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At the beginning of the buy phase, the player may play any number of [[Treasure]] cards from their hand, in any order, to their play area. These usually produce some amount of {{Cost}}, which is added to any {{Cost}} produced by cards played in the Action phase. Some Treasure cards have other effects as well, which are resolved when played in the same way Action cards are resolved in the Action phase. Once a player begins to buy cards and/or Events, they may not play any more Treasures.
 
At the beginning of the buy phase, the player may play any number of [[Treasure]] cards from their hand, in any order, to their play area. These usually produce some amount of {{Cost}}, which is added to any {{Cost}} produced by cards played in the Action phase. Some Treasure cards have other effects as well, which are resolved when played in the same way Action cards are resolved in the Action phase. Once a player begins to buy cards and/or Events, they may not play any more Treasures.
  
The player may then buy any one card from the Supply whose [[cost]] is equal to or less than the total amount of {{Cost}} the player has accumulated this turn: the cost of the bought card, which can be found in the lower left corner, is subtracted from their total, and then they gain the card. Gained cards are taken from the Supply and placed face-up directly in the player's discard pile unless otherwise instructed. Ordinarily any card of equal or lower cost that is in the Supply may be purchased. The player may not purchase cards from the Trash pile or non-Supply piles. In games using Events or Projects, one of these may be bought instead of a card.
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The player may then buy any one card or Event from the Supply whose [[cost]] is equal to or less than the total amount of {{Cost}} the player has accumulated this turn: the cost of the bought card, which can be found in the lower left corner, is subtracted from their total, and then they gain the card. Gained cards are taken from the Supply and placed face-up directly in the player's discard pile unless otherwise instructed. Ordinarily any card of equal or lower cost that is in the Supply may be purchased. The player may not purchase cards from the Trash pile or non-Supply piles.  
  
By default, a player may buy only one card (or Event or Project), but they may buy more if they received [[+Buy|additional Buys]] either in the Action phase or earlier in the Buy phase; additional Buys may be granted by a variety of cards and other effects. In this case, after buying one card, the player may use whatever {{Cost}} they have remaining to buy another, and so on until they exhaust their +Buys; in other words, the amount of {{Cost}} the player has this turn must be divided among all the cards and Events they wish to buy. Some cards in the supply and Events cost {{Cost|0}}; it still uses up a buy, though not any {{Cost}}, to purchase one of these. Players do not have to use any or all of their buys on a given turn; it is never obligatory to buy something.
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By default, a player may buy only one card, but they may buy more if they received [[+Buy|additional Buys]] through the effects of cards or Events either in the Action phase or earlier in the Buy phase. In this case, after buying one card, the player may use whatever {{Cost}} they have remaining to buy another, and so on until they exhaust their +Buys; in other words, the amount of {{Cost}} the player has this turn must be divided among all the cards and Events they wish to buy. Some cards in the supply and Events cost {{Cost|0}}; it still uses up a buy, though not any {{Cost}}, to purchase one of these. Players do not have to use any or all of their buys on a given turn; it is never obligatory to buy a card or Event.
  
 
Ordinarily, buying a card does not allow a player to use its abilities; it simply goes straight to their discard pile to be used later. However, there are a few cards that have special effects that take place immediately when the card is bought or gained; these are identified specifically on the card. If an Event is bought, instead of gaining anything the player simply immediately carries out the instructions printed on the Event card (which may involve gaining something). If a Project is bought, the player puts their token on the Project card and carries out the Project's ability at the time indicated in its instructions.
 
Ordinarily, buying a card does not allow a player to use its abilities; it simply goes straight to their discard pile to be used later. However, there are a few cards that have special effects that take place immediately when the card is bought or gained; these are identified specifically on the card. If an Event is bought, instead of gaining anything the player simply immediately carries out the instructions printed on the Event card (which may involve gaining something). If a Project is bought, the player puts their token on the Project card and carries out the Project's ability at the time indicated in its instructions.

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