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== Kingdom selection == | == Kingdom selection == | ||
− | Although the basic [[gameplay]] rules are the same from one game of Dominion to the next, every game is different because a different set of Kingdom cards is chosen for each game. The set of Kingdom cards chosen in a particular game is often called the '''Kingdom'''. To date | + | Although the basic [[gameplay]] rules are the same from one game of Dominion to the next, every game is different because a different set of Kingdom cards is chosen for each game. The set of Kingdom cards chosen in a particular game is often called the '''Kingdom'''. To date, there are 366 distinct Kingdom cards, 10 of which are ordinarily selected for each game; the heart of the strategy of the game is therefore adapting one's play to maximally benefit from the different combinations of abilities each game's particular set of Kingdom cards makes available. Almost all of the Kingdom cards are [[Action|Actions]], but all [[expansion|expansions]] have some [[Treasure]] and/or [[Victory]] kingdom cards as well. |
=== Special cases === | === Special cases === | ||
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If one of the Kingdom cards being used in a given game is {{Card|Young Witch}}, an eleventh Kingdom card pile is added to the supply at the beginning of the game. {{Card|Knights}}, [[Castle]]s, and [[split pile]]s create situations where a single Kingdom card pile in the supply contains two or more differently-named cards. The card {{Card|Black Market}} makes it possible to buy Kingdom cards that ''aren't'' present in the supply for that game. | If one of the Kingdom cards being used in a given game is {{Card|Young Witch}}, an eleventh Kingdom card pile is added to the supply at the beginning of the game. {{Card|Knights}}, [[Castle]]s, and [[split pile]]s create situations where a single Kingdom card pile in the supply contains two or more differently-named cards. The card {{Card|Black Market}} makes it possible to buy Kingdom cards that ''aren't'' present in the supply for that game. | ||
− | Some Kingdom cards will result in other non-Kingdom cards being present in the game. If any of the selected Kingdom cards (or a card in the Black Market) has a {{P}} in its cost, then {{Card|Potion}} is added to the basic Treasures; if any Kingdom cards are [[Looter]]s, then [[Ruins]] will be in the supply. Some Kingdom cards can let players access certain | + | Some Kingdom cards will result in other non-Kingdom cards being present in the game. If any of the selected Kingdom cards (or a card in the Black Market) has a {{P}} in its cost, then {{Card|Potion}} is added to the basic Treasures; if any Kingdom cards are [[Looter]]s, then [[Ruins]] will be in the supply. Some Kingdom cards can let players access certain non-supply cards, such as the [[Prize|Prizes]] from {{Card|Tournament}} or the [[Traveller]] lines of {{Card|Page}} and {{Card|Peasant}}; certain Kingdom cards in {{set|Nocturne}}, if present in the game, cause players' starting decks to contain [[Heirloom]]s. |
Other features can change from game to game that are not specifically dependent on the selection of Kingdom cards, such as whether [[Shelter|Shelters]], {{Card|Colony|Colonies}}, or [[landscape]]s such as [[Event|Events]] are used; but these are not generally considered properties of the Kingdom. The set of Kingdom cards plus additional variable elements such as these is collectively often called the '''Board'''. | Other features can change from game to game that are not specifically dependent on the selection of Kingdom cards, such as whether [[Shelter|Shelters]], {{Card|Colony|Colonies}}, or [[landscape]]s such as [[Event|Events]] are used; but these are not generally considered properties of the Kingdom. The set of Kingdom cards plus additional variable elements such as these is collectively often called the '''Board'''. |