Editing Non-terminal

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 3: Line 3:
 
A '''non-terminal''' is any [[Action]] which provides at least +1 Action. These cards allow you to play more Actions after them and so chain cards together; any number of non-terminals can be played on a single turn. This differentiates them from [[terminal]] actions, of which only one may be played each turn without assistance from [[villages]].
 
A '''non-terminal''' is any [[Action]] which provides at least +1 Action. These cards allow you to play more Actions after them and so chain cards together; any number of non-terminals can be played on a single turn. This differentiates them from [[terminal]] actions, of which only one may be played each turn without assistance from [[villages]].
  
Cards that provide +1 Card and +1 Action have the nickname "[[cantrip|cantrips]]"; these can usually be played with no penalty to yourself either in handsize reduction or lack of extra Actions. Any non-terminal Action that provides more than +1 Card is [[non-terminal draw]], and any card providing more than +1 Action can be referred to as a [[villages|village]].
+
Cards that provide +1 Card and +1 Action have the nickname "[[cantrip]]s"; these can usually be played with no penalty to yourself either in handsize reduction or lack of extra Actions. Any non-terminal Action that provides more than +1 Card is [[non-terminal draw]], and any card providing more than +1 Action can be referred to as a [[villages|village]].
  
 
Special [[Treasure]] cards that have Action-like abilities are sometimes classified with non-terminal Actions, as are [[Night]] cards, because, like non-terminal Actions, any number of Treasures or Night cards can be played on a turn without affecting your ability to play terminal Actions. Thus, for example, {{Card|Investment}} or {{card|Monastery}} might be described as a "non-terminal [[trasher]]", in the same category as an Action card like {{Card|Lookout}}.
 
Special [[Treasure]] cards that have Action-like abilities are sometimes classified with non-terminal Actions, as are [[Night]] cards, because, like non-terminal Actions, any number of Treasures or Night cards can be played on a turn without affecting your ability to play terminal Actions. Thus, for example, {{Card|Investment}} or {{card|Monastery}} might be described as a "non-terminal [[trasher]]", in the same category as an Action card like {{Card|Lookout}}.

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox