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|illustrator = Martin Hoffmann | |illustrator = Martin Hoffmann | ||
|text = '''+1 Buy'''<br/>+{{Cost|2}}<br/>You may put your deck into your discard pile. | |text = '''+1 Buy'''<br/>+{{Cost|2}}<br/>You may put your deck into your discard pile. | ||
− | |text2 = When this is | + | |text2 = When this is your first buy in a turn, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it. |
}} | }} | ||
− | '''Messenger''' is an [[Action]] from [[Adventures]]. It is a [[+Buy]] [[deck discarder]] with | + | '''Messenger''' is an [[Action]] from [[Adventures]]. It is a [[+Buy]] [[deck discarder]] with an on-buy effect that makes all players gain a copy of the same cheap card. |
== FAQ == | == FAQ == | ||
− | + | === Official FAQ === | |
− | === | + | |
* When you play this, you get +1 Buy, +{{Cost|2}}, and may optionally put your deck into your discard pile. | * When you play this, you get +1 Buy, +{{Cost|2}}, and may optionally put your deck into your discard pile. | ||
− | * This is not discarding cards and does not trigger | + | * This is not discarding cards and does not trigger {{Card|Tunnel}} (from [[Hinterlands]]). |
− | * When Messenger is the first | + | * When you buy Messenger, if it is the first thing you bought that turn (card or [[Event]]), you gain a card costing up to {{Cost|4}} from the Supply, putting it into your discard pile, and then each other player in turn order also gains a copy of that card. |
* If the Supply runs out of copies of the card, further players do not get anything. | * If the Supply runs out of copies of the card, further players do not get anything. | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
− | * | + | * If you choose a card when buying Messenger, but you don't actually gain it (due to {{Card|Possession}}), no copies of that card are given to the other players. |
− | + | * Messenger's on-buy effect happens before you actually gain the Messenger. This can matter if you choose Messenger for everyone to gain, or if everyone gains a card like {{Card|Border Village}} (allowing other players to gain an extra Messenger before you do), and there aren't enough copies of Messenger left in the pile to fulfill all Messenger gains. | |
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== Strategy == | == Strategy == | ||
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The thing that makes Messenger interesting is its on-buy ability. If you buy it (be careful that it's actually your first buy this turn!), you can choose a card both you and your opponents will gain with it. This allows for some tricky maneuvers. You'll want to choose a card you particularly like, but with limited usefulness for your opponent. Because of this, Messenger is stronger in non-mirrors. If you're playing an [[engine]] and your opponent is going for something more [[Big Money]]-ish, hand out {{Card|Village}}. If it's the other way around, distribute {{Card|Silver}} instead. If you're playing a [[slog]], distribute {{card|Estate}}s, they will hurt your opponent way more than you. | The thing that makes Messenger interesting is its on-buy ability. If you buy it (be careful that it's actually your first buy this turn!), you can choose a card both you and your opponents will gain with it. This allows for some tricky maneuvers. You'll want to choose a card you particularly like, but with limited usefulness for your opponent. Because of this, Messenger is stronger in non-mirrors. If you're playing an [[engine]] and your opponent is going for something more [[Big Money]]-ish, hand out {{Card|Village}}. If it's the other way around, distribute {{Card|Silver}} instead. If you're playing a [[slog]], distribute {{card|Estate}}s, they will hurt your opponent way more than you. | ||
− | Maybe your opponent already got a {{Card|Chapel}} or a {{Card|Potion}} and you did not, so you can give your opponent an often not very useful second Chapel or Potion. In this sense, Messenger is kind of a reverse {{Card|Embargo}}: Instead of preventing your opponent from getting key cards, you're giving them cards they actually don't like too much. On a {{ | + | Maybe your opponent already got a {{Card|Chapel}} or a {{Card|Potion}} and you did not, so you can give your opponent an often not very useful second Chapel or Potion. In this sense, Messenger is kind of a reverse {{Card|Embargo}}: Instead of preventing your opponent from getting key cards, you're giving them cards they actually don't like too much. On a {{cost|3}}/{{cost|4}} opening, opening Messenger is an interesting idea if you're second player, since you get to shuffle an extra good card in your deck, while you make it miss the [[shuffle]] for your opponent. |
− | If you have a {{Card|Watchtower}} in hand, you can do a dirty trick by choosing {{Card|Curse}} to distribute, immediately trashing yours with the Watchtower. Watchtower can even [[topdeck]] Messenger, simulating an upgraded {{card|Nomad Camp}}. Unfortunately, this does not work with {{Card|Trader | + | If you have a {{Card|Watchtower}} in hand, you can do a dirty trick by choosing {{Card|Curse}} to distribute, immediately trashing yours with the Watchtower. Watchtower can even [[topdeck]] Messenger, simulating an upgraded {{card|Nomad Camp}}. Unfortunately, this does not work with {{Card|Trader}} (1st Edition) due to the [[blue dog rule]]. However, with Trader (2020 printing), the blue dog rule no longer applies, and you can exchange the Curse for a Silver. You could even exchange Messenger for a second Silver if the +buy and deck discard are not wanted. This makes Messenger into an {{Card|Ill-Gotten Gains}} that gains an extra copy of itself, does not fill your deck with Copper, and costs {{Cost|4}} instead of {{Cost|5}}. Keep in mind that your opponents can counter each of these strategies with their own Watchtower or Trader. |
− | Of course, it's nice when a strong 4-cost card has only a single copy left. It's not reason enough to buy the Messenger alone, but if you want the Messenger, you can get the nice card with it and cheat the others. | + | Of course, it's nice when a strong 4-cost card has only a single copy left. It's not reason enough to buy the Messenger alone, but if you want the Messenger, you can get the nice card with it and cheat the others. To set up this situation intentionally, however, requires an action-phase gainer like {{Card|Ironworks}}. |
Late-game, Messenger is a card to look out for, because of its ability to create unexpected [[three-pile ending]]s out of thin air, especially if you play with more than two players. | Late-game, Messenger is a card to look out for, because of its ability to create unexpected [[three-pile ending]]s out of thin air, especially if you play with more than two players. | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{ | + | | {{CardVersionImage|MessengerOld|Messenger}} || {{CardVersionImage|MessengerDigitalOld|Messenger from Goko/Making Fun}} || '''+1 Buy'''. +{{Cost|2}}. You may put your deck into your discard pile.<br>When this is your first buy in a turn, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it. || Adventures 1st Edition || April 2015 |
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− | | {{ | + | | {{CardVersionImage|Messenger|Messenger}} || {{CardVersionImage|MessengerDigital|Messenger from Shuffle iT}} || '''+1 Buy'''. +{{Cost|2}}. You may put your deck into your discard pile.<br>When this is your first buy in a turn, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it. || Adventures [[Second Edition|2nd Edition]] || August 2017 |
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|} | |} | ||
===Other language versions=== | ===Other language versions=== | ||
− | {| class="wikitable | + | {| class="wikitable" style="text-align:center;" |
− | ! Language !! Name !! Print !! Digital !! Text | + | ! Language !! Name !! Print !! Digital !! Text |
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!Dutch | !Dutch | ||
− | | Koerier || | + | | Koerier || || || |
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!Finnish | !Finnish | ||
− | | Kuriiri (lit. ''courier'') || || || | + | | Kuriiri (lit. ''courier'') || || || |
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!French | !French | ||
− | | Courrier (lit. ''courier'') || || | + | | Courrier (lit. ''courier'') || || || |
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− | ! | + | !German |
− | | Kurier || {{ | + | | Kurier ||{{CardLangVersionImage|German}}|| || '''+1 Kauf<br>+{{Cost|2}}'''<br>Du darfst deinen Nachziehstapel auf deinen Ablagestapel legen.<br>Wenn du diese Karte kaufst und dies der 1. Kauf deines Zuges ist: Nimm dir eine Karte, die bis zu {{Cost|4}} kostet. Jeder Mitspieler nimmt sich eine Karte mit gleichem Namen. |
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!Japanese | !Japanese | ||
− | | 使者 | + | | 使者 (pron. ''shisha'') || || || '''+1 購入'''。 +{{Cost|2}}。 山札を捨て札置き場に置いてもよい。これがこのターン最初に購入するものの場合、コスト{{Cost|4}}以下のカード1枚を獲得し、他のプレイヤーは全員、それと同じカード1枚を獲得する。 |
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|- | |- | ||
!Russian | !Russian | ||
− | | Посланник (pron. ''poslannik'') || || || | + | | Посланник (pron. ''poslannik'') || || || |
|} | |} | ||
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|Text=There are three types of Dominion players. Some of us just play to unwind. Some play to compete. But then there are those of us who just want to watch the piles burn. Here's Messenger, for everyone who loves giving gifts and making merry. | |Text=There are three types of Dominion players. Some of us just play to unwind. Some play to compete. But then there are those of us who just want to watch the piles burn. Here's Messenger, for everyone who loves giving gifts and making merry. | ||
− | Sometimes you'll get one for the Buy and coins. Sometimes it'll help you [[cycling|cycle]] your deck all the way down. But most of the time, you'll be using it to hand things out. Maybe your friend opened {{ | + | Sometimes you'll get one for the Buy and coins. Sometimes it'll help you [[cycling|cycle]] your deck all the way down. But most of the time, you'll be using it to hand things out. Maybe your friend opened {{Cost|5}}/{{Cost|2}} and couldn't get two {{Card|Ambassador|Ambassadors}}. Your Messenger purchase helps him with that. Maybe your opponent got himself a {{Card|Potion}} and you feel like he should have another. Just be careful; you're getting one too. Maybe there's a sneaky way for you to win by making a bunch of {{Card|Estate|Estates}} vanish at once. Messenger has you covered. Or maybe you're a jerk holding a {{Card|Watchtower}} and you decide to hand out {{Card|Curse|Curses}} in the most convoluted way possible. Man, what's your problem? Well, go for it, I guess. |
The truth is, there are a lot of neat applications of the Messenger. I could go on and on about it, but I've had plenty of time to think about it, so I want you guys to have the fun. I'll leave you with one idea for your cousin's birthday party: try playing a 5 player game with this bad boy. (If you actually go and try that, please don't shoot the messenger) | The truth is, there are a lot of neat applications of the Messenger. I could go on and on about it, but I've had plenty of time to think about it, so I want you guys to have the fun. I'll leave you with one idea for your cousin's birthday party: try playing a 5 player game with this bad boy. (If you actually go and try that, please don't shoot the messenger) | ||
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{{Navbox Adventures}} | {{Navbox Adventures}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
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