Editing Fan Card Creation Guide

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Here are some suggestions for further criteria:
 
Here are some suggestions for further criteria:
*Be easy to learn, simple to understand. A complex or wordy card should quickly make sense. (Reason: each game with it is otherwise less relaxing or enjoyable and more of an academic exercise.)  
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*Be easy to learn, simple to understand. A complex or wordy card should quickly make sense. (Reason: each game with it is otherwise less relaxing or enjoyable and more of an academic exercise.) *Expansions: interactions between the cards can be as easy or as hard to spot as you like, but the less rules errata you need to make for them the better.
*:Expansions: interactions between the cards can be as easy or as hard to spot as you like, but the less rules errata you need to make for them the better.
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*Be usable in any kingdom. (Reason: because your audience fully randomises each game, and that's how official cards are designed.) Expansions: to be truly defined as an expansion, you should have this in the spec of all the cards in it. You may be making a set of cards to play by themselves though, in which case this point is optional and you call the set a Dominion spin-off.
*Be usable in any kingdom. (Reason: because your audience fully randomises each game, and that's how official cards are designed.)  
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*:Expansions: to be truly defined as an expansion, you should have this in the spec of all the cards in it. You may be making a set of cards to play by themselves though, in which case this point is optional and you call the set a Dominion spin-off.
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*Have short enough ability text to allow for a large enough font size to read easily. (Reason: an easier play experience overall, and some audiences need it.)
 
*Have short enough ability text to allow for a large enough font size to read easily. (Reason: an easier play experience overall, and some audiences need it.)
 
*Be safe from any possible future card design that doesn't exist officially yet. (Reason: they could exist as fan cards that your audience potentially plays with.)
 
*Be safe from any possible future card design that doesn't exist officially yet. (Reason: they could exist as fan cards that your audience potentially plays with.)

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