
  |illustrator = Claus Stephan
 
  |illustrator = Claus Stephan
  |text = If the number of cards you've gained this turn is:<br>2+, gain an Imp;<br>1, gain a card costing up to {{Cost|4}};<br>0, gain a Gold.
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  |text = If the number of cards you've gained this turn is:<br>2+, gain an Imp from its pile;<br>1, gain a card costing up to {{Cost|4}};<br>0, gain a Gold.
 
}}
 
}}
  
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* Normally, bought cards are then gained, but cards exchanged for (such as {{Card|Vampire}} exchanging for {{Card|Bat}}) are not gained.
 
* Normally, bought cards are then gained, but cards exchanged for (such as {{Card|Vampire}} exchanging for {{Card|Bat}}) are not gained.
 
=== Other rules clarifications ===
 
=== Other rules clarifications ===
* Since you can't gain anything while {{Card|Possession|Possessed}}, playing Devil's Workshop on a Possession turn always gains a {{card|Gold}}. (And it is gained by the player possessing you, of course.)
 
 
 
== Strategy ==
 
== Strategy ==
 
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==Synergies==
Devil's Workshop is a good card for {{Cost|4}}, and is particularly useful if there are cards in the supply for {{Cost|4}} or less that you would want a lot of. These cards could be [[engine]] components such as {{Card|Conspirator}}, or even just some {{Card|Silver|Silvers}} for a [[Big Money]] strategy. It's other main use, gaining {{Card|Gold|Golds}}, is also very useful, because it allows you to get plenty of Gold early in the game, which is particularly good in Big Money decks. You can also use the Devil's Workshop in a [[rush (strategy)|rush]], especially if you're going for an [[Alt-VP]] that costs {{Cost|4}} (such as {{Card|Gardens}} or {{Card|Silk Road}}).
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*{{card|Transmogrify}}
 
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There are, however, other cards for rushes that might work better than Devil's Workshop, such as {{Card|Talisman}} and {{Event|Banquet}}. The problem is, neither of them can gain [[Victory]] cards. Devil's Workshop can, but no more than two per turn (one with the Devil's Workshop and one bought). You can use {{Card|Workshop}} to gain more than two cards costing up to {{Cost|4}} with {{Card|Throne Room}} (and its variants) or {{Card|Village|Villages}}, unlike Devil's Workshop. These decks can, however, be difficult to set up, and, in practice,  probably won't work very well. Below are some examples of Devil's Workshop in action:
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=== Conspirator ===
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The Devil's Workshop-Conspirator plus a [[village]] is a good engine, though it takes a while to set up. This strategy is especially potent when the {{Card|Worker's Village}} is in the game, as you're going to need the [[+Buy]] once you start playing five or six Conspirators a turn. When playing this strategy, if you open {{Cost|4}}-{{Cost|3}}, then it's relatively straight forward: buy a Devil's Workshop and a Silver (or, if they're in the game a Village or a {{Card|Ghost Town}}). However, opening {{Cost|5}}-{{Cost|2}} is a bit more annoying, making you have to settle for just the Devil's Workshop (and maybe a {{Card|Hamlet}}, if possible). Also, when playing with the {{Card|Baker}}, you can open {{Cost|4}}-{{Cost|4}}, and buy two Devil's Workshops in your first two turns. Once you start getting Devil's Workshops in your hand, you can get two Conspirators or a Conspirator and a village (if you have at least {{Cost|3}} or {{Cost|4}} in your hand plus the Devil's Workshop). You probably don't want too many Devil's Workshops, but it's still best to get about three or four. If you get two or more in your hand, an {{Card|Imp}} or a Gold plus a village or Conspirator isn't going to hurt (however, it's not a great idea to get more than a few Imps, as you'll eventually get too many in one hand to play them all). Once you've gotten your Devil's Workshops you can really start focusing on Conspirators, but it's best not to get too many compared to how many villages you have, or else you'll start running out of Actions, ending up with [[dead]] Conspirators. Once you start getting villages and Conspirators in your hand, all you need to do is to make sure that you get at least {{Cost|8}} most of your turns, which you shouldn't have too much trouble with once you have a good nine or ten Conspirators in your deck.
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===Big Money===
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Because of the Devil's Workshop's Gold-gaining ability, it's a natural Big Money card. Opening {{Cost|3}}-{{Cost|4}} allows you to buy a Silver and a Devil's Workshop, guaranteeing you a Gold by your second reshuffle (as a side note, if you get {{Cost|3}} or more in a hand and a Devil's Workshop, you might want to buy a Silver, and then gain another one with the Devil's Workshop, instead of buying nothing and then gaining a Gold). Having more than one Devil's Workshop is not a bad thing, even when playing Big Money: if you get two Devil's Workshops in one hand, you could just get a  Gold and a Silver with them. If you ever do end up playing enough Devil's Workshops to get an Imp, the Imp shouldn't hurt you. In fact, one or two of them could definitely be beneficial, giving you some [[terminal draw]].
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===Chapel===
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{{Card|Chapel}} is one of the best cards for {{Cost|2}}, as it can be used to empty all the {{Card|Copper|Coppers}} and {{Card|Estate|Estates}} out of your deck. However, you usually won't be able to buy any cards on turns when you play Chapel. Devil's Workshop offers a way around this, allowing you to gain Golds while simultaneously trashing three cards from your hand.
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You could also use {{Card|Capital}} for a similar effect, buying a {{Card|Province}} (or some {{Card|Fortune|other expensive card}}) the turn you play Capital, and while you're paying off your {{Debt}} you can gain Golds with the Devil's Workshop.
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===Synergies===
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*{{Card|Conspirator}} or other cheap [[engine]] components
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*Events that don't gain cards like {{event|Expedition}}, and [[Project]]s, which allow you to use your buying power while still gaining a Gold
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*{{Project|Exploration}} gives another benefit for not buying cards.
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*Turns where you are trashing or discarding other cards, such as from {{card|Ambassador}}, {{card|Chapel}}, or {{card|Secret Cave}}
 
