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== Impact ==
 
== Impact ==
Empires was the first "normal-sized" 300-card set since [[Hinterlands]], and yet managed to introduce the most unique cards (and card-like objects) of any set until then, due to Split piles, Events and Landmarks.  This, along with its heavy theme of {{Debt}} and {{VP}} tokens, makes it probably the most complex set released in Dominion.  As [[Adventures]] before it was intended as a [[Seaside]] sequel, Empires acts as a [[Prosperity]] sequel, and like its predecessor, offers a great deal of tools for [[engine]]s and [[Alt-VP]] strategies.
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Empires was the first "normal-sized" 300-card set since [[Hinterlands]], and yet managed to introduce the most unique cards (and card-like objects) of any set until then, due to Split piles, Events and Landmarks.  This, along with its heavy theme of {{Debt}} and {{VP}} tokens, makes it probably the most complex set released in Dominion.  As [[Adventures]] before it was intended as a [[Seaside]] sequel, Empires acts a [[Prosperity]] sequel, and like its predecessor, offers a great deal of tools for [[engine]]s and [[Alt-VP]] strategies.
  
 
Like the increasingly complex sets that came before it, Empires broke new ground in terms of card effects and properties, such as a few new [[cost]]s (including a {{Cost|10}} and a {{Cost|14}}), a [[Duration]] that stays out for three turns, a card that returns you to your Action phase from your Buy phase, a [[handsize attack]] that makes you discard down to 2 cards in hand, an [[Attack]] that changes how your opponents' cards work, a way to prevent yourself from being able to buy anything for the rest of the game, a way to bid, sources of negative {{VP}} other than {{Card|Curse|Curses}}, and the first [[Action]]-[[Treasure]] in the game.
 
Like the increasingly complex sets that came before it, Empires broke new ground in terms of card effects and properties, such as a few new [[cost]]s (including a {{Cost|10}} and a {{Cost|14}}), a [[Duration]] that stays out for three turns, a card that returns you to your Action phase from your Buy phase, a [[handsize attack]] that makes you discard down to 2 cards in hand, an [[Attack]] that changes how your opponents' cards work, a way to prevent yourself from being able to buy anything for the rest of the game, a way to bid, sources of negative {{VP}} other than {{Card|Curse|Curses}}, and the first [[Action]]-[[Treasure]] in the game.

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