Editing Obelisk
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*If the chosen Action card is also a Victory card, they will be worth an additional 2{{VP}}. This means that {{Card|Great Hall}} and {{Card|Mill}} are worth 3{{VP}}, while {{Card|Dame Josephine}}, {{Card|Island}} and {{Card|Nobles}} are now worth 4{{VP}}. | *If the chosen Action card is also a Victory card, they will be worth an additional 2{{VP}}. This means that {{Card|Great Hall}} and {{Card|Mill}} are worth 3{{VP}}, while {{Card|Dame Josephine}}, {{Card|Island}} and {{Card|Nobles}} are now worth 4{{VP}}. | ||
− | Obelisk, much like its more-famed cousin {{Landmark|Tower}}, encourages pile-driving, and in particular rewards players who risk opening turns to pile-drive a certain pile, possibly weaving those cards into a novel, winning strategy. This Landmark in particular works extremely well with gainers, such as {{Card|Workshop}}, {{Card| | + | Obelisk, much like its more-famed cousin {{Landmark|Tower}}, encourages pile-driving, and in particular rewards players who risk opening turns to pile-drive a certain pile, possibly weaving those cards into a novel, winning strategy. This Landmark in particular works extremely well with gainers, such as {{Card|Workshop}}, {{Card|Ironmonger}}, and {{Card|Cobbler}}. |
== Versions == | == Versions == |