*Turns where you are trashing or discarding other cards, such as from {{card|Ambassador}}, {{card|Chapel}}, or {{card|Secret Cave}}
 
*{{card|Capital}} and other cards that incur large amounts of {{Debt}}
 
*{{card|Capital}} and other cards that incur large amounts of {{Debt}}
*[[Big Money]], where you'll want a lot of Gold
 
* {{card|Supplies}} and {{card|Cavalry}} make it easy to gain Imps, which can play any number of Horses.
 
 
===Anti-synergies===
 
*Other gainers (including extra copies of Devil's Workshop) or +buy lead to Imp gains.  A few Imps are OK, but too many could mean they will be drawn dead.  Once the Imp pile is empty, Devil's Workshop will be another dead card.
 
  
 
== Versions ==
 
== Versions ==
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! Print !! Digital !! Text !! Release !! Date
 
! Print !! Digital !! Text !! Release !! Date
 
|-
 
|-
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || style="padding:0px 20px;"| <p>If the number of cards you've gained this turn is:</p>2+, gain an Imp from its pile;<br>1, gain a card costing up {{nowrap|to {{Cost|4}};}}<br>0, gain a Gold. || Nocturne || November 2017
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| {{CardVersionImage|Devil's Workshop|Devil's Workshop}} || {{CardVersionImage|Devil's WorkshopDigital|Devil's Workshop from Shuffle iT}} || If the number of cards you've gained this turn is: 2+, gain an Imp from its pile; 1, gain a card costing up to {{Cost|4}}; 0, gain a Gold. || Nocturne || November 2017
|-
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|| {{CardVersionImage|Devil's WorkshopDigital2|Devil's Workshop from Shuffle iT}} || style="padding:0px 20px;"| <p>If the number of cards you've gained this turn is:</p>2+, gain an Imp;<br>1, gain a card costing up {{nowrap|to {{Cost|4}};}}<br>0, gain a Gold. || Nocturne [http://forum.dominionstrategy.com/index.php?topic=20551.0 (2021 printing)] ||  
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|}
 
