Editing Gameplay
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 250: | Line 250: | ||
The Stop-Moving rule supersedes the previous [[Lose-Track rule]]. | The Stop-Moving rule supersedes the previous [[Lose-Track rule]]. | ||
+ | |||
+ | === Lose Track rule === | ||
+ | {{Improve}} | ||
+ | {{Main|Lose Track rule}} | ||
+ | |||
+ | When one card tries to move another card (such as {{Card|Procession}}), and the second card is not where the first expects it to be (such as with {{Card|Wine Merchant}}), or has been covered up by a third card, the second card is not moved. This is the case even if it is a card trying to move itself (such as {{Card|Hermit|oi=2}} (prior version)). If the first card has an effect dependent on its moving of the second card (such as with {{Card|Prince|oi=2}} (prior version)), that effect does not happen; otherwise, nothing else changes. | ||
=== No Visiting rule === | === No Visiting rule === |