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| == Strategy == | | == Strategy == |
− | The patient trait has two unusual effects: not only does it allow unplayed cards to be set aside until the next turn, but on the next turn they can be played without using up an action. However, the play is not optional: once set aside, they get played no matter what. Both the setting-aside effect, and the playing without using up an action, allow patient cards to be included in a deck without worrying about terminal collision. As such, the presence of patient cards can enable all sorts of unorthodox strategies that would not otherwise be possible on the board, such as building a deck-drawing engine without any +Action cards, by buying patient terminal draw cards.
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− | The actionless playing also enables a patient [[cantrip]] to function much like a delayed [[village]], which can also facilitate the construction of an engine on a board where it might not otherwise be possible.
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− | Patient is game-changing more often than not, because it tends to make cards overpowered. When the patient card is strong or desireable on its own, especially if it is a terminal action that is beneficial when played multiple times, the fact that it is patient makes it worthwhile to buy in quantity. This tends to speed up the game, and also make it likely that the game will end on piles, as the patient card will usually run out quickly.
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− | Patient has less dramatic of an effect when it is attached to a treasure, in this case having only the more modest benefit of allowing a treasure to be delayed to the next turn.
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| == Versions == | | == Versions == |
| ===English versions=== | | ===English versions=== |