Editing Penultimate Province Rule

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Fifth, the PPR becomes considerably more complex with {{Card|Remodel}}, {{Card|Expand}}, {{Card|Forge}}, {{Card|Salvager}}, or any [[trash-for-benefit]] card.  Similar to Tactician games, you have to watch out for double-Province gains: Remodel can turn a {{Cost|11}} hand into two Provinces, and it’s much easier to draw {{Cost|11}} + Remodel than {{Cost|16}}.  But more importantly, it’s even easier to draw {{Cost|8}} + Salvager + a Province.  If, in our first example, Bob blindly follows the PPR to take the lead with a Duchy, Alice can simply buy one of the Provinces and use one of her Provinces in hand to trash Bob’s next Province out of the supply (metaphorically).  In other words, just because there are two Provinces left doesn’t necessarily mean you’ll get a shot at one of them!
 
Fifth, the PPR becomes considerably more complex with {{Card|Remodel}}, {{Card|Expand}}, {{Card|Forge}}, {{Card|Salvager}}, or any [[trash-for-benefit]] card.  Similar to Tactician games, you have to watch out for double-Province gains: Remodel can turn a {{Cost|11}} hand into two Provinces, and it’s much easier to draw {{Cost|11}} + Remodel than {{Cost|16}}.  But more importantly, it’s even easier to draw {{Cost|8}} + Salvager + a Province.  If, in our first example, Bob blindly follows the PPR to take the lead with a Duchy, Alice can simply buy one of the Provinces and use one of her Provinces in hand to trash Bob’s next Province out of the supply (metaphorically).  In other words, just because there are two Provinces left doesn’t necessarily mean you’ll get a shot at one of them!
  
Finally, the PPR is difficult to implement in games that involve substantial amounts of [[Victory token|VP chips]].  The ability to gain an extra 4-10VPs while buying the last Province places such games in the same category as +Buy games, except most +Buy games don’t feature players able to buy a Province + 3 Duchies at once.
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Finally, the PPR is difficult to implement in games that involve substantial amounts of [[VP chips]].  The ability to gain an extra 4-10VPs while buying the last Province places such games in the same category as +Buy games, except most +Buy games don’t feature players able to buy a Province + 3 Duchies at once.
  
 
And of course, in games where both players have built an engine with lots of +Buy available, the game may very well end on piles instead of Provinces; similar ideas apply, since you don't want to put your opponent in a position to end the game with a win by buying out the last {{Card|Caravan|Caravans}}, but there are no hard-and-fast guidelines other than watching your opponent's deck and keeping their potential turn in mind.  
 
And of course, in games where both players have built an engine with lots of +Buy available, the game may very well end on piles instead of Provinces; similar ideas apply, since you don't want to put your opponent in a position to end the game with a win by buying out the last {{Card|Caravan|Caravans}}, but there are no hard-and-fast guidelines other than watching your opponent's deck and keeping their potential turn in mind.  

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