|}
  
 
=== Other language versions ===
 
=== Other language versions ===
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
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{| class="wikitable" style="text-align:center;"
! Language !! style="width:13em;"|Name !! Print !! Digital !! Text !! Notes
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! Language !! Name !! Print !! Digital !! Text\
 
|-
 
|-
 
!Dutch
 
!Dutch
| Atelier van de duivel || || || ||  
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| Atelier van de duivel || || ||
 
|-
 
|-
 
!French
 
!French
| Atelier du diable || || {{CardVersionImage|Devil's WorkshopFrench2021Digital|French language Devil's Workshop 2021 from Shuffle iT}} || Si le nombre de cartes que vous avez reçue(s) à ce tour est&nbsp;:<br>'''2+''': recevez un Farfadet de sa pile&nbsp;;<br>'''1''': recevez une carte coûtant jusqu'à {{nowrap|{{Cost|4}} ;}}<br>'''0''': recevez un Or. ||
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| Atelier du diable || || ||
 
|-
 
|-
!rowspan=2|German
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!German
| Teufelswerkstatt || {{CardVersionImage|Devil's WorkshopGerman|German language Devil's Workshop 2017 by ASS}} || || style="padding:0px 20px;"| Ist die Anzahl der Karten, die du in diesem Zug genommen hast:<br>2 oder mehr: Nimm ein Teufelchen vom Teufelchen-Stapel;<br>1: Nimm eine Karte, die bis zu {{Cost|4}} kostet;<br>0: Nimm ein Gold. || (2017)
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| Teufelswerkstatt || || || Ist die Anzahl der Karten, die du in diesem Zug genommen hast:<br>2 oder mehr: Nimm ein Teufelchen vom Teufelchen-Stapel;<br>1: Nimm eine Karte, die bis zu {{Cost|4}} kostet;<br>0: Nimm ein Gold.
|-
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| Teufelswerkstatt || || {{CardLangVersionImage|German|d=t}} || style="padding:0px 20px;"| Ist die Anzahl der Karten, die du in diesem Zug genommen hast:<br>2 oder mehr: Nimm ein Teufelchen;<br>1: Nimm eine Karte, die bis zu {{Cost|4}} kostet;<br>0: Nimm ein Gold. ||
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|-
 
|-
 
!Japanese
 
!Japanese
| 悪魔の工房<br>(pron. ''akuma no kōbō'') || || || style="text-align:left; padding:15px 0px; padding-left:20px;"| このターンに獲得したカードが&hellip;<br>2枚以上の場合: (小悪魔の山から)小悪魔1枚を獲得する。<br>1枚の場合: コスト{{Cost|4}}以下のカード1枚を獲得する。<br>0枚の場合: 金貨1枚を獲得する。||
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| 悪魔の工房 (pron. ''akuma no kōbō'') || || || このターンに獲得したカードが...2枚以上の場合: (小悪魔の山から)小悪魔1枚を獲得する。1枚の場合: コスト{{Cost|4}}以下のカード1枚を獲得する。0枚の場合: 金貨1枚を獲得する。
|-
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!Polish
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| Diabelski warsztat || {{CardLangVersionImage|Polish}} || || Jeśli liczba kart, które dodałeś w tej turze, wynosi:<p>2 lub więcej: dodaj Diablika;<br>1: dodaj kartę kosztującą do {{Cost|4}};<br>0: dodaj Złoto.</p> || (2022)
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|-
 
|-
 
!Russian
 
!Russian
| Дьявольская Мастерская<br>(pron. ''d'yavol'skaya mastyerskaya'') || || {{CardLangVersionImage|Russian|d=1}} || ||  
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| Дьявольская Мастерская (pron. ''d'yavol'skaya mastyerskaya'') || || ||
 
|}
 
|}
  

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