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=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
|Text=The first card was initially {{Card|Importer}} (called Provisioner). Then it was a duration version of {{Card|Old Map}} - [[cantrip]], next turn draw/discard (with an option to [[trash]] Odyssey cards from the [[Supply]]). Matt suggested having this be the multicolor pile - each card a different color. So I tried some blue {{Card|Old Map}}s, but the one I liked ending up being a straight [[Action]]. The second card started as a {{Card|Trail|cool thing}} that became its own pile and then left the set, bound for the future. Then briefly it was {{Card|Fugitive}} with a recursion clause, and then it got {{Card|Voyage}} from the {{Card|Wizards}} pile. Cade suggested the "from your hand" wording, which was crucial for e.g. not stranding cards that {{Card|Golem}} hits. The third card was initially a {{Card|Remodel}} with +2 Cards in front of it and "discard 2 cards" after it. An old concept, tried years ago. You know this time it didn't exactly fail, it just didn't want to be in the pile and then there was no home for it. I followed it with a treasure that cared how many [[type]]s you had in play, then "gain an Action card from a pile that isn't full," then the final card. And then the last card in the pile started out as a token-based variation on {{Card|Stronghold}} - 4 tokens, remove some this turn for +{{cost|}}, the rest next turn for +Cards. The tokens weren't necessary, I could just fix the amounts. But you know, did that elsewhere. Here I was looking for a green card for that multicolor theme. I tried {{Card|Miller}} with {{VP}} based on how many treasures you had, then a thing that gave {{cost|}} based on the cost of a discarded card, and finally the final card. Hooray, we made it there.
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|Text=The first card was initially {{Card|Importer}} (called Provisioner). Then it was a duration version of {{Card|Old Map}} - [[cantrip]], next turn draw/discard (with an option to [[trash]] Odyssey cards from the [[Supply]]). Matt suggested having this be the multicolor pile - each card a different color. So I tried some blue {{Card|Old Map}}s, but the one I liked ending up being a straight [[Action]]. The second card started as a cool thing that became its own pile and then left the set, bound for the future. Then briefly it was {{Card|Fugitive}} with a recursion clause, and then it got {{Card|Voyage}} from the {{Card|Wizards}} pile. Cade suggested the "from your hand" wording, which was crucial for e.g. not stranding cards that {{Card|Golem}} hits. The third card was initially a {{Card|Remodel}} with +2 Cards in front of it and "discard 2 cards" after it. An old concept, tried years ago. You know this time it didn't exactly fail, it just didn't want to be in the pile and then there was no home for it. I followed it with a treasure that cared how many [[type]]s you had in play, then "gain an Action card from a pile that isn't full," then the final card. And then the last card in the pile started out as a token-based variation on {{Card|Stronghold}} - 4 tokens, remove some this turn for +{{cost|}}, the rest next turn for +Cards. The tokens weren't necessary, I could just fix the amounts. But you know, did that elsewhere. Here I was looking for a green card for that multicolor theme. I tried {{Card|Miller}} with {{VP}} based on how many treasures you had, then a thing that gave {{cost|}} based on the cost of a discarded card, and finally the final card. Hooray, we made it there.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies]

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