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  |type1 = Event
 
  |type1 = Event
 
  |illustrator = Martin Hoffmann
 
  |illustrator = Martin Hoffmann
  |text = Take an extra turn after this one (but not a 3rd turn in a row), during which you can't buy cards.<br>(You can still buy Events.)
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  |text = Once per turn: If the previous turn wasn't yours, take another turn after this one, during which you can't buy cards.
 
}}
 
}}
  
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== FAQ ==
 
== FAQ ==
===Unofficial FAQ===
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=== Official FAQ ===
Mission has received errata so that you can't take multiple extra turns in a row [https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370].
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* You can only buy this once per turn.  
* The extra turn is completely normal except that you cannot buy cards during it, including from {{Card|Black Market}}.
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* When you do, if the previous turn was not yours - if it was another player's turn before this turn - you take another turn after this turn ends.  
* You can still buy Events, and play cards, and gain cards in ways other than buying them (such as gaining a {{Card|Silver}} from {{Card|Amulet}}), and [[exchange]] [[Traveller]]s.
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* If you buy Mission multiple times in one turn, you aren't able to take more than 2 turns in a row, so the 2nd Mission will fail.
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* If you set up 2 extra turns at once (e.g. one from Mission, one from {{Card|Voyage}}), you choose one turn to take, and the others fail.
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* If you are {{Card|Possession|Possessed}}, and they make you buy Mission, you will take a Mission turn, and then take your normal turn.
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=== Official FAQ (2021) ===
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* You can only buy this once per turn. When you do, if the previous turn was not yours - if it was another player's turn before this turn - you take another turn after this turn ends.  
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* The extra turn is completely normal except that you cannot buy cards during it.  
 
* The extra turn is completely normal except that you cannot buy cards during it.  
 
* You can still buy Events, and play cards, and gain cards in ways other than buying them (such as gaining a {{Card|Silver}} from {{Card|Amulet}}), and [[exchange]] [[Traveller]]s.  
 
* You can still buy Events, and play cards, and gain cards in ways other than buying them (such as gaining a {{Card|Silver}} from {{Card|Amulet}}), and [[exchange]] [[Traveller]]s.  
 
* Buying Mission during a turn granted by Mission will not give you another turn, because the previous turn was yours.
 
* Buying Mission during a turn granted by Mission will not give you another turn, because the previous turn was yours.
 
=== Other rules clarifications ===
 
=== Other rules clarifications ===
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* During a Mission turn, you will be unable to buy cards from the {{Card|Black Market}}.
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* If you buy Mission the same turn you play {{Card|Outpost}}, and the previous turn wasn't yours, then you will get two extra turns and can choose whether the Mission turn or the Outpost turn happens first. Either way, the first extra turn will start with a 3-card hand, and the other will start with a 5-card hand.
 
* Buying Mission does nothing if you were {{Card|Possession|Possessed}} on your previous turn.
 
* Buying Mission does nothing if you were {{Card|Possession|Possessed}} on your previous turn.
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** If the previous player played multiple Possessions, and tells you to buy a Mission on your first Possession turn, you get to decide whether to take the Mission turn first, or one of the other Possession turns; Possession does not grant control between turns, making the choice your decision.
  
 
== Strategy ==
 
== Strategy ==
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* Later in the game, Mission can double some types of payload. While this can include Attacks which stack, such as [[Knights]], the most common use case is to double your total number of gainer plays, which can both rapidly improve your deck and allow you to more easily threaten a [[three-pile ending|pileout]].
 
* Later in the game, Mission can double some types of payload. While this can include Attacks which stack, such as [[Knights]], the most common use case is to double your total number of gainer plays, which can both rapidly improve your deck and allow you to more easily threaten a [[three-pile ending|pileout]].
 
* Other opportunities Mission can provide that are typically less powerful but may still be worthwhile include the chance to accumulate resources such as [[Villager]]s or [[Coffers]] or pay back {{Debt}}.
 
* Other opportunities Mission can provide that are typically less powerful but may still be worthwhile include the chance to accumulate resources such as [[Villager]]s or [[Coffers]] or pay back {{Debt}}.
* Occasionally, the value of Mission lies largely in the fact that it offers relatively cheap access to an extra turn, even if you can do little or nothing with that turn itself. Similar considerations might apply if you anticipate a [[dud]] for other reasons (e.g., by using deck tracking and noting that the remainder of your shuffle is mostly [[junk]]) and wish to cycle past it, or simply want a chance to set up your next turn, e.g. by playing [[Duration draw]].
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* Occasionally, the value of Mission lies largely in the fact that it offers relatively cheap access to an extra turn, even if you can do little or nothing with that turn itself. For example, if you've played {{Card|Outpost}} but anticipate difficulty drawing from a three-card starting hand, you can buy Mission and use up the weak starting hand on a turn that is restricted in any case, creating an entirely unrestricted {{Card|Outpost}} turn afterwards. Similar considerations might apply if you anticipate a [[dud]] for other reasons (e.g., by using deck tracking and noting that the remainder of your shuffle is mostly [[junk]]) and wish to cycle past it, or simply want a chance to set up your next turn, e.g. by playing [[Duration draw]].
  
 
When and how often to buy Mission mostly depends on which of the above options you’re using it for. If an early Mission can accelerate your deck control or advance another high-priority early-game goal, it may be worth buying over another {{Cost|4}} card. If, however, Mission’s main effect will be to amplify your payload, you’ll likely have to [[build]] up your deck first, as in the early game you likely lack both the specific type of payload you want and the [[deck control]] to reliably find it on your Mission turn. Once you have key payload options and sufficient deck control, you may then want to buy Mission consistently throughout the midgame or even the endgame, depending on how valuable and flexible the extra payload on your Mission turns is.  
 
When and how often to buy Mission mostly depends on which of the above options you’re using it for. If an early Mission can accelerate your deck control or advance another high-priority early-game goal, it may be worth buying over another {{Cost|4}} card. If, however, Mission’s main effect will be to amplify your payload, you’ll likely have to [[build]] up your deck first, as in the early game you likely lack both the specific type of payload you want and the [[deck control]] to reliably find it on your Mission turn. Once you have key payload options and sufficient deck control, you may then want to buy Mission consistently throughout the midgame or even the endgame, depending on how valuable and flexible the extra payload on your Mission turns is.  
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! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{LandscapeLangVersionImage|o=1}} || {{LandscapeLangVersionImage|d=g|o=1|}} || Once per turn: If the previous turn wasn't yours, take another turn after this one, in which you can't buy cards. || Adventures || April 2015
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| {{LandscapeLangVersionImage|o=1}} || {{LandscapeLangVersionImage|d=1|o=1||Mission from Goko/Making Fun}} || Once per turn: If the previous turn wasn't yours, take another turn after this one, in which you can't buy cards. || Adventures || April 2015
 
|-
 
|-
| {{LandscapeLangVersionImage|o=2}} || {{LandscapeLangVersionImage|d=s|o=2}} || Once per turn: If the previous turn wasn't yours, take another turn after this one, during which you can't buy cards. || Adventures [[Second Edition#Formatting_changes|(2016 printing)]] || August 2017
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| {{LandscapeLangVersionImage}} || {{LandscapeLangVersionImage|d=1}} || Once per turn: If the previous turn wasn't yours, take another turn after this one, during which you can't buy cards. || Adventures [[Second Edition#Formatting_changes|(2016 printing)]] || August 2017
|-
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|  || {{LandscapeLangVersionImage|d=t}} || Take an extra turn after this one (but not a 3rd turn in a row), during which you can't buy cards. <br>''(You can still buy Events.)'' || [https://discord.com/channels/212660788786102272/212660788786102272/1157034961044508673 Extra turn errata] || December 2023
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|}
 
|}
  
 
===Other language versions===
 
===Other language versions===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
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! Language !! Name !! Print !! Digital !! Text !! style="width:18%"|Notes
 
|-
 
|-
 
!Dutch
 
!Dutch
| Missie || {{LandscapeLangVersionImage|Dutch}} || {{LandscapeLangVersionImage|Dutch|d=s}} || Eenmaal per beurt: als de vorige beurt niet de jouwe was,<br>voer dan na deze beurt nog een beurt uit, waarin je geen<br>kaarten mag kopen. || (2015)
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| Missie || || || ||
 
|-
 
|-
 
!Finnish
 
!Finnish
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|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
}}
 
=== Rewording ===
 
{{Quote|Text=
 
{{Set|Adventures}} has Events; it doesn't have other landscapes. There's only so much space on the cards. The danger of clarifications is people immediately thinking e.g. "oh why doesn't it list [[Project]]s" but odds are those particular people will check the rulebook.
 
 
In general I've cut clarifications and possibly I'll cut this one, dunno. This year's printing of {{Set|Adventures}} doesn't actually have that parenthetical, it came up after the files went out.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://discord.com/channels/609163450077151233/769292895844040715/998674122093625365 TGG Discord, 2022]
 
 
}}
 
}}
 
{{Navbox Adventures}}
 
{{Navbox Adventures}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 
[[category:extra turn]]
 
[[category:extra turn]]

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