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|Source=[http://forum.dominionstrategy.com/index.php?topic=19001.msg770405#msg770405 Dominion: Renaissance Previews > Teaser]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=19001.msg770405#msg770405 Dominion: Renaissance Previews > Teaser]
 
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=== Preview choices ===
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=== Secret history ===
{{Quote
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It's always nice to save stuff so that the full set isn't disappointing (lots of set highlights weren't previewed in the past - I'll give the {{Card|Peasant}} line as an example), but the previews are sure trying to show off cool stuff. But they're hemmed in some too. With half the kingdom cards off-theme this time, there aren't many cards for each theme.
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The natural days were off-theme, villagers, coffers, artifacts, projects. You could do it other ways - e.g., every day a Project - but that way looked good.
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- There were a lot of options for off-theme. I decided to rule out the Duration cards and {{Card|Scepter}} as they stray from the "simplicity" message. I wanted cards that would be fun to see over and over during previews week, which ruled out {{Card|Old Witch|Witch}} with its {{Card|Curse}}s and {{Card|Inventor}} with its mega-turns. {{Card|Hideout}} was on the list for a while, but I decided {{Card|Mountain Village}} would be more fun for previews week. And {{Card|Improve}}, well, they couldn't all make it.
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- Villagers came ahead of Coffers and so didn't want cards with both; {{Card|Acting Troupe|the}} {{Card|Sculptor|three}} {{Card|Recruiter|I}} picked were shoe-ins.
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- Coffers was hemmed in; I didn't want to show multiple cards with both Coffers and Villagers, and didn't want to show both {{Card|Ducat}} and {{Card|Spices}}. {{Card|Silk Merchant}} was a set stand-out for playtesters, so it made it over {{Card|Patron}}. It overlaps some with {{Card|Lackeys}} and {{Card|Spices}} so I shouldn't show those on their days. And {{Card|Swashbuckler}} had an Artifact.
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- For Artifacts I just didn't do the card with two Artifacts, that was easy.
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- I wanted 3 simple Projects and 3 wackier ones. For preview week considerations I took {{Card|Fair}} over {{Project|Barracks}}; those are the two simplest. {{Project|Silos}} is pretty simple. {{Project|Citadel}} gets in something with a big effect that we still all immediately understand. The {{Project|Star Chart|three}} {{Project|Sewers|wackier}} {{Project|Innovation|ones}} are all personal favorites. {{Project|Fleet}} wouldn't have added as much for previews week. There were playtesters who adored {{Project|Capitalism}}, but also ones who didn't like that {{Project|Capitalism}} and {{Card|Patron}} single out an unusual subset of cards. That doesn't seem to have bothered you people at large, so look at that, playtesters.
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|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg776275#msg776275 Interview with Donald X.]
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=== Secret History===
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{{Quote
 
{{Quote
 
|Text=Going into work on this set, I had two plans. First, to see what I could do with [[State]]s. States showed up in {{Set|Nocturne}}, just as a way to deal with tracking for a few effects; I had put no work into trying to see what I could do with them, and well probably I could do something with them. Second, to try to do more with the [[Coffers|coin tokens]] from {{Set|Guilds}}. They were popular and it seemed like maybe I could actually do more with them.
 
|Text=Going into work on this set, I had two plans. First, to see what I could do with [[State]]s. States showed up in {{Set|Nocturne}}, just as a way to deal with tracking for a few effects; I had put no work into trying to see what I could do with them, and well probably I could do something with them. Second, to try to do more with the [[Coffers|coin tokens]] from {{Set|Guilds}}. They were popular and it seemed like maybe I could actually do more with them.

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