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* '''Dungeon''': Trash a card from your hand; discard a card; +3 cards
 
* '''Dungeon''': Trash a card from your hand; discard a card; +3 cards
** Was originally in the [[Dominion (Base Set)|Base Set]]. It was moved to [[Intrigue]], then [[Dark Ages]], where it was finally cut for being too similar to existing cards.
 
 
* '''Tower''': a [[Reaction]] that allowed you to gain a card costing up to {{Cost|5}} when another player bought a card costing {{Cost|6}} or more
 
* '''Tower''': a [[Reaction]] that allowed you to gain a card costing up to {{Cost|5}} when another player bought a card costing {{Cost|6}} or more
* '''Highway''': a [[terminal]] providing both +2 Cards and +{{cost|2}}; cut for being uninteresting
 
 
* '''Campaign''': a [[one-shot]] that played all [[Attack]] cards in your deck
 
* '''Campaign''': a [[one-shot]] that played all [[Attack]] cards in your deck
 
* '''Bandit''': a Thief-like card that could steal any [[type]] of cards
 
* '''Bandit''': a Thief-like card that could steal any [[type]] of cards
 
* '''Bribe''': a [[Reaction]] card that you could reveal when you trashed a card to gain a new copy of the trashed card
 
* '''Bribe''': a [[Reaction]] card that you could reveal when you trashed a card to gain a new copy of the trashed card
 
* '''Keep''': a [[cantrip]] that could discard for +{{Cost|}} like {{Card|Vault}} or {{Card|Secret Chamber}}
 
* '''Keep''': a [[cantrip]] that could discard for +{{Cost|}} like {{Card|Vault}} or {{Card|Secret Chamber}}
 +
* '''Inn''': +2 cards, +1 action, discard a card
 +
** This proved to be too strong to cost {{Cost|4}} but is [[strictly better|strictly worse]] than {{Card|Laboratory}} so can't cost {{Cost|5}}.
 
* '''Procession''': a [[Duration]] variant of {{Card|Throne Room}}: play an [[Action]] now, and again on your next turn
 
* '''Procession''': a [[Duration]] variant of {{Card|Throne Room}}: play an [[Action]] now, and again on your next turn
 
** This card was too weak, and it was difficult to make it interact with other Duration cards.
 
** This card was too weak, and it was difficult to make it interact with other Duration cards.
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** This card was cut because of the confusing ramifications of allowing buying during the Action phase.
 
** This card was cut because of the confusing ramifications of allowing buying during the Action phase.
 
* '''Manor''': a half-{{Card|Harem}} with [[+Buy]]
 
* '''Manor''': a half-{{Card|Harem}} with [[+Buy]]
** This is too weak to cost {{Cost|3}} but is [[strictly better]] than {{Card|Estate}}.
+
** This is too weak to cost {{Cost|3}} but is strictly better than {{Card|Estate}}.
 
* '''Flea Market''': a card that reduced the [[cost]] of cards that nobody had yet gained a copy of
 
* '''Flea Market''': a card that reduced the [[cost]] of cards that nobody had yet gained a copy of
 
** This was cut in part because it gave too strong an [[turn advantage|advantage to the first player]].
 
** This was cut in part because it gave too strong an [[turn advantage|advantage to the first player]].
* '''Mob''': a [[trashing attack]] that [[dig|digs]] for an opponents' [[Victory]] card and replaces it with a cheaper Victory card plus an Estate
+
* '''Mob''': a [[trashing attack]] that [[dig]]s for an opponents' [[Victory]] card and replaces it with a cheaper Victory card plus an Estate
 
* '''Jester''': a card that let you play another card, swapping its various [[vanilla]] bonuses for other vanilla bonuses
 
* '''Jester''': a card that let you play another card, swapping its various [[vanilla]] bonuses for other vanilla bonuses
 +
* '''Craftsman''': +1 card, +1 action, discard any number of cards, gain a card costing up to {{Cost|1}} per card discarded, putting it into your hand
 
* '''Tithe Collector''': a [[handsize attack]] that only affected opponents with duplicate cards in hand
 
* '''Tithe Collector''': a [[handsize attack]] that only affected opponents with duplicate cards in hand
 
* '''Barn''': +2 actions; +1 card per differently named card in play; then discard that many cards
 
* '''Barn''': +2 actions; +1 card per differently named card in play; then discard that many cards
** A [[Cornucopia]] card that was cut due to space constraints.
 
 
* '''War Axe''': an on-gain trashing attack
 
* '''War Axe''': an on-gain trashing attack
 
* '''Raider''': a [[handsize attack]] that, like {{Card|Noble Brigand}}, attacks on gain as well as on play
 
* '''Raider''': a [[handsize attack]] that, like {{Card|Noble Brigand}}, attacks on gain as well as on play
 
* '''Hatter''': +1 card, +1 action, play the top card of the [[Ruins]] pile
 
* '''Hatter''': +1 card, +1 action, play the top card of the [[Ruins]] pile
* '''Rebuild''': [[Trasher#Remodelers|Remodel]] one of the top three cards of your deck, discard the other two, putting the gained card on top of your deck
 
** Had lots of playtesting and was balanced, but was a dud with several playtesters.
 
 
* '''Barbarian''': a trashing attack that replaces an opponent's card with a cheaper card of the same [[type]]
 
* '''Barbarian''': a trashing attack that replaces an opponent's card with a cheaper card of the same [[type]]
 
* '''Mercenary''': a handsize attack that makes other players discard down to 2 cards and then draw one
 
* '''Mercenary''': a handsize attack that makes other players discard down to 2 cards and then draw one
** The attack was considered too brutal. Eventually {{Card|Legionary}} was released, but to temper the attack, it requires a {{Card|Gold}} to be revealed.
 
 
* '''Cemetery''': a card that trashes other players' Victory cards at the end of the game
 
* '''Cemetery''': a card that trashes other players' Victory cards at the end of the game
** Trashing one card was too weak, but trashing two was too strong.
 
 
* '''[[Confusion]]''': a [[dead]] card with no other effect
 
* '''[[Confusion]]''': a [[dead]] card with no other effect
** This was too similar to {{Card|Curse}} to be worth taking up 30 cards in the box.
 
== Unreleased Expansions ==
 
*'''Abroad''': Originally the second expansion, it was split up into Seaside and Hinterlands, though "Abroad" remained the name for Hinterlands for quite some time.
 
*'''Prophecy''': Originally intended to be the seventh expansion to Dominion, with a "top-of-deck" theme. Prophecy was dissolved and never released after too many cards were moved from it to other sets.
 
*'''War''': The forerunner of [[Dark Ages]], with a theme of player interaction.  Dominion's German publisher objected to "War" as a theme for the set, and non-Attack player interaction cards were needed in every set, so the set was changed.
 
*'''Alchemy''': Originally the final expansion to Dominion, it was split into the current [[Alchemy]] and [[Cornucopia]] when Dominion's German publisher asked for smaller expansions.
 
 
{{Navbox Cards}}
 
  
 
[[Category:Unpublished cards]]
 
[[Category:Unpublished cards]]

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