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This card synergizes with discard-for-benefit cards. {{Card|Village Green}} is a particularly good combo, as it is useful in engines on its own. {{Card|Trail}} is almost as good, a cantrip that has a similar benefit when discarded. {{Card|Faithful Hound}} combines to provide extra draw, which, although modest, is being added to a draw-heavy turn for strong results. {{Card|Tunnel}} is yet another good combo, and a card that tends to work well in engines with strong draw, transitioning in late game to a gold-dense deck. Yet another discard-for-benefit card is {{Card|Weaver}}, which when combined with this card is useful for gaining cards for building an engine.
 
This card synergizes with discard-for-benefit cards. {{Card|Village Green}} is a particularly good combo, as it is useful in engines on its own. {{Card|Trail}} is almost as good, a cantrip that has a similar benefit when discarded. {{Card|Faithful Hound}} combines to provide extra draw, which, although modest, is being added to a draw-heavy turn for strong results. {{Card|Tunnel}} is yet another good combo, and a card that tends to work well in engines with strong draw, transitioning in late game to a gold-dense deck. Yet another discard-for-benefit card is {{Card|Weaver}}, which when combined with this card is useful for gaining cards for building an engine.
 
Another strong combo with this card is {{Card|Library}}: play Grotto, set aside all cards except Library (3 cards, possibly including another Grotto and/or Library, if you drew them), then use Library to draw a hand of 7 cards with no actions, and enjoy an 8 card starting hand on the following turn. This strategy works well when only buying Grotto and Library and no other actions, and it has the added benefit of both cards being able to be purchased on a {{Cost|5}}/{{Cost|2}} split.
 
  
 
This card's strength is reduced by handsize attacks, but not as much as most sifters, especially in a strong engine with two Grottos with one played each turn. When played in isolation, unlike Cellar which is completely crippled by handsize attacks, this card can still produce a slight buffer against these attacks, sacrificing a weak 3-card turn for guaranteeing +2 cards that are immune to handsize attacks, because they are not drawn until the start of your next turn. However in an engine where Grotto is played with discarding 4 cards each turn, each turn gets a +4 card benefit which is usually enough to start off the engine, and the handsize attack usually just results in some harmless sifting, discarding a few cards unnecessary to start the engine, and they will often be drawn anyway during the next turn. The presence of discard-for-benefit cards only strengthens the resistance of this card to handsize attacks.
 
This card's strength is reduced by handsize attacks, but not as much as most sifters, especially in a strong engine with two Grottos with one played each turn. When played in isolation, unlike Cellar which is completely crippled by handsize attacks, this card can still produce a slight buffer against these attacks, sacrificing a weak 3-card turn for guaranteeing +2 cards that are immune to handsize attacks, because they are not drawn until the start of your next turn. However in an engine where Grotto is played with discarding 4 cards each turn, each turn gets a +4 card benefit which is usually enough to start off the engine, and the handsize attack usually just results in some harmless sifting, discarding a few cards unnecessary to start the engine, and they will often be drawn anyway during the next turn. The presence of discard-for-benefit cards only strengthens the resistance of this card to handsize attacks.